Editing Containment
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There are a handful of facilities that can be constructed alongside holding spots or platforms. Some facilities help to make entities easier to contain, while others allow you to exploit entities for resources. | There are a handful of facilities that can be constructed alongside holding spots or platforms. Some facilities help to make entities easier to contain, while others allow you to exploit entities for resources. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Building !! Research | + | ! Building !! Research !! Limit !! Effects |
|- | |- | ||
! [[Electric inhibitor]]<br/>[[File:ElectricInhibitor east.png|128px]] | ! [[Electric inhibitor]]<br/>[[File:ElectricInhibitor east.png|128px]] | ||
− | || [[Entity containment]] | + | || [[Entity containment]] || - 6 per holding platform<br/>- Max distance: 4<br/>- Min distance: 1<br/>- Must be pointed at platform.<br/>- Requires line-of-sight || - {{+|10}} containment strength |
|- | |- | ||
− | ! [[Shard inhibitor]]<br/>[[File:ShardInhibitor.png| | + | ! [[Shard inhibitor]]<br/>[[File:ShardInhibitor.png|128px]] |
− | || [[Entity containment]] | + | || [[Entity containment]] || - 1 per holding platform<br/>- Max distance: 5.9 || - {{+|20}} containment strength |
|- | |- | ||
! [[Bioferrite harvester]]<br/>[[File:BioferriteHarvester east.png|128px]] | ! [[Bioferrite harvester]]<br/>[[File:BioferriteHarvester east.png|128px]] | ||
− | || [[Bioferrite harvesting]] | + | || [[Bioferrite harvesting]] || - 1 per holding platform<br/>- Max distance: 5.9<br/>- Requires line-of-sight || - {{--|15}} containment strength<br/>- Produces [[bioferrite]] |
|- | |- | ||
! [[Electroharvester]]<br/>[[File:Electroharvester south.png|128px]] | ! [[Electroharvester]]<br/>[[File:Electroharvester south.png|128px]] | ||
− | || [[Research#Electroharvester|Electroharvester]] | + | || [[Research#Electroharvester|Electroharvester]] || - 1 per holding platform<br/>- Max distance: 5.9<br/>- Requires line-of-sight || - {{--|25}} containment strength<br/>- {{Bad|x50%}} entity study rate<br/>- Periodically applies electrical burns to entities<br/>- Produces up to 2000W of power |
|} | |} | ||
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A good starting cell would include the strongest walls available, a steel or stone door, a light source, a ceiling, and a holding spot. In a pinch, a walk-in freezer serves as an excellent holding location for a range of reasons - they tend to have strong walls, double doors, entities will ignore the stored food, and the low temperature actually provides a small containment strength bonus. Another option is to integrate existing veins of metal into the wall. The extremely high HP of [[compacted steel]] - or better yet, [[compacted plasteel|plasteel]] - will cause the containment strength of the cell to skyrocket. Endgame setups will vary depending on how many of each entity the colony has acquired. | A good starting cell would include the strongest walls available, a steel or stone door, a light source, a ceiling, and a holding spot. In a pinch, a walk-in freezer serves as an excellent holding location for a range of reasons - they tend to have strong walls, double doors, entities will ignore the stored food, and the low temperature actually provides a small containment strength bonus. Another option is to integrate existing veins of metal into the wall. The extremely high HP of [[compacted steel]] - or better yet, [[compacted plasteel|plasteel]] - will cause the containment strength of the cell to skyrocket. Endgame setups will vary depending on how many of each entity the colony has acquired. | ||
− | Once your colony becomes more established and you are able to construct dedicated holding chambers, [[stone blocks]] make for a decent early-game building material. All stone blocks create walls that are stronger than steel and non-flammable, with [[granite blocks]] and [[limestone blocks]] being the fourth- and fifth-strongest wall materials in the game. However, natural rough or [[smooth stone]] walls are even stronger, with natural granite walls being the strongest player-accessible | + | Once your colony becomes more established and you are able to construct dedicated holding chambers, [[stone blocks]] make for a decent early-game building material. All stone blocks create walls that are stronger than steel and non-flammable, with [[granite blocks]] and [[limestone blocks]] being the fourth- and fifth-strongest wall materials in the game. However, natural rough or [[smooth stone]] walls are even stronger, with natural granite walls being the strongest player-accessible walls available. |
If you manage to down a high-risk entity, but don't have anywhere safe to put it, you could consider storing it in a [[cryptosleep casket]] in the meantime. This will ensure that it does not bleed out or escape, though you won't be able to exploit it. | If you manage to down a high-risk entity, but don't have anywhere safe to put it, you could consider storing it in a [[cryptosleep casket]] in the meantime. This will ensure that it does not bleed out or escape, though you won't be able to exploit it. |