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A list of all pages that have property "Description" with value "How addictive a [[Drugs|drug]] is.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

  • Spikecore stone tile  + (Fine stone tiles in a spikecore style.)
  • Totemic stone tile  + (Fine stone tiles in a totemic style.)
  • Totemic boards  + (Fine wood boards decorated in a totemic style.)
  • Spike trap  + (Five spikes under tension, connected to a Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. traps. Animals can sense these when calm.)
  • Silver tile  + (For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.)
  • Gold tile  + (For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.)
  • Wallraise  + (Form a temporary wall by skipping rubble and soil up from deep under the ground.)
  • Thrumbofur  + (Furry pelt of a thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.)
  • Solar pinhole  + (Generate a microscopic skipgate linked to the core of a nearby star. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes. The light is enough to work by, but not enough to grow plants.)
  • Skipshield  + (Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. The process is forceful enough to detonate explosive projectiles. People and items are not affected.)
  • Berserk pulse  + (Generate an overwhelming rush of undirected rage in everyone near the target point.)
  • Vanometric power cell  + (Generates free energy, forever, without usGenerates free energy, forever, without using fuel. This technology is developed by archotechs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.tly from fluctuations in the quantum foam.)
  • Ghoul  + (Ghouls are engineered murder machines, twiGhouls are engineered murder machines, twisted by dark psychic influences.<br></br>Ghouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.<br></br>Many people find the constant twitching of ghouls disturbing.</br>More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.e, even attacking their creators to sate their hunger.)
  • Psychic reader  + (Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.)
  • Molotov cocktails  + (Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.)
  • Global Learning Factor  + (Global learning efficiency for all [[skills]].)
  • Tox grenades  + (Grenades loaded with liquified tox gas. UpGrenades loaded with liquified tox gas. Upon landing, they stick to the ground and release tox gas for several seconds.<br>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.as results in toxic buildup which can be lethal.)
  • Warg  + (Heavily-muscled wolf-like creatures with vHeavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.<br>Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.rstitious see them as the tools of an angry god.)
  • Centipede  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede burner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede gunner  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Centipede blaster  + (Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.)
  • Bioferrite plating  + (Heavy plate flooring made from smoothed [[bioferrite]]. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms.)
  • Fleshbeasts  + (Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.)
  • Hopper  + (Holds resources for use by machines like nutrient paste dispensers.)
 (How addictive a [[Drugs|drug]] is.)
  • Flammability  + (How easily an object catches fire and how strongly it burns.)
  • Diplomatic Power  + (How effective the pawn is at diplomacy with other factions.)
  • Medical Potency  + (How effective this is when used to heal wounds and diseases, or do surgery. Higher medical potency improves the chances of a doctor treating wounds properly, and reduces the chances of failure during surgery.)
  • Negotiation Ability  + (How effective this person is as a negotiator. This affects the speed of [[prisoner]] recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.)
  • Conversion Power  + (How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.)
  • Arrest Success Chance  + (How effective this person is in [[arrest]]ing people. This affects chance that this person will be able to arrest someone without resistance.)
  • Beauty  + (How enjoyable an object is to be around and look at.)
  • Rest Effectiveness  + (How fast people sleeping on this gain [[rest]].)
  • Drug Synthesis Speed  + (How fast this character synthesizes complex chemical [[drugs]].)
  • Hacking Speed  + (How fast this person can hack into computer terminals.)
  • Research Speed  + (How fast this person performs [[research]] and how quickly they can find things using [[Long range mineral scanner|scanning]] [[Ground-penetrating scanner|equipment]].)
  • Mass  + (How heavy an object is to carry in a [[caravan]]How heavy an object is to carry in a [[caravan]] or a [[transport pod]].</br></br>Take note that for stackable items (like resources) mass corresponds to a single item, not the whole stack. Thus a full stack of 75 steel (mass equals 0.5 kg each) actually weights 32.5 kg in total.g each) actually weights 32.5 kg in total.)
  • Hunger  + (How hungry a person is, influences [[saturation]].)
  • Body Size  + (How large the creature is.)
  • Ranged Cooldown  + (How long it takes to recover after firing this weapon.)
  • Melee Cooldown  + (How long it takes to recover after striking with this as a melee weapon.)
  • Aiming Time  + (How long it takes to shoot after choosing a target.)
  • Harvest Yield  + (How many products something produces when harvested, like a [[tree]] or [[potato plant]].)
  • Filth Rate  + (How much [[filth]] this creature produces. It's best to keep filth-producing animals outdoors or on [[straw matting]] where their filth won't be a problem.)
  • Pain  + (How much pain a person feels.)
  • Insulation - Cold  + (How much this [[apparel]] improves a wearer's minimum comfortable temperature. Greater values allow surviving in colder [[temperature]]s.)
  • Insulation - Heat  + (How much this [[apparel]] improves a wearer's maximum comfortable temperature. Greater values allow surviving in warmer [[temperature]]s.)
  • Beauty (Pawn)  + (How physically attractive this person is. This affects social interactions.)
  • Toxic Environment Resistance  + (How resistant this creature is to the effeHow resistant this creature is to the effects of environmental toxins. This protects against [[tox gas]], [[rot stink]], [[toxic fallout]], and [[polluted]] terrain, but not against direct attacks with venom or injected poison. When this value is higher, exposure to pollution produces proportionally less toxic buildup in the body.ortionally less toxic buildup in the body.)
  • Moving  + (How well a character can move around. Directly affected by consciousness.)