Editing Beer
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Define|Meal |
− | | | + | | always haulable = true |
− | | | + | | def name = Beer |
− | | description = The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol | + | | description = The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol addiction. |
− | + | | draw gui overlay = true | |
− | | | + | | graphic class = Graphic_StackCount |
− | | | + | | graphic path = Things/Item/Drug/Beer |
− | | | + | | label = beer |
− | | | + | | parent name = MealBase |
+ | | path cost = 15 | ||
+ | | resource readout priority = Last | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | social properness matters = true | ||
| stack limit = 25 | | stack limit = 25 | ||
− | | | + | | thing class = Meal |
− | | | + | | ticker type = Rare |
− | | | + | | food preference = NeverForFood |
− | | | + | | is pleasure drug = true |
− | | | + | | max num to ingest at once = 1 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| nutrition = 0.08 | | nutrition = 0.08 | ||
+ | | sound eat = Ingest_Beer | ||
| taste = Simple | | taste = Simple | ||
− | | joy | + | | equipment type = Primary |
+ | | equipped angle offset = -150 | ||
+ | | joy = 0.17 | ||
| joy kind = Chemical | | joy kind = Chemical | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| preferability = NeverForNutrition | | preferability = NeverForNutrition | ||
− | | | + | | tech level = Neolithic |
− | | | + | | use hit points = true |
− | | | + | | deterioration rate base = 0 |
+ | | flammability base = 1.0 | ||
+ | | market value base = 9 | ||
+ | | max hit points base = 50 | ||
+ | | melee cooldown base = 1.8 | ||
+ | | melee damage base = 7 | ||
}} | }} | ||
+ | {{Info|Beer is produced at a [[Brewery|Brewery]]. This process yields 5 beer for 25 hops with very little time (17 work). Beer is used by people who are addicted, stressed, or on an alcohol binge. Beer is a useful thing for mood management, as people will take some time to drink one if stressed or addicted. To much use for stress related problems will lead to alcohol addiction (Verification?).}} | ||
− | + | Beer can be wielded as a weapon with the following stats. | |
− | + | {| {{STDT| c_06 text-center}} | |
− | + | ! Melee Attack !! Damage Amount !! Cooldown (seconds) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | |||
− | |||
|- | |- | ||
− | | | + | ![[Injury#Blunt|Blunt]] |
− | | | + | | 7 |
+ | | 1.8 | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |