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− | {{ | + | {{Define|Meal |
− | | | + | | always haulable = true |
− | | | + | | def name = Beer |
− | | description = The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol | + | | description = The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol addiction. |
− | + | | draw gui overlay = true | |
− | | | + | | graphic class = Graphic_StackCount |
− | | | + | | graphic path = Things/Item/Drug/Beer |
− | | | + | | label = beer |
− | | | + | | parent name = MealBase |
+ | | path cost = 15 | ||
+ | | resource readout priority = Last | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | social properness matters = true | ||
| stack limit = 25 | | stack limit = 25 | ||
− | | | + | | thing class = Meal |
− | | | + | | ticker type = Rare |
− | | | + | | food preference = NeverForFood |
− | | | + | | is pleasure drug = true |
− | | | + | | max num to ingest at once = 1 |
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| nutrition = 0.08 | | nutrition = 0.08 | ||
+ | | sound eat = Ingest_Beer | ||
| taste = Simple | | taste = Simple | ||
− | | joy | + | | equipment type = Primary |
+ | | equipped angle offset = -150 | ||
+ | | joy = 0.17 | ||
| joy kind = Chemical | | joy kind = Chemical | ||
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| preferability = NeverForNutrition | | preferability = NeverForNutrition | ||
− | | | + | | tech level = Neolithic |
− | | | + | | use hit points = true |
− | | | + | | deterioration rate base = 0 |
+ | | flammability base = 1.0 | ||
+ | | market value base = 9 | ||
+ | | max hit points base = 50 | ||
+ | | melee cooldown base = 1.8 | ||
+ | | melee damage base = 7 | ||
}} | }} | ||
+ | {{Info|Beer is produced at a [[Brewery|brewery]]. This process yields 5 beer for 25 [[hops]] with very little time (17 work). Beer is consumed by colonists who are addicted, stressed, or on an alcohol binge. Beer is useful for [[mood]] management as it provides a positive mood modifier to offset stress. Too much use for stress relief will lead to alcohol addiction (Verification?). | ||
− | + | Beer provides a huge 17% boost to a colonist's [[joy]].}} | |
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− | + | Beer can be wielded as a weapon with the following stats. | |
− | + | {| {{STDT| c_06 text-center}} | |
− | + | ! Melee Attack !! Damage Amount !! Cooldown (seconds) | |
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|- | |- | ||
− | ! | + | ![[Injury#Blunt|Blunt]] |
− | + | | 7 | |
− | + | | 1.8 | |
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|} | |} | ||
− | + | ==Inebriation== | |
− | + | Consuming beer raises a colonist's alcohol level by 15% per beer. Alcohol level, not displayed in-game, determines inebriation level and falls automatically over time. Beer's effect on mood and pain can help a colonist with poor mood or in extreme pain. Once a colonist becomes drunk the game records it so it may be used later in an art description. | |
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! | + | ! Label !! Alcohol Level (%) !! Mood (+) !! Pain Reduction (%) !! Side Effects |
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− | | | + | | Buzzed-hidden || <10 || - || - || - |
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− | | | + | | Warm || 10 || 10 || 10 || manipulation -2% |
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− | | | + | | Tipsy || 25 || 15 || 20 || consciousness -10% |
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− | | | + | | Drunk || 40 || 20 || 50 || consciousness -35%, vomiting |
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− | | | + | | Hammered || 70 || 25 || 70 || consciousness -60%, vomiting |
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− | | | + | | Blackout || 90 || - || 90 || consciousness 10% max (incapacitated) |
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|} | |} | ||
− | + | ==Hangover== | |
− | + | Once a colonist reaches a drunk state they will go through the hangover stages after their inebriation wears off. If a colonist drinks beer while hungover they will be both hungover and inebriated. | |
− | Once a colonist reaches | + | {| {{STDT| sortable c_25 text-center}} |
− | + | ! Label !! Mood !! Side Effects | |
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− | + | | Hungover (pounding) || -10 || consciousness -18%, vomiting | |
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− | | | + | | Hungover (strong) || -5 || consciousness -8% |
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− | | | + | | Hungover (slight) || -2 || consciousness -3% |
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