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− | The '''bionic heart''' is an | + | The '''bionic heart''' is an organ replacement that replaces the [[heart]] and improves [[blood pumping]], giving a small boost to a wide range of stats and tasks. |
== Acquisition == | == Acquisition == | ||
− | {{ | + | Bionic hearts can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
They can also be found in [[ancient shrine]]s, offered as a [[quest]] reward, or [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. | They can also be found in [[ancient shrine]]s, offered as a [[quest]] reward, or [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s. | ||
== Summary == | == Summary == | ||
− | The bionic heart replaces an organic heart and has a part efficiency of 125%, which improves [[blood pumping]] by {{+|25%}}. This increases the [[Rest Rate Multiplier]] by about {{+|8%}}, and [[Moving]] by {{Good|x105%}}. The Moving boost is a multiplier, rather than added on, so it further improves other movement increases. For example, 125% Moving, reached with 2 [[bionic leg]]s, will be increased to 131% (125% * 1.05) rather than 130% (125% + 5%) | + | The bionic heart replaces an organic heart and has a part efficiency of 125%, which improves [[blood pumping]] by {{+|25%}}. This increases the [[Rest Rate Multiplier]] by about {{+|8%}}, and [[Moving]] by {{Good|x105%}}. The Moving boost is a multiplier, rather than added on, so it further improves other movement increases. For example, 125% Moving, reached with 2 [[bionic leg]]s, will be increased to 131% (125% * 1.05) rather than 130% (125% + 5%). |
− | Artificial hearts are also immune to [[heart attack]]s and [[artery blockage]]s, | + | Artificial hearts are also immune to [[heart attack]]s and [[artery blockage]]s, and will cure either ailment. |
By installing a bionic heart, the pawn's natural [[heart]], if perfectly healthy, is harvested without a penalty. This organic heart can then be sold or stored for later use. | By installing a bionic heart, the pawn's natural [[heart]], if perfectly healthy, is harvested without a penalty. This organic heart can then be sold or stored for later use. | ||
=== Installation === | === Installation === | ||
+ | {{Stub|section=1}} | ||
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires {{ticks| | + | Removing the part requires {{ticks|3000}} of work, 1x medicine of any quality, and a [[Skills#Medical|Medical skill]] of 0. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance {{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | Like [[bionic stomach]]s, bionic hearts are of less obvious importance than [[bionic leg]]s, [[bionic arm|arms]] or [[Bionic eye|eyes]] due to its less impactful stat boosts. Even though the bonuses are small, faster sleep and movement help improve the productivity of a colonist. The movement speed in particular can make a difference when fleeing animals or mechanoids, and can be installed after legs. The bionic heart also stops and prevents [[heart attack]]s, which makes it very useful for [[wake-up]] users or old people, especially if they already have an artery blockage. | + | Like [[bionic stomach]]s, bionic hearts are of less obvious importance than [[bionic leg]]s, [[bionic arm|arms]] or [[Bionic eye|eyes]] due to its less impactful stat boosts. Even though the bonuses are small, faster sleep and movement help improve the productivity of a colonist. The movement speed in particular can make a difference when fleeing animals or mechanoids or in [[caravan]]s, and can be installed after legs. The bionic heart also stops and prevents [[heart attack]]s, which makes it very useful for [[wake-up]] users or old people, especially if they already have an artery blockage. |
Unlike the [[prosthetic heart]] or a natural, biological heart, there is not a 25% chance of instant death in the event of failed installation. This makes it significantly safer to install. It also only requires a medical skill of 5 compared to the organic heart's 8. The prosthetic is lower still, requiring only 4. | Unlike the [[prosthetic heart]] or a natural, biological heart, there is not a 25% chance of instant death in the event of failed installation. This makes it significantly safer to install. It also only requires a medical skill of 5 compared to the organic heart's 8. The prosthetic is lower still, requiring only 4. | ||
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== Version history == | == Version history == |