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A piece of fabric which covers the wearer's face.
- Armor Factor - Sharp
- Armor Factor - Blunt
- Armor Factor - Heat
- Pain Shock Threshold
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Work To Make
- 1,400 ticks (
The veil is a tribal clothing item. When worn, it provides minor protection for the head and increases the pain threshold of its wearer by 5%, allowing its wearer to take more damage before crumpling.
Veils can only be made by tribal factions. They're crafted using 20 of any fabric and 1,400 ticks ( of work at a crafting spot or tailor benches. Unlike most clothing, they cannot be crafted out of leather.
Veils don't increase the pain shock threshold as much as war masks, and offer less armor when crafted with anything other than devilstrand, synthread, or hyperweave, all of which are costly to obtain.
A hyperweave veil is competitive with a steel simple helmet of the same quality. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. While hyperweave is generally best saved for dusters, the small amount used needed for a veil can be used to get some utility out of left over stocks.
In biomes where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions.
|Material||Sharp||Blunt||Heat||Item HP||Insulation - Cold||Insulation - Heat||Market Value|
|Alpaca wool Veil||7.2%||0%||22%||80||-1.5°C||+0.8°C||81|
|Bison wool Veil||7.2%||0%||22%||80||-1.3°C||+0.6°C||59|
|Megasloth wool Veil||16%||0%||22%||80||-1.7°C||+0.6°C||59|
|Muffalo wool Veil||7.2%||0%||22%||80||-1.4°C||+0.6°C||59|
|Sheep wool Veil||7.2%||0%||22%||80||-1.3°C||+0.5°C||59|
- 1.3.3066 - Renamed from War Veil -> Veil. Description changed from "A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage." -> "A piece of fabric which covers the wearer's face."'