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===Growing zone===
 
===Growing zone===
[[Growing zone]]s allow colonists with the growing job [[overview|enabled]] to grow plants. These plants range from food crops to flowers to improve the environment, to trees to provide wood. Soil fertility and the amount of available light strongly influences plant growth, and so are major factors to consider when placing growing zones.  Some soil is super fertile (exceeding 100%) and will yield crops at a better than normal rate.
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[[Growing zone]]s allow colonists with the growing job [[overview|enabled]] to grow plants. These plants range from food crops, to flowers to improve the environment, to trees to provide wood. Soil fertility and amount of available light strongly influences plant growth, and so are major factors to consider when placing growing zones.  Some soil is superfertile (exceeding 100%), and will yield crops at a better than normal rate.
  
 
Growing zones are less efficient than [[hydroponics basin|hydroponics]], therefore it is advisable to move food production to hydroponics when it becomes available.
 
Growing zones are less efficient than [[hydroponics basin|hydroponics]], therefore it is advisable to move food production to hydroponics when it becomes available.
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===Allowed area===
 
===Allowed area===
An [[allowed area]] restricts where colonists and animals can travel. Items, locations, and tasks outside of a colonist's allowed area are considered forbidden to them. When pathing, colonists take the shortest path within their allowed area. If there's no path within their allowed area, they may leave the allowed area to take the shortest path, but they will not interact with any objects or perform any tasks there. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not inside ''both'' the home area and their allowed area.
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An [[allowed area]] restricts where colonists and animals can travel. Items and locations outside of a colonist's allowed area are considered forbidden to them. When pathing, colonists take the shortest path within their allowed area. If there's no path within their allowed area, they may leave the allowed area to take the shortest path. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not both in the home area and inside their allowed area.
  
[[Draft]]ed colonists (and their tamed animals) ignore allowed area.  Colonists that are set to [[Menus#Threat_response|Flee]] will also ignore their allowed area while actively fleeing from a threat, or when cowering after fleeing, and can identify a "safe" area to flee to that is outside of their allowed area.  Colonists set to [[Menus#Threat_response|Attack]] will ignore their allowed area while actively attacking targets, as if they are drafted, and will attack nearby targets even if those targets are outside their allowed area.  Colonists on [[mental break|mental breaks]] will also ignore their allowed area.
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[[Draft]]ed colonists (and their tamed animals) ignore allowed areas.
  
From the 'Expand Allowed Area' button, clicking 'Manage allowed areas' allows the player to create or delete areas, rename areas, or invert an area. Inverting an area allows a player to effectively paint the entire map except for the area as drawn by the player.
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From the Expand Allowed Area button, clicking 'Manage allowed areas' allows the player to create or delete areas, rename areas, or invert an area. Inverting an area allows a player to effectively paint the entire map except for the area as drawn by the player. If no other path is available, colonists may still travel through disallowed areas, but they will not interact with any objects or perform any tasks there.
  
 
Colonists can be restricted to specific allowed areas using the [[Menus#Schedule|Schedule]] menu, and animals can be restricted using the [[Menus#Animals|Animals]] menu. The default is 'Unrestricted'.
 
Colonists can be restricted to specific allowed areas using the [[Menus#Schedule|Schedule]] menu, and animals can be restricted using the [[Menus#Animals|Animals]] menu. The default is 'Unrestricted'.
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The [[Home area]] tool is very important - colonists won't fight fires or repair objects outside the home area. Home areas can be set to auto-generate around player built objects and structures, and can be toggled via the house icon in the lower right of the screen; this setting is on by default.
 
The [[Home area]] tool is very important - colonists won't fight fires or repair objects outside the home area. Home areas can be set to auto-generate around player built objects and structures, and can be toggled via the house icon in the lower right of the screen; this setting is on by default.
  
=== Roof area ===
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===Roof area===
There are three different zones related to [[roof]]ing:
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There are three different zones related to roofing:
# A [[build roof area]] will cause pawns to build a roof in the specified area.  Keep in mind all roofing needs to be within 6 tiles of a [[wall]] or [[column]], or the roof will collapse.
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# A [[build roof area]] will cause pawns to build a roof in the specified area.  Keep in mind each roof tile needs to be within 6 range of a wall to not collapse.
# A [[remove roof area]] will cause pawns to remove roofs in a given area and to override automatic roof construction when enclosing rooms.  This area is useful for preventing roof collapse when removing a building, poking a hole in a roof so a pawn can use a [[telescope]] without fully exposing them to the environment, or walling in vulnerable [[solar generator]]s without blocking out the sun.  Overhead mountain roof tiles cannot be removed, but thin rock roofs can.
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# A [[ignore roof area]] will cause pawns to not alter the roof in a specified area
# An [[ignore roof area]] will remove either of the two above roof area zones mentioned above but does not order any changes to be made to existing roofing in the area. Automatic roof construction when a room is enclosed will still occur.
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# A [[remove roof area]] will cause pawns to remove any roofs in a given area.  This is useful for things like removing a large building without worrying about roof collapse, or walling in vulnerable solar generators without blocking out the sun.
  
Removing an established roof is a low-priority construction job.  You may want to manually compel a constructor pawn to do the job in a timely manner or cancel other higher-priority construction jobs.  When removing wall-supporting roofs, make sure that the roof has been removed before the wall.  This sequence is not an automatic priority.
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Removing an established roof is a low priority construction job.  You may want to manually compel a constructor pawn to do the job in a timely manner, or cancel other higher priority construction jobs.  When removing a wall supporting roofs, make sure that the roof has been removed before the wall.  This sequence is not an automatic priority.
  
When having difficulty with Roof building or removal, check to make sure that pawns can and are allowed to actually reach the desired area.
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When having difficulty with Roof Removal, check to make sure that the pawns can actually reach the sections of roof being removed.
  
 
===Snow clear area===
 
===Snow clear area===
 
The Snow clear area tool allows colonists to remove the [[snow]] from designated areas in order to increase move speed. Snow clearing is part of the [[Menus#Clean|Clean task]], and takes precedence over actual cleaning.  
 
The Snow clear area tool allows colonists to remove the [[snow]] from designated areas in order to increase move speed. Snow clearing is part of the [[Menus#Clean|Clean task]], and takes precedence over actual cleaning.  
 
== Version history ==
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Pawns ignore allow zones when hauling to transport pods.
 
  
 
{{nav|zone}}
 
{{nav|zone}}
 
[[Category:Architect]]
 
[[Category:Architect]]

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