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- 13:40, 6 May 2024 diff hist +38 m Traits →Relationships: Found in gameplay as well as assemblies
- 13:40, 6 May 2024 diff hist +102 m Hearing →Effects current
- 13:38, 6 May 2024 diff hist +1 m Template:Capacity current
- 13:37, 6 May 2024 diff hist +26 m Consciousness current
- 13:37, 6 May 2024 diff hist +87 Template:Capacity
- 12:33, 5 May 2024 diff hist +20 m Events →Random: The ghoul variant is considered a threat (orange letter) so it is more suited to fit in the "bad" section
- 12:26, 5 May 2024 diff hist +368 m Events →Event data: Added Organ Decay to the table
- 03:32, 5 May 2024 diff hist +23 m Template:Nav/disease
- 03:30, 5 May 2024 diff hist +1,773 N Organ decay Created page with "{{Stub}} {{Spoiler}} <noinclude>{{TOCright}}</noinclude> <includeonly>''Main article: organ decay''</includeonly><noinclude> '''Organ decay''' is a rare, painful, and untr..." current
- 03:01, 5 May 2024 diff hist +580 m Disease →Diseases current
- 13:26, 3 May 2024 diff hist +34 m Traits →Combat
- 11:04, 30 April 2024 diff hist +103 m Mental break Terrifying hallucinations - added a screenshot and reworded slightly current
- 11:02, 30 April 2024 diff hist +276 N File:Terrifying Hallucinations Demo.png A screen snippet showing a colonist demonstrating the 'Terrifying Hallucinations' mental break added by the Anomaly DLC. This grass in this screenshot is from a modded game; it will not appear this way in a vanilla playthrough.
- 13:48, 29 April 2024 diff hist +3 m Eating →Factors current
- 02:48, 29 April 2024 diff hist +31 m Human leather Gorehulks produce human leather (but not human meat) when butchered current
- 02:25, 23 April 2024 diff hist +3,593 Mental break added all the anomaly breaks
- 03:11, 21 April 2024 diff hist +102 m Factions →Xenotypes and Factions
- 20:58, 11 April 2024 diff hist +1 m Traits →Combat
- 22:46, 12 April 2024 diff hist +72 m Factions →Xenotypes and Factions