Editing Chain shotgun

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It fires a 3-shot burst, with each bullet as strong as a [[pump shotgun]], but with significantly higher firerate. Raw damage output is amazing, only being surpassed by the [[minigun]] (before accuracy) and the single-use [[triple rocket launcher]]. In addition, the chain shotgun can stagger pawns as large as a [[centipede]]. While each burst is inaccurate, stray shots can occasionally hit surrounding targets, making it a good crowd-control weapon.
 
It fires a 3-shot burst, with each bullet as strong as a [[pump shotgun]], but with significantly higher firerate. Raw damage output is amazing, only being surpassed by the [[minigun]] (before accuracy) and the single-use [[triple rocket launcher]]. In addition, the chain shotgun can stagger pawns as large as a [[centipede]]. While each burst is inaccurate, stray shots can occasionally hit surrounding targets, making it a good crowd-control weapon.
  
The obvious drawback compared to other weapons at its price level, like the [[assault rifle]], is its range. It has the shortest range of all human usable ranged weapons, equal to that of [[grenades]]. The minigun has clear superiority for crowd control, but is much more expensive and has unique downsides such as terrible accuracy, a massive warmup/cooldown cycle, and a reduction in wielder [[move speed]].
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The obvious drawback compared to other weapons at its price level, like the [[assault rifle]], is its range. It is the shortest of industrial ranged weapons, equal to the [[grenades]]. The minigun has clear superiority for crowd control, but is much more expensive and has unique downsides (terrible accuracy, massive warmup/cooldown cycle, slowed movement).
  
The chain shotgun is best suited as a close-quarters offensive weapon, though is an excellent supporting weapon due to its stopping power. It can be used behind melee fighters, and specialized [[killbox]]es take advantage of the shotgun's strength. It is especially good against [[infestation]]s and drop pods due to its stopping power, damage output, and crowd control, combined with the lack of range constraint. Note that even a shotgun won't be fired in melee combat, so keep your shotgun-wielding pawns out of melee, and engage shotgun-wielding enemies in melee.
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The chain shotgun is best suited as a close-quarters offensive weapon, though is an excellent supporting weapon due to its stopping power. It can be used behind melee fighters, and specialized [[killbox]]es take advantage of the shotgun's strength. It is especially good against [[infestation]]s and drop pods due to its stopping power, damage output, and crowd control, combined with the lack of range constraint. Note that even a shotgun won't be fired in melee combat, so keep your shotgun-wielding pawns away from melee range, and engage shotgun-wielding enemies in melee.
  
 
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