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− | {{ | + | <onlyinclude> |
− | | name = Club | + | {{infobox main|weapon| |
− | | image = Club.png | + | |name = Club |
− | | type = Equipment | + | |image = Club.png|Club |
− | | type2 = Weapons | + | |type = Equipment |
− | + | |type2 = Weapons | |
− | | description = A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club. | + | |description = "A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club." |
− | | class = Neolithic | + | |class = Neolithic |
− | | meleeattack1dmg = 9 | + | |meleeattack1dmg = 9 |
− | | meleeattack1type = poke | + | |meleeattack1type = poke |
− | | meleeattack1part = handle | + | |meleeattack1part = handle |
− | | meleeattack1cool = 2 | + | |meleeattack1cool = 2 |
− | + | |meleeattack2dmg = 14 | |
− | | meleeattack2dmg = 14 | + | |meleeattack2type = blunt |
− | | meleeattack2type = blunt | + | |meleeattack2part = head |
− | | meleeattack2part = head | + | |meleeattack2cool = 2 |
− | | meleeattack2cool = 2 | + | |MeleeWeaponAverageDPS = 6.27 |
− | + | |mode = Melee | |
− | | MeleeWeaponAverageDPS = 6.27 | + | |buy = {{icon|buildingmat|40}} |
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− | | mode = Melee | ||
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}} | }} | ||
− | The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally | + | </onlyinclude> |
+ | |||
+ | The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally fare better against armor when compared to sharp weapons. | ||
== Acquisition == | == Acquisition == | ||
− | Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with | + | |
+ | Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with 40 of any metallic, wooden, or stony [[materials|material]] and {{ticks|500}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops. | ||
== Analysis == | == Analysis == | ||
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− | Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are | + | Clubs are generated without a quality level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are unambiguously superior (albeit more expensive) weapons, especially if they are high quality. |
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+ | |||
+ | <!-- | ||
+ | ===Possible Attacks=== | ||
− | {{ | + | {| {{STDT| c_12 text-center}} |
+ | !Tool | ||
+ | !Attack | ||
+ | !Damage Type | ||
+ | !Power | ||
+ | !Cooldown | ||
+ | !Likelihood<ref>Weighted based on the amount of damage that the tool does.</ref> | ||
+ | !Base DPS<ref>Damage Per Second.</ref> | ||
+ | !Armored DPS<ref>Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.</ref> | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !11.966 | ||
+ | !2.15s | ||
+ | !- | ||
+ | !5.566 | ||
+ | !5.12 | ||
+ | |- newline | ||
+ | |Handle | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |8 | ||
+ | |2.15s | ||
+ | |36% | ||
+ | |3.721 | ||
+ | |3.423 | ||
+ | |- newline | ||
+ | |Head | ||
+ | |Smash | ||
+ | |Blunt | ||
+ | |14.2 | ||
+ | |2.15s | ||
+ | |64% | ||
+ | |6.605 | ||
+ | |6.076 | ||
+ | |} | ||
+ | --> | ||
+ | <references/> | ||
− | == | + | == Version History == |
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− | + | * Prior to Beta 18, clubs were generated with a quality value. | |
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− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |