Editing Containment

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{{Stub|section=1|reason=Requires the exact impact of these factors, in terms of specific numbers}}
 
{{Stub|section=1|reason=Requires the exact impact of these factors, in terms of specific numbers}}
 
Any containment room is subject to containment breaches.  The containment strength of the room can be viewed by clicking on the platform.  It is affected by a broad number of factors:
 
Any containment room is subject to containment breaches.  The containment strength of the room can be viewed by clicking on the platform.  It is affected by a broad number of factors:
* '''Wall/door integrity''' - The walls and doors that make up the containment room contribute to containment strength based on the combined average of their {{HP}}, with stronger structures having a higher contribution. Note that this relies on the structures' current HP, not their maximum HP, meaning that having damaged walls or doors will result in a lower containment strength. This effect only applies to fully enclosed rooms. If any door is held open too long, the room will no longer be considered enclosed. [[Holding spot|Holding Spots]] and [[Holding_platform|Holding Platforms]] should be placed with a 1-tile gap from doors to prevent colonists from triggering spurious insufficient containment warnings by keeping doors open while studying void entities.
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* '''Wall/door integrity''' - The walls and doors that make up the containment room contribute to containment strength based on the combined average of their {{HP}}, with stronger structures having a higher contribution. Note that this relies on the structures' current HP, not their maximum HP, meaning that having damaged walls or doors will result in a lower containment strength. This effect only applies to fully enclosed rooms. If any door is held open too long, the room will no longer be considered enclosed.
 
* '''Roof''' - Enclosing the containment room with a roof will increase its containment strength.
 
* '''Roof''' - Enclosing the containment room with a roof will increase its containment strength.
 
* '''Lighting''' - Ensuring that the light level around the entity is high enough will increase containment strength.
 
* '''Lighting''' - Ensuring that the light level around the entity is high enough will increase containment strength.

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