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{{Infobox main|resource
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{{infobox main|resource|
 
| name = Chemfuel
 
| name = Chemfuel
 
| image = Chemfuel.png
 
| image = Chemfuel.png
 
| description = A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.
 
| description = A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.
| type = Crafted resources
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| type = Crafted Resources
 
| type2 =  
 
| type2 =  
 
| path cost =  
 
| path cost =  
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| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
{{Info|'''Chemfuel''' is a resource used to craft explosive weapons and [[mortar shell|ammunition]] as well as fuel the [[chemfuel powered generator]]s and [[pod launcher]]s. If chemfuel catches fire, it will spark briefly before exploding in a fireball.  
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{{info|'''Chemfuel''' is a resource used to craft explosive weapons and [[mortar shell|ammunition]] as well as fuel the [[chemfuel powered generator]]s and [[pod launcher]]s. If chemfuel catches fire, it will spark briefly before exploding in a fireball.  
  
 
In spite of the description, it is in no way necessary for neither the construction nor fueling of your [[ship]].}}
 
In spite of the description, it is in no way necessary for neither the construction nor fueling of your [[ship]].}}
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=== Biofuel refinery ===
 
=== Biofuel refinery ===
 
[[Biofuel refinery|Biofuel refineries]] can be worked by [[Work#Craft|crafters]] to turn organic matter into chemfuel via two bills:
 
[[Biofuel refinery|Biofuel refineries]] can be worked by [[Work#Craft|crafters]] to turn organic matter into chemfuel via two bills:
* Make chemfuel from [[wood]]: Turns {{Icon Small|wood}} 70 wood logs, worth {{Icon Small|Silver||{{#expr: {{Q|Wood|Market Value Base}} * 70}} }} into {{Icon Small|chemfuel}} 35 chemfuel, worth {{Icon Small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}} }}. Takes {{Ticks|2000}} of work, scaling with the [[General Labor Speed]] of the crafter.
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* Make chemfuel from [[wood]]: Turns {{icon small|wood}} 70 wood logs, worth {{icon small|Silver||{{#expr: {{Q|Wood|Market Value Base}} * 70}}}} into {{icon small|chemfuel}} 35 chemfuel, worth {{icon small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2000}} of work, scaling with the [[General Labor Speed]] of the crafter.
* Make chemfuel from [[raw food]]: Turns 3.5 nutrition worth of food ingredients into {{Icon Small|chemfuel}} 35 chemfuel, worth {{Icon Small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}} }}. Takes {{Ticks|2500}} of work, scaling with the [[General Labor Speed]] of the crafter.
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* Make chemfuel from [[raw food]]: Turns 3.5 nutrition worth of food ingredients into {{icon small|chemfuel}} 35 chemfuel, worth {{icon small|Silver||{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2500}} of work, scaling with the [[General Labor Speed]] of the crafter.
 
** [[Hay]] or [[meal]]s are not accepted, though [[kibble]] made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
 
** [[Hay]] or [[meal]]s are not accepted, though [[kibble]] made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
  
 
=== Boomalopes ===
 
=== Boomalopes ===
Chemfuel is produced when a [[Work#Handle|animal handler]] milks a tamed, adult [[boomalope]] of either gender. The base amount produced is {{Icon Small|chemfuel||{{Q|Boomalope|Milk Amount}} }} but the amount scales with [[Animal Gather Yield]] of the handler. Handlers will milk boomalopes when they are ready, producing chemfuel which will then be left on the ground. Boomalopes can be milked at a base frequence of once every {{#ifeq: 1|{{Q|Boomalope|Milking Interval Days}}|day|{{Q|Boomalope|Milking Interval Days}} days}}, however frequence is also affected by the [[saturation]] of the animal. Chemfuel production is halved when the animal is hungry, reduced to one third when it is urgently hungry, and completely stopped when the animal is starving.
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Chemfuel is produced when a [[Work#Handle|animal handler]] milks a tamed, adult [[boomalope]] of either gender. The base amount produced is {{icon small|chemfuel||{{Q|Boomalope|Milk Amount}}}} but the amount scales with [[Animal Gather Yield]] of the handler. Handlers will milk boomalopes when they are ready, producing chemfuel which will then be left on the ground. Boomalopes can be milked at a base frequence of once every {{#ifeq: 1|{{Q|Boomalope|Milking Interval Days}}|day|{{Q|Boomalope|Milking Interval Days}} days}}, however frequence is also affected by the the [[saturation]] of the animal. Chemfuel production is halved when the animal is hungry, reduced to one third when it is urgently hungry, and completely stopped when the animal is starving.
  
 
Milking an animal takes {{Ticks|400}} of work, regardless of the amount of chemfuel produced, and only modified by the [[Animal Gather Speed]] of the handler.
 
Milking an animal takes {{Ticks|400}} of work, regardless of the amount of chemfuel produced, and only modified by the [[Animal Gather Speed]] of the handler.
  
 
=== Infinite chemreactors ===
 
=== Infinite chemreactors ===
An [[infinite chemreactor]] generates {{Icon Small|Chemfuel||75}} chemfuel every {{Ticks/gametime|600000}} as long as it is powered by {{#expr:-{{Q|Infinite chemreactor|Power Consumption}} }}W. When it is done producing chemfuel, it will drop a stack of 75 onto an empty adjacent tile.
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An [[infinite chemreactor]] generates {{Icon Small|Chemfuel||75}} chemfuel every {{Ticks/gametime|600000}} as long as it is powered by {{#expr:-{{Q|Infinite chemreactor|Power Consumption}}}}W. When it is done producing chemfuel, it will drop a stack of 75 onto an empty adjacent tile.
  
 
This process requires no work or input from any pawns.
 
This process requires no work or input from any pawns.
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== Summary ==
 
== Summary ==
Mostly used in crafting, however when damaged beyond 1/3rd of its health, it will spark and emit a hissing sound and will explode after between {{Ticks|70}} and {{Ticks|150}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single unit of chemfuel covering a 1.1 tile radius, and expanding this radius proportional to the square root of the stack size times 0.037 up to a maximum radius of {{#expr: 1.1+((149*0.037)^0.5) round 2}} tiles at a full stack of 150. This explosion leaves [[Filth|Chemfuel puddles]] which will then ignite and burn.
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Mostly used in crafting, however when damaged beyond 1/3rd of its health, it will spark and emit a hissing sound and will explode after between {{ticks|70}} and {{ticks|150}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single unit of chemfuel covering a 1.1 tile radius, and expanding this radius proportional to the square root of the stack size times 0.037 up to a maximum radius of {{#expr: 1.1+((149*0.037)^0.5) round 2}} tiles at a full stack of 150. This explosion leaves [[Filth|Chemfuel puddles]] which will then ignite and burn.
  
 
The market value of chemfuel is not affected by its hit points, so [[deterioration|deteriorated]] or damaged chemfuel still [[trade|sells]] for its normal price.
 
The market value of chemfuel is not affected by its hit points, so [[deterioration|deteriorated]] or damaged chemfuel still [[trade|sells]] for its normal price.

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