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− | {{ | + | {{infobox main|production| |
− | | name = Crafting spot | + | |name = Crafting spot |
− | | image = Crafting spot.png | + | |image = Crafting spot.png|Crafting spot |
− | | description = A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools. | + | |description = A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools. |
− | | type = Building | + | |type = Building |
− | | type2 = Production | + | |type2 = Production |
− | | placeable = true | + | |placeable = true |
− | | passability = standable | + | |passability = standable |
− | | minifiable = false | + | |minifiable = false |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | | + | |efficiency = 0.5 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | facility = tool cabinet | + | |facility = tool cabinet |
− | | work to make = 0 | + | |work to make = 0 |
}} | }} | ||
− | {{Info|A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[ | + | {{Info|A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[Menus#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.}} |
− | == Acquisition == | + | ==Acquisition== |
− | + | There is no cost, build time or skill requirements for placing crafting spots. Just select them from the production tab in the architect menu and place them. | |
− | == Summary == | + | ==Summary== |
− | The following items can be crafted at the | + | The following items can be crafted at the {{LC:{{PAGENAME}}}}. |
{{Recipe List}} | {{Recipe List}} | ||
− | Note that the [[War mask]] and [[Tribal headdress]] can | + | Note that the [[War mask]] and [[Tribal headdress]] are exclusive to Tribal colonies; Industrial colonies cannot produce these, but may trade for them or acquire them from defeated tribal raiders. |
+ | |||
+ | In addition to being used to craft the items mentioned above, the crafting spot can also be used to smash mechanoids. This allows tribals to break down mechanoid corpses without a machining table, albeit at a slower rate. | ||
+ | |||
+ | Performing bills at a crafting spot is 50% slower than the same bills done elsewhere. | ||
A [[tool cabinet]] can be placed nearby to increase the work speed at the crafting spot. | A [[tool cabinet]] can be placed nearby to increase the work speed at the crafting spot. | ||
=== Smash mechanoid === | === Smash mechanoid === | ||
− | + | The "smash mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This requires will {{ticks|450}} of work, modified by the [[Mechanoid Shredding Speed]] of the pawn doing the smashing, and produces some steel, plasteel and components depending on the specific type shredded and the [[Mechanoid Shredding Efficiency]] of the smasher. | |
− | The "smash mechanoid" bill | ||
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− | + | ==Analysis== | |
+ | While vital in some circumstances, any long-term colony should quickly replace crafting spots with dedicated work stations of the relevant types. While [[tool cabinet]]s are effective on crafting spots, it is far more effective to dedicate those resources instead to creating those dedicated stations, however should they already be available and expedient crafting locations necessary, then there is no reason not to place them in range of the cabinets. | ||
− | {{ | + | {{nav|production|wide}} |
− | [[Category: | + | [[Category:Production]] |