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− | {{ | + | {{Stub}}{{infobox main|building| |
− | | name = Bed | + | |name = Bed |
− | | image = Bed.png | + | |image = Bed.png|Bed |
− | | description = A cozy mattress and sheets on a frame for resting. | + | |description = A cozy mattress and sheets on a frame for resting. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | + | |placeable = true | |
− | | placeable = true | + | |path cost = 42 |
− | | path cost = 42 | + | |passability = pass through only |
− | | passability = pass through only | + | |cover = 0.4 |
− | | cover = 0.4 | + | |minifiable = true |
− | | minifiable = true | + | |size = 1 ˣ 2 |
− | | size = 1 ˣ 2 | + | |mass base = 30 |
− | | mass base = 30 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 140 |
− | | hp = 140 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |beauty = 1 |
− | | beauty = 1 | + | |rest effectiveness = 1 |
− | | rest effectiveness = 1 | + | |immunity gain speed factor = 1.07 |
− | | immunity gain speed factor = 1.07 | + | |surgery success chance factor = 1 |
− | | surgery success chance factor = 1 | + | |comfort = 0.75 |
− | | comfort = 0.75 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |facility = end table, dresser, sleep accelerator |
− | | facility = end table, dresser, sleep accelerator | + | |research = Complex furniture |
− | | research = Complex furniture | + | |work to make = 800 |
− | | work to make = 800 | + | |stuff tags = Metallic, Woody, Stony |
− | | stuff tags = Metallic, Woody, Stony | + | |resource 1 = Stuff |
− | | resource 1 = Stuff | + | |resource 1 amount = 45 |
− | | resource 1 amount = 45 | ||
− | |||
}} | }} | ||
− | {{Info|A | + | {{#set: |
+ | facility = dresser | ||
+ | |facility = end table | ||
+ | |facility = Sleep accelerator | ||
+ | }}{{Info|A bed is used by [[colonists]] for sleeping to recover their [[rest]]. It can be made out of any material but its [[Rest Effectiveness]] is 100% only when made out of a non-stone material. [[Quality]] can further influence the rest effectiveness and [[comfort]]. | ||
+ | |||
+ | While resting in a bed, colonists heal by an additional 8 HP per day -- see [[injury]] for details. Beds can be walked over, although at a slower rate. | ||
+ | |||
+ | A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is often unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area. If there are beds in terrible sleeping places (outside, cold, whatever), colonists have a strong ability to choose them. Also, sometimes married colonists will not choose double beds on their own, and will end up sleeping alone. | ||
There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].}} | There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].}} | ||
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | Constructing a bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. |
+ | |||
+ | == Prisoner bed == | ||
+ | A bed may be assigned for [[prisoner]] use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoners the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists' and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds. | ||
− | + | == Medical bed == | |
+ | A bed may be designated as a medical bed by clicking 'Set as medical'. This is not to be confused with a [[hospital bed]], which is unlocked with [[research]]. Colonists can be assigned to this bed to Rest Until Healed, however it cannot be assigned an owner and will lose any ownership it had. A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually [[injury|injured]], therefore their captors will prioritise medical prisoner beds over regular prisoner beds. Clicking 'Set as non medical' reverts a medical bed to its original type. | ||
− | == | + | ==Analysis== |
− | + | Compared to other beds ....? | |
− | |||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
− | [[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. |
− | + | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. | |
− | {{Rest Effectiveness | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Material | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ! Non-Stone and Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}% | ||
+ | |- | ||
+ | ! Stone except Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
+ | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | ||
− | {{Comfort Quality Table}} | + | |
+ | <div><li style="display: inline-table;"> | ||
+ | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | ||
+ | {| {{STDT| sortable c_15 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ![[Comfort]] | ||
+ | | {{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.12 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.24 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |- | ||
+ | !<small>+ End Table & Dresser</small> | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*0.76 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*0.88 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.00 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.12 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.24 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.45 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.70 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
=== Surgery Success Chance Factor=== | === Surgery Success Chance Factor=== | ||
− | The | + | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. |
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− | {{ | + | <div><li style="display: inline-table;"> |
− | [[Category:Furniture]] [[Category: | + | {{#vardefine:basesurgerychancefactor| 100 }} |
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | {{Building Material Table}} | ||
+ | <noinclude> | ||
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
+ | [[Category:Furniture]] | ||
+ | [[Category:Environment]] |