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+ | {{rewrite|reason = Format standardization - finish analysis/summary split}} | ||
{{infobox main| | {{infobox main| | ||
| name = Bionic heart | | name = Bionic heart | ||
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| mass base = 4 | | mass base = 4 | ||
| marketvalue = 1030 | | marketvalue = 1030 | ||
− | | | + | | max hit points base = 50 |
| tradeTags = TechHediff, Bionic | | tradeTags = TechHediff, Bionic | ||
| techHediffsTags = Advanced | | techHediffsTags = Advanced | ||
}} | }} | ||
− | The '''bionic heart''' is an | + | The '''bionic heart''' is an organ replacement that replaces the [[heart]] and improves [[blood pumping]], giving a small boost to a wide range of stats and tasks. |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | The bionic heart replaces an organic heart and has a part efficiency of 125%, which improves [[blood pumping]] by | + | The bionic heart replaces an organic heart and has a part efficiency of 125%, which improves [[blood pumping]] by 25%. This increases the [[rest rate multiplier]] by about 8%. [[Moving]] by 5%. The Moving boost is a multiplier rather than added on, so it is further improved by other increases. For example, 125% moving, reached with 2 bionic legs, will be increased to 131% (125% * 1.05) rather than 130% (125% + 5%). |
− | + | By installing a bionic heart, the pawn's natural [[heart]] is harvested without a penalty. This organic heart can then be sold or stored for later use. | |
− | + | ===Installation=== | |
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | |
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− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | |
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== Analysis == | == Analysis == | ||
− | Like [[bionic stomach]]s, bionic hearts are of less obvious importance than [[bionic leg]]s, [[bionic arm|arms]] or [[Bionic eye|eyes]] due to | + | Like [[bionic stomach]]s, bionic hearts are of less obvious importance than [[bionic leg]]s, [[bionic arm|arms]] or [[Bionic eye|eyes]] due to having being less impactful. Even though the bonuses are small, faster sleep and movement help improve the productivity of a colonist. The movement speed in particular can make a difference when fleeing animals or mechanoids, or in [[caravan]]s. The bionic heart also stops and prevents [[heart attack]]s, which makes it very useful for [[Wake-up|drug-users]] or old people, especially if they already have an [[artery blockage]]. |
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− | + | Unlike the prosthetic heart or a natural, biological heart, there is not a 25% chance of instant death in the event of failed installation. This makes it significantly safer to install. It also only requires a medical skill of 5 compared to the organic heart's 8. The prosthetic is lower still, requiring only 4. | |
== Version history == | == Version history == |