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− | {{ | + | {{Define|Plant |
− | + | | category = [[Wild Plants]] | |
− | | | + | | description = Yields cotton, a fine plant fiber used to make cloth. |
− | | | + | | def name = PlantCotton |
− | | | + | | Harvested Product = cloth |
− | | | + | | In Ground = true |
− | | | + | | Hydroponic = true |
− | | path cost = | + | | default color = (255,255,255) |
− | | | + | | graphic class = Graphic_Random |
− | | | + | | graphic path = Things/Plant/CottonPlant |
− | | flammability = | + | | label = cotton plant |
− | | | + | | parent name = PlantBase |
+ | | path cost = 10 | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | use hit points = true | ||
+ | | max hit points base = 85 | ||
+ | | beauty base = 0 | ||
+ | | flammability base = 0.8 | ||
+ | | harvest yield = 10 | ||
| grow days = 8 | | grow days = 8 | ||
− | | | + | | fertility min = 0.7 |
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| fertility sensitivity = 1 | | fertility sensitivity = 1 | ||
− | | nutrition = 0 | + | | real grow days = 13.82 |
− | | | + | | nutrition per day = 0 |
− | }} | + | | nutrition per day (70) = 0 |
− | {{Info|The | + | | nutrition per day (140) = 0 |
− | + | | nutrition per day (280) = 0 | |
− | == Growing == | + | | market value = 1.9 |
− | Cotton plants have a base growing time of | + | }}{{Info|The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}} |
− | {{Grow | + | ==Growing== |
+ | Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
+ | <div style="float: left;"> | ||
+ | {| {{STDT| c_24 text-center}} | ||
+ | ! Ground Type | ||
+ | | Gravel | ||
+ | | Soil | ||
+ | | Rich Soil | ||
+ | | Hydroponics | ||
+ | |- | ||
+ | ! Fertility (%) | ||
+ | | 70 | ||
+ | | 100 | ||
+ | | 140 | ||
+ | | 280 | ||
+ | |- | ||
+ | ! Grow Time (days) | ||
+ | | 17.49 | ||
+ | | 13.82 | ||
+ | | 10.8 | ||
+ | | 7.23 | ||
+ | |- | ||
+ | ! Base Yield/day<ref>Per plant</ref> | ||
+ | | 0.74 | ||
+ | | 0.94 | ||
+ | | 1.2 | ||
+ | | 1.8 | ||
+ | |} | ||
+ | <references /> | ||
+ | </div> | ||
+ | <br style="clear:both" /> | ||
+ | ==Food Production== | ||
+ | Cotton plants don't yield any human-edible products. | ||
− | == Economy == | + | ==Economy== |
− | + | The cotton plant's raw product is cloth, which has a market value of 1.9 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: | |
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{| {{STDT| c_24 text-center}} | {| {{STDT| c_24 text-center}} | ||
! Ground Type | ! Ground Type | ||
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| 1.73 | | 1.73 | ||
|} | |} | ||
− | + | ||
<references /> | <references /> | ||
Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | ||
− | + | {{nav|plant|wide}} | |
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− | {{ | ||
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[[Category:Domesticated plants]] | [[Category:Domesticated plants]] |