Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description" with value "How long it takes to shoot after choosing a target.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Molotov cocktails  + (Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.)
  • Global Learning Factor  + (Global learning efficiency for all [[skills]].)
  • Tox grenades  + (Grenades loaded with liquified tox gas. UpGrenades loaded with liquified tox gas. Upon landing, they stick to the ground and release tox gas for several seconds.<br>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.as results in toxic buildup which can be lethal.)
  • Warg  + (Heavily-muscled wolf-like creatures with vHeavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.<br>Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.rstitious see them as the tools of an angry god.)
  • Centipede  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede burner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede gunner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede blaster  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Hopper  + (Holds resources for use by machines like nutrient paste dispensers.)
  • Flammability  + (How easily an object catches fire and how strongly it burns.)
  • Diplomatic Power  + (How effective the pawn is at diplomacy with other factions.)
  • Medical Potency  + (How effective this is when used to heal wounds and diseases, or do surgery. Higher medical potency improves the chances of a doctor treating wounds properly, and reduces the chances of failure during surgery.)
  • Negotiation Ability  + (How effective this person is as a negotiator. This affects the speed of [[prisoner]] recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.)
  • Conversion Power  + (How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.)
  • Arrest Success Chance  + (How effective this person is in [[arrest]]ing people. This affects chance that this person will be able to arrest someone without resistance.)
  • Beauty  + (How enjoyable an object is to be around and look at.)
  • Rest Effectiveness  + (How fast people sleeping on this gain [[rest]].)
  • Drug Synthesis Speed  + (How fast this character synthesizes complex chemical [[drugs]].)
  • Hacking Speed  + (How fast this person can hack into computer terminals.)
  • Research Speed  + (How fast this person performs [[research]] and how quickly they can find things using [[Long range mineral scanner|scanning]] [[Ground-penetrating scanner|equipment]].)
  • Mass  + (How heavy an object is to carry in a [[caravan]]How heavy an object is to carry in a [[caravan]] or a [[transport pod]].</br></br>Take note that for stackable items (like resources) mass corresponds to a single item, not the whole stack. Thus a full stack of 75 steel (mass equals 0.5 kg each) actually weights 32.5 kg in total.g each) actually weights 32.5 kg in total.)
  • Hunger  + (How hungry a person is, influences [[saturation]].)
  • Body Size  + (How large the creature is.)
  • Ranged Cooldown  + (How long it takes to recover after firing this weapon.)
  • Melee Cooldown  + (How long it takes to recover after striking with this as a melee weapon.)
  • Aiming Time  + (How long it takes to shoot after choosing a target.)
  • Harvest Yield  + (How many products something produces when harvested, like a [[tree]] or [[potato plant]].)
  • Filth Rate  + (How much [[filth]] this creature produces. It's best to keep filth-producing animals outdoors or on [[straw matting]] where their filth won't be a problem.)
  • Pain  + (How much pain a person feels.)
  • Insulation - Cold  + (How much this [[apparel]] improves a wearer's minimum comfortable temperature. Greater values allow surviving in colder [[temperature]]s.)
  • Insulation - Heat  + (How much this [[apparel]] improves a wearer's maximum comfortable temperature. Greater values allow surviving in warmer [[temperature]]s.)
  • Beauty (Pawn)  + (How physically attractive this person is. This affects social interactions.)
  • Toxic Environment Resistance  + (How resistant this creature is to the effeHow resistant this creature is to the effects of environmental toxins. This protects against [[tox gas]], [[rot stink]], [[toxic fallout]], and [[polluted]] terrain, but not against direct attacks with venom or injected poison. When this value is higher, exposure to pollution produces proportionally less toxic buildup in the body.ortionally less toxic buildup in the body.)
  • Moving  + (How well a character can move around. Directly affected by consciousness.)
  • Manipulation  + (How well a character can physically interact with objects. Directly affected by [[consciousness]] and arms/hands/fingers effectiveness.)
  • Sight  + (How well a character can see.)
  • Hearing  + (How well a creature can detect sound waves. It improves social and trade prices.)
  • Blood Pumping  + (How well a creature can move blood around its body. Affects consciousness and moving.)
  • Metabolism  + (How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.)
  • Toxic Resistance  + (How well this creature resists [[toxic buildup]].)
  • Love enhancer  + (Humans have always tried to use every new Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.e both men and women upon being implanted.)
  • Vitals monitor  + (Increases medical tend quality, surgery suIncreases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.nitor to the same bed will have no effect.)
  • Multi-analyzer  + (Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.)
  • Tool cabinet  + (Increases work speed when placed near a workbench. One workbench can use up to two tool cabinets.)
  • Berserk (psycast)  + (Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.)
  • Blinding pulse  + (Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.)
  • Mindscrew  + (Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.)
  • Neural heat dump  + (Instantly dump all your neural heat into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted.)
  • Waterproof conduit  + (Insulated electrical cables for transmitting power under shallow water.)
  • Vertigo pulse  + (Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well.)
  • Fertility  + (It affects the chance of a [[Reproduction#Pregnancy|pregnancy]] occurring. Pregnancy chance is dependent on the fertility of both partners. This also affects the chance of successfully implanting an [[embryo]] in a [[Reproduction#Surrogacy|surrogate]].)