Difference between revisions of "Yayo"

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{{Define|Drug
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<includeonly>''Main Article: [[Yayo]]''</includeonly>
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<noinclude>{{Define|Drug
 
| always haulable = true
 
| always haulable = true
 
| def name = Yayo
 
| def name = Yayo
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| graphic path = Things/Thing/Drug/Yayo
 
| graphic path = Things/Thing/Drug/Yayo
 
| label = yayo
 
| label = yayo
| market value base = 23
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| market value base = 21
 
| max hit points base = 50
 
| max hit points base = 50
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1
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| ticker type =  
 
| ticker type =  
 
| use hit points = true
 
| use hit points = true
| work to make base = 9
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| work to make base = 6
 
<!--
 
<!--
 
- Drug Parameters -->
 
- Drug Parameters -->
| addictiveness = 0.08
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| addictiveness = 0.1
 
| blood filtration factor =
 
| blood filtration factor =
 
| blood filtration offset =
 
| blood filtration offset =
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| talking factor =
 
| talking factor =
 
| talking offset =  
 
| talking offset =  
 
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| mood offset = 35
}}
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}}</noinclude>
{{Info|A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive.}}
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<includeonly>
 
 
 
{|class = "wikitable c03"  
 
{|class = "wikitable c03"  
 
|-
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug info
 
!colspan="2" scope="col" style="text-align: left" | Drug info
 
|-
 
|-
|Addictiveness ||  {{#show: Yayo | ?addictiveness | link=none }}%
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|Addictiveness ||  {{#expr: {{#show: Yayo | ?addictiveness | link=none }} * 100}}%
 
|-
 
|-
 
|Market value || ${{#show: Yayo | ?Market Value Base | link=none }}.00
 
|Market value || ${{#show: Yayo | ?Market Value Base | link=none }}.00
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|Work to make || {{#show: Yayo | ?Work To Make Base | link=none }}
 
|Work to make || {{#show: Yayo | ?Work To Make Base | link=none }}
 
|}
 
|}
 
 
{|class = "wikitable c03"  
 
{|class = "wikitable c03"  
 
|-
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug effects
 
!colspan="2" scope="col" style="text-align: left" | Drug effects
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|-
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|Mood || +{{#expr:{{#show: Yayo | ?Mood Offset | link=none }}}}
 
|-
 
|-
 
|Joy || +{{#expr:100*{{#show: Yayo | ?Joy Offset | link=none }}}}%
 
|Joy || +{{#expr:100*{{#show: Yayo | ?Joy Offset | link=none }}}}%
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|Rest || +{{#expr:100*{{#show: Yayo | ?Rest Offset | link=none }}}}%
 
|Rest || +{{#expr:100*{{#show: Yayo | ?Rest Offset | link=none }}}}%
 
|-
 
|-
|Tiredness || +33%
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|Tiredness || x33%
 
|}
 
|}
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</includeonly>
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<noinclude>
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Yayo is a drug of 10% [[Drugs#Addiction and Tolerance|addiction]] rate that can be produced at a [[drug lab]] with 8 [[psychoid leaves]] after researching Psychite refining. Consumption will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]]  which has a +35 mood effect and affects the body with:
 +
 +
* Moving: +15%
 +
* Improves joy 80%
 +
* Suppresses pain x50%
 +
* Reduces need for rest 40%
 +
 +
Those with visible tolerance to psychite, will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days.
 +
 +
== Crafting ==
 +
Yayo can be manufactured at a [[drug lab]] for 8 [[psychoid leaves]].
 +
 +
== Analysis ==
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Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]].
 +
 +
As a drug, yayo is far preferable to flake, with stronger effects and 10% less addictiveness. Psychite tea is considerably weaker, but much less addictive, than both.
 +
 +
On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. Which drug is more economical depends on which is the greater bottleneck: drug production (yayo is more efficient) or psychoid leaf production (flake is more efficient). If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]].
 +
 +
Psychite tea is economically inferior to both; its only potential advantage is that it may be used safely by your colonists if scheduled. It is also produced at a [[campfire]] or stove instead.
  
===Gameplay Overview===
 
Yayo is a drug that can be manufactured at a [[Drug lab|Drug Lab]] using 8 [[Psychoid leaves|Psychoid Leaves]]. Yayo is the more expensive, but also more potent cousin of [[Flake]]. It promotes greater benefits to Flake, increasing rest twice as much and joy by 10%, aswell as increasing move speed by 15%. It also has lower addictiveness, with 10% vs Flake's 20%. These stats make Yayo a much more appealing to use than Flake, as it's simply a straight upgrade.
 
  
Despite this, Flake does shine through in one regard over Yayo, profitability. Flake has a market value of 14 [[Silver|silver]] for the cost of 4 psychoid leaves, whereas Yayo has a market value of 23 silver, but for 8 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 42.2% better return of silver compared to if you were to manufacture and sell Yayo instead.
 
  
<noinclude>
 
 
{{nav/drugs}}
 
{{nav/drugs}}
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</noinclude>
 
</noinclude>

Revision as of 06:07, 28 July 2019

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Yayo

Yayo a.png

A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.
Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.


Type
DrugHard Drug
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
21
Mass
0.05
Max Hit Points
50

Stat Modifiers


Yayo is a drug of 10% addiction rate that can be produced at a drug lab with 8 psychoid leaves after researching Psychite refining. Consumption will generate the Feeling pumped! Let's do this! thought which has a +35 mood effect and affects the body with:

  • Moving: +15%
  • Improves joy 80%
  • Suppresses pain x50%
  • Reduces need for rest 40%

Those with visible tolerance to psychite, will develop chemical damage in the kidneys in a mean time of 120 days.

Crafting

Yayo can be manufactured at a drug lab for 8 psychoid leaves.

Analysis

Yayo is one of three drugs that can be produced from psychoid leaves, the others being flake and psychite tea.

As a drug, yayo is far preferable to flake, with stronger effects and 10% less addictiveness. Psychite tea is considerably weaker, but much less addictive, than both.

On the market, yayo is worth 50% more silver than flake, with a 20% increase in the Work To Make and a 100% increase in ingredient cost. Which drug is more economical depends on which is the greater bottleneck: drug production (yayo is more efficient) or psychoid leaf production (flake is more efficient). If caravan weight is a limiting factor, yayo is worth more proportional to mass. Yayo can also be further refined into go-juice with the addition of 2 neutroamine.

Psychite tea is economically inferior to both; its only potential advantage is that it may be used safely by your colonists if scheduled. It is also produced at a campfire or stove instead.