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− | {{ | + | {{TOCright}} |
− | {{ | + | {{Recode|reason=Tables need overhaul and automation}} |
+ | '''Clothing''' is a subcategory and type of [[apparel]] that generally offers good insulation but poor protection from damage. | ||
All apparel functions in the same way mechanically. Clothing and [[Armor]] primarily differ only in their categorisation and a tendency to either offer damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel. | All apparel functions in the same way mechanically. Clothing and [[Armor]] primarily differ only in their categorisation and a tendency to either offer damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel. | ||
Clothing is typically [[stuff]]able, made from [[textiles]], and crafted at either an [[Hand tailor bench|hand]] or [[electric tailor bench]]. Clothing can be also be purchased via [[trade]], salvaged from other humans via the [[Orders#Strip|strip]] order, or dropped by a colonist. Clothes stripped from dead bodies have the "[[Tainted]]" modifier, which lowers its value and gives a mood debuff to wearers of the piece of clothing. | Clothing is typically [[stuff]]able, made from [[textiles]], and crafted at either an [[Hand tailor bench|hand]] or [[electric tailor bench]]. Clothing can be also be purchased via [[trade]], salvaged from other humans via the [[Orders#Strip|strip]] order, or dropped by a colonist. Clothes stripped from dead bodies have the "[[Tainted]]" modifier, which lowers its value and gives a mood debuff to wearers of the piece of clothing. | ||
+ | |||
+ | [[File:Clothing worn away to nothing.png|400px]] | ||
== Manufacturing clothing == | == Manufacturing clothing == | ||
− | [[ | + | Clothing can be manufactured at: |
− | + | ; [[Crafting spot]]: A limited selection, and slower than either dedicated Tailor's bench. All factions can make [[tribalwear]] and [[veil]]s at a crafting spot, while tribal factions (only) can also make [[tribal headdress]]es and [[war mask]]s. | |
+ | ; [[Hand tailor bench]]: A neolithic production facility, offers the full range of complex clothing, plus tribalwear and veils (no tribal headdresses and war masks). | ||
+ | ; [[Electric tailor bench]]: An upgraded hand tailor bench that grants a faster production speed while powered or, if unpowered, at the same speed as its lesser version. | ||
− | + | Manufacturing clothing uses the colonist's [[Skills#Crafting|Crafting]] skill. Some clothing items cannot be manufactured | |
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== Clothing values and materials == | == Clothing values and materials == | ||
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Leathers offer pretty good defense and are easy to acquire in most biomes as a sub product of hunting. Leather are defined by the type of animal they were taken from. While they generally provide good armor, their insulation multipliers can vary significantly - both significantly below and above cloth. They always have a high Heat and Blunt damage resistance, with low flammability. | Leathers offer pretty good defense and are easy to acquire in most biomes as a sub product of hunting. Leather are defined by the type of animal they were taken from. While they generally provide good armor, their insulation multipliers can vary significantly - both significantly below and above cloth. They always have a high Heat and Blunt damage resistance, with low flammability. | ||
− | == | + | == Headgear table == |
− | {{ | + | Uniquely, the Broadwrap covers the neck and both shoulders. This causes it to be the only headgear to conflict with the Slave Collar. |
+ | |||
+ | The Slave Collar, is not true headgear, in terms of layer "slot". Although it does have some layer interaction, as shown by its conflict with the Broadwrap. | ||
+ | [[File:Human Body Areas Located.png|thumb|right|Human Body Clothing Coverage Areas ]] | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Name | ||
+ | ! Research Requirement | ||
+ | ! Fabric | ||
+ | ! Leathery | ||
+ | ! Material Amount | ||
+ | ! Sharp | ||
+ | ! Blunt | ||
+ | ! Heat | ||
+ | ! Cold Insulation | ||
+ | ! Heat Insulation | ||
+ | ! Special | ||
+ | ! Upper Head | ||
+ | ! Full Head | ||
+ | |- | ||
+ | |||
+ | | [[Cowboy hat]] | ||
+ | | Complex Clothing | ||
+ | | Y | ||
+ | | Y | ||
+ | | {{Q|Cowboy hat|Resource 1 Amount}} | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 10% | ||
+ | | 50% | ||
+ | | +10% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Bowler hat]] | ||
+ | | Complex Clothing | ||
+ | | Y | ||
+ | | Y | ||
+ | | {{Q|Bowler hat|Resource 1 Amount}} | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 10% | ||
+ | | 40% | ||
+ | | +15% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Tribal headdress]] | ||
+ | | None | ||
+ | | Y | ||
+ | | N | ||
+ | | {{Q|Tribal headdress|Resource 1 Amount}} | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 10% | ||
+ | | 15% | ||
+ | | +15% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Tuque]] | ||
+ | | Complex Clothing | ||
+ | | Y | ||
+ | | N | ||
+ | | {{Q|Tuque|Resource 1 Amount}} | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 50% | ||
+ | | 0% | ||
+ | | Nothing | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Veil]] | ||
+ | | None | ||
+ | | Y | ||
+ | | N | ||
+ | | {{Q|Veil|Resource 1 Amount}} | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 5% | ||
+ | | 5% | ||
+ | | +5% Pain Shock Threshold | ||
+ | | N | ||
+ | | Y | ||
+ | |- | ||
+ | |||
+ | | [[Psychic foil helmet]] | ||
+ | | N/A | ||
+ | | N | ||
+ | | N | ||
+ | | - | ||
+ | | 9% | ||
+ | | 9% | ||
+ | | 27% | ||
+ | | 2°C | ||
+ | | 1°C | ||
+ | | -90% Psychic Sensitivity | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Top hat]] {{RoyaltyIcon}} | ||
+ | | Noble Apparel | ||
+ | | Y | ||
+ | | Y | ||
+ | | {{Q|Top hat|Resource 1 Amount}} | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 10% | ||
+ | | 25% | ||
+ | | +20% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Ladies hat]] {{RoyaltyIcon}} | ||
+ | | Noble Apparel | ||
+ | | Y | ||
+ | | Y | ||
+ | | {{Q|Ladies hat|Resource 1 Amount}} | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 10% | ||
+ | | 25% | ||
+ | | +20% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Beret]] {{RoyaltyIcon}} | ||
+ | | Noble Apparel | ||
+ | | Y | ||
+ | | Y | ||
+ | | {{Q|Beret|Resource 1 Amount}} | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 7% | ||
+ | | 15% | ||
+ | | +10% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Coronet]] {{RoyaltyIcon}} | ||
+ | | Royal Apparel | ||
+ | | N | ||
+ | | N | ||
+ | | {{Q|Coronet|Resource 1 Amount}} | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | +20% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Crown]] {{RoyaltyIcon}} | ||
+ | | Royal Apparel | ||
+ | | N | ||
+ | | N | ||
+ | | {{Q|Crown|Resource 1 Amount}} | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | +20% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Stellic crown]] {{RoyaltyIcon}} | ||
+ | | Complex Clothing | ||
+ | | N | ||
+ | | N | ||
+ | | {{Q|Stellic crown|Resource 1 Amount}} | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | +20% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Hood]] | ||
+ | | Complex Clothing | ||
+ | | Y | ||
+ | | Y | ||
+ | | {{Q|Hood|Resource 1 Amount}} | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 10% | ||
+ | | 25% | ||
+ | | +20% Social Impact | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
− | + | | [[Headwrap]]{{IdeologyIcon}} | |
− | + | | Complex Clothing | |
+ | | Y | ||
+ | | N | ||
+ | | {{Q|Headwrap|Resource 1 Amount}} | ||
+ | | 25% | ||
+ | | 25% | ||
+ | | 25% | ||
+ | | 10% | ||
+ | | 15% | ||
+ | | Nothing | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
− | + | | [[Broadwrap]]{{IdeologyIcon}} | |
+ | | Complex Clothing | ||
+ | | Y | ||
+ | | N | ||
+ | | {{Q|Broadwrap|Resource 1 Amount}} | ||
+ | | 25% | ||
+ | | 25% | ||
+ | | 25% | ||
+ | | 20% | ||
+ | | 25% | ||
+ | | Nothing (Slave Collar Conflict) | ||
+ | | Y | ||
+ | | Y | ||
+ | |- | ||
+ | | [[Visage mask]]{{IdeologyIcon}} | ||
+ | | Complex Clothing | ||
+ | | N | ||
+ | | N | ||
+ | | {{Q|Visage mask|Resource 1 Amount}} | ||
+ | | 30% | ||
+ | | 30% | ||
+ | | 30% | ||
+ | | 5% | ||
+ | | 5% | ||
+ | | Nothing | ||
+ | | Y | ||
+ | | Y | ||
+ | |- | ||
+ | |||
+ | | [[Slicecap]]{{IdeologyIcon}} | ||
+ | | Complex Clothing | ||
+ | | N | ||
+ | | N | ||
+ | | {{Q|Slicecap|Resource 1 Amount}} | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 0% | ||
+ | | 10% | ||
+ | | Nothing | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Slave collar]]{{IdeologyIcon}} | ||
+ | | Complex Clothing | ||
+ | | N | ||
+ | | Y | ||
+ | | {{Q|Slave collar|Resource 1 Amount}} | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | +15% Slave suppression offset | ||
+ | | N | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Authority cap]]{{IdeologyIcon}} | ||
+ | | Complex Clothing | ||
+ | | Y | ||
+ | | Y | ||
+ | | {{Q|Authority cap|Resource 1 Amount}} | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | +10% Slave Suppression Power | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Tailcap]]{{IdeologyIcon}} | ||
+ | | Complex Clothing | ||
+ | | N | ||
+ | | Y | ||
+ | | {{Q|Tailcap|Resource 1 Amount}} | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 50% | ||
+ | | 0% | ||
+ | | Nothing | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Shadecone]]{{IdeologyIcon}} | ||
+ | | Complex Clothing | ||
+ | | Y | ||
+ | | Y | ||
+ | | {{Q|Shadecone|Resource 1 Amount}} | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 10% | ||
+ | | 50% | ||
+ | | Nothing | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Flophat]]{{IdeologyIcon}} | ||
+ | | Complex Clothing | ||
+ | | Y | ||
+ | | N | ||
+ | | {{Q|Flophat|Resource 1 Amount}} | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 50% | ||
+ | | 0% | ||
+ | | Nothing | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Torture crown]]{{IdeologyIcon}} | ||
+ | | Guilty or Pain Is Virtue meme | ||
+ | | N | ||
+ | | N | ||
+ | | {{Q|Torture crown|Resource 1 Amount}} | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | +5% pain | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | | [[Blindfold]]{{IdeologyIcon}} | ||
+ | | Blindsight meme | ||
+ | | Y | ||
+ | | N | ||
+ | | {{Q|Blindfold|Resource 1 Amount}} | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 35% | ||
+ | | 0% | ||
+ | | Max [[sight]] 20%, 30% bonus to [[psychic sensitivity]] | ||
+ | | Y | ||
+ | | N | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | |||
+ | == Body table == | ||
The hands and feet, across all layers, are NOT covered by any apparel present in base game. | The hands and feet, across all layers, are NOT covered by any apparel present in base game. | ||
+ | [[File:Human Body Clothing Layers Infographic.png|thumb|right|Human Body Clothing Layers Infographic]] | ||
+ | {| class="wikitable sortable" | ||
+ | ! Name | ||
+ | ! Fabric | ||
+ | ! Leathery | ||
+ | ! Armor | ||
+ | ! Cold Insulation | ||
+ | ! Heat Insulation | ||
+ | ! Upper Body | ||
+ | ! Lower Body | ||
+ | ! On Skin | ||
+ | ! Middle | ||
+ | ! Outer | ||
+ | ! Material Amount | ||
+ | ! Other | ||
+ | |- | ||
+ | |||
+ | | [[Tribalwear]] | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 55% | ||
+ | | 55% | ||
+ | | Y | ||
+ | | Y | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | 60 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Parka]] | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 200% | ||
+ | | 0% | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | 80 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Pants]] | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 20% | ||
+ | | 8% | ||
+ | | | ||
+ | | Y | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | 40 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[T-shirt]] | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 22% | ||
+ | | 10% | ||
+ | | Y | ||
+ | | | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | 40 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Button-down shirt]] | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 26% | ||
+ | | 10% | ||
+ | | Y | ||
+ | | | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | 45 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Duster]] | ||
+ | | Y | ||
+ | | Y | ||
+ | | 30% | ||
+ | | 60% | ||
+ | | 85% | ||
+ | | Y | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | 80 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Cape]] {{RoyaltyIcon}} | ||
+ | | Y | ||
+ | | Y | ||
+ | | 30% | ||
+ | | 60% | ||
+ | | 85% | ||
+ | | Y | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | 80 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Jacket]] | ||
+ | | Y | ||
+ | | Y | ||
+ | | 30% | ||
+ | | 80% | ||
+ | | 30% | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | 70 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Robe]]{{IdeologyIcon}} | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 80% | ||
+ | | 25% | ||
+ | | Y | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | 80 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Formal shirt]] {{RoyaltyIcon}} | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 22% | ||
+ | | 10% | ||
+ | | Y | ||
+ | | | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | 65 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Formal vest]] {{RoyaltyIcon}} | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 40% | ||
+ | | 10% | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | | ||
+ | | 45 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Prestige robe]] {{RoyaltyIcon}} | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 80% | ||
+ | | 25% | ||
+ | | Y | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | 100 | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | | [[Corset]] {{RoyaltyIcon}} | ||
+ | | Y | ||
+ | | Y | ||
+ | | 20% | ||
+ | | 40% | ||
+ | | 10% | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | | ||
+ | | 45 | ||
+ | | | ||
+ | |- | ||
− | + | | [[Eltex shirt]] {{RoyaltyIcon}} | |
− | + | | N | |
− | + | | N | |
+ | | 0% | ||
+ | | 5°C | ||
+ | | 1°C | ||
+ | | Y | ||
+ | | | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | N/A | ||
+ | | | ||
+ | |- | ||
− | + | | [[Eltex vest]] {{RoyaltyIcon}} | |
− | {{ | + | | N |
+ | | N | ||
+ | | 0% | ||
+ | | 6°C | ||
+ | | 1°C | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | | ||
+ | | N/A | ||
+ | | | ||
+ | |- | ||
− | + | | [[Eltex robe]] {{RoyaltyIcon}} | |
− | {{ | + | | N |
+ | | N | ||
+ | | 0% | ||
+ | | 15°C | ||
+ | | 1°C | ||
+ | | Y | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | N/A | ||
+ | | | ||
+ | |- | ||
− | + | | [[Slave body strap]]{{IdeologyIcon}} | |
− | {{ | + | | Y |
+ | | Y | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | 70 | ||
+ | | +15% Slave suppression offset | ||
+ | |- | ||
− | + | | [[Burka]]{{IdeologyIcon}} | |
− | {{ | + | | Y |
+ | | N | ||
+ | | 20% | ||
+ | | 10% | ||
+ | | 20% | ||
+ | | Y | ||
+ | | Y | ||
+ | | | ||
+ | | | ||
+ | | Y | ||
+ | | 60 | ||
+ | | Move speed -.40 | ||
+ | |- | ||
+ | |} | ||
+ | [[Category:Clothing]] | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} | ||
− |