|This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled.|
An artificial stomach replacement with a broad-spectrum toxin filter and neutralization system. It allows the user to eat almost anything without ever worrying about food poisoning.
- Tech Level
- 4 kg
- Required Research
- Artificial metabolism
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- Advanced, ImplantEmpireCommon
- Bionic, ImplantEmpireCommon
Sterilizing stomachs can be crafted at a Fabrication bench once the Artificial metabolism research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require 15 Plasteel, 4 Advanced component, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
A sterilizing stomach improves a pawn's metabolism by 12.5%. This, in turn, slightly improves the rest rate multiplier by 3.75%, meaning the colonist will require less sleep. All artificial stomachs are immune to gut worms, and installing one will instantly cure the disease. A sterilizing stomach also grants full immunity to food poisoning. Eating capacity and eating speed are unaffected.
If the operation fails, the part has a chanceto be destroyed.
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General value proposition needed, not just comparisons to other stomachs.|
The sterilizing stomach is a cheaper way to reduce time sleeping than upgrading to a royal bed, however both can be combined.
While EMP-wielding enemies are relatively rare, friendly fire is a relevant concern on melee pawns as using EMP grenades and melee attackers on Centipedes is a common and successful tactic. Having a sterilizing stomach on those melee pawns will result in them vomiting and negatively affecting this tactic and others like it. However, this can also be exploited against enemies with part, as well as against escaping prisoners or rebellious slaves. For the latter two options however, use of an implant that causes brain shock may be more useful as it downs the pawn, rather than merely causes temporary vomiting.
The Royalty DLC introduced a number of stomach replacements to complement the base bionic stomach, each with their own advantages and disadvantages. All three of these variants include the benefits offered by the bionic stomach in addition to their unique benefits however they are also susceptible to EMP, causing the pawn to vomit uncontrollably for a short length of time.
In comparison to the sterilizing stomach, the bionic stomach eliminates the vulnerability to EMP in exchange for being vulnerable to food poisoning.
In comparison to the sterilizing stomach, the reprocessor stomach reduces the amount of food a pawn requires by 25% at the cost of vulnerability to food poisoning.
The nuclear stomach combines the benefits of both the sterilizing and reprocessor stomachs, reduces the amount of food a pawn requires by a whopping 75% and eliminating the risk of food poisoning at the cost of inflicting torso cancer on average once 120 in-game days.
|Stomach||Cost||Metabolism||Hunger Rate||Food poisoning||Gut Worms||EMP||Carcinoma||Market Value|
|Bionic stomach||10 + 3||1.125x||1x||785|
|Reprocessor stomach||15 + 4||1.125x||0.75x||1,030|
|Nuclear stomach||15 + 4||1.125x||0.25x||1,030|
- 1.4.3523 - Renamed from Detoxifier stomach -> Sterilizing stomach. Description changed from "An artificial stomach replacement with a broad-spectrum toxin filter and neutralization system. It allows the user to eat almost anything without ever worrying about food poisoning." -> "An artificial stomach replacement with a broad-spectrum filtration and sterilization system. It allows the user to eat almost anything without ever worrying about food poisoning.". Both changes likely to distinguish between new detoxifier lungs and kidneys and the tox system added with the Biotech DLC release at the same time.