Version/0.14.1236

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Previous Version: Version/0.14.1234
Released on: 15 July 2016
Next Version: Version/0.14.1238
Released on: 19 July 2016

Released on: 17 July 2016


With the flurry of support and fraud combat tasks abating, I took a little while to watch Zeebos’ stream. A discussion was had and it quickly became apparent that a lot of the events in the game weren’t really firing – ever. No heat waves, no crazy animals, no crashed ship parts.

Doing some local testing, I realized how bad it was. Most of the events in the game would never fire.

Holy crap!

I’ve fixed the issue and uploaded a patch to Steam. Your save games will be compatible. The new build is 0.14.1238 – look for that number at the top left of the main menu to confirm you’re running it.

Look at it this way – it’s like releasing a juicy content patch!

Note: I haven’t updated the DRM-free download yet, I’ll do that when I’m a bit more certain the patch is still balanced.

Changes[edit]

  • Fix: Events never fire (except in some exceptional circumstances):
    • Infestation
    • Manhunter pack
    • Psychic ship part crash
    • Poison ship part crash
    • Animal insanity (single)
    • Eclipse
    • Solar flare
    • Psychic drone
    • Toxic fallout
    • Volcanic winter
    • Heatwave
    • Cold snap
    • Flashstorm
    • Short circuit
    • Crop blight
    • Alphabeavers
    • Psychic soothe
    • Refugee chased
    • Thrumbo passes
  • Fix: Storyteller incorrectly adjusts trader frequency in relation to ally count.
  • Fix: Threat cycle event maker sometimes queues events without enough points to actually fire them.