Difference between revisions of "Yayo"

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m (the cocaine of Rimworld if you will)
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{{Define|Pleasurable Drug
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<includeonly>''Main Article: [[Yayo]]''</includeonly>
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<noinclude>{{Define|Drug
 
| always haulable = true
 
| always haulable = true
 
| def name = Yayo
 
| def name = Yayo
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| graphic path = Things/Thing/Drug/Yayo
 
| graphic path = Things/Thing/Drug/Yayo
 
| label = yayo
 
| label = yayo
| market value base = 22
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| market value base = 21
 
| max hit points base = 50
 
| max hit points base = 50
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1
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| ticker type =  
 
| ticker type =  
 
| use hit points = true
 
| use hit points = true
| work to make base = 9
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| work to make base = 6
 
<!--
 
<!--
 
- Drug Parameters -->
 
- Drug Parameters -->
| addictiveness = 0.08
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| addictiveness = 0.1
 
| blood filtration factor =
 
| blood filtration factor =
 
| blood filtration offset =
 
| blood filtration offset =
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| talking factor =
 
| talking factor =
 
| talking offset =  
 
| talking offset =  
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| mood offset = 35
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}}</noinclude>
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<includeonly>
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{|class = "wikitable c03"
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|-
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!colspan="2" scope="col" style="text-align: left" | Drug info
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|-
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|Addictiveness ||  {{#expr: {{#show: Yayo | ?addictiveness | link=none }} * 100}}%
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|-
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|Market value || ${{#show: Yayo | ?Market Value Base | link=none }}.00
 +
|-
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|Hit points || {{#show: Yayo | ?Max Hit Points Base | link=none }}
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|-
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|Work to make || {{#show: Yayo | ?Work To Make Base | link=none }}
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|}
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{|class = "wikitable c03"
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|-
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!colspan="2" scope="col" style="text-align: left" | Drug effects
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|-
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|Mood || +{{#expr:{{#show: Yayo | ?Mood Offset | link=none }}}}
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|-
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|Joy || +{{#expr:100*{{#show: Yayo | ?Joy Offset | link=none }}}}%
 +
|-
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|Pain || x{{#expr:100*{{#show: Yayo | ?Pain Factor | link=none }}}}%
 +
|-
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|Rest || +{{#expr:100*{{#show: Yayo | ?Rest Offset | link=none }}}}%
 +
|-
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|Tiredness || x33%
 +
|}
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</includeonly>
  
}}
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<noinclude>
{{Info|
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Yayo is a drug of 10% [[Drugs#Addiction and Tolerance|addiction]] rate that can be produced at a [[drug lab]] with 8 [[psychoid leaves]] after researching Psychite refining. Consumption will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]]  which has a +35 mood effect and affects the body with:
A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive. The cocaine of Rimworld if you will
 
  
== Gameplay Overview ==
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* Moving: +15%
Flake is a drug that can be manufactured at a [[Drug lab|Drug Lab]] using 14 [[Psychoid leaves|Psychoid Leaves]].
+
* Improves joy 80%
}}
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* Suppresses pain x50%
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* Reduces need for rest 40%
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 +
Those with visible tolerance to psychite, will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days.
 +
 
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== Crafting ==
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Yayo can be manufactured at a [[drug lab]] for 8 [[psychoid leaves]].
 +
 
 +
== Analysis ==
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Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]].
 +
 
 +
As a drug, yayo is far preferable to flake, with stronger effects and 10% less addictiveness. Psychite tea is considerably weaker, but much less addictive, than both.
 +
 
 +
On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. Which drug is more economical depends on which is the greater bottleneck: drug production (yayo is more efficient) or psychoid leaf production (flake is more efficient). If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]].
 +
 
 +
Psychite tea is economically inferior to both; its only potential advantage is that it may be used safely by your colonists if scheduled. It is also produced at a [[campfire]] or stove instead.
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 +
 
 +
 
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{{nav/drugs}}
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</noinclude>

Revision as of 06:07, 28 July 2019

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Yayo

Yayo a.png

A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.
Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.


Type
DrugHard Drug
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
21
Mass
0.05
Max Hit Points
50

Stat Modifiers


Yayo is a drug of 10% addiction rate that can be produced at a drug lab with 8 psychoid leaves after researching Psychite refining. Consumption will generate the Feeling pumped! Let's do this! thought which has a +35 mood effect and affects the body with:

  • Moving: +15%
  • Improves joy 80%
  • Suppresses pain x50%
  • Reduces need for rest 40%

Those with visible tolerance to psychite, will develop chemical damage in the kidneys in a mean time of 120 days.

Crafting

Yayo can be manufactured at a drug lab for 8 psychoid leaves.

Analysis

Yayo is one of three drugs that can be produced from psychoid leaves, the others being flake and psychite tea.

As a drug, yayo is far preferable to flake, with stronger effects and 10% less addictiveness. Psychite tea is considerably weaker, but much less addictive, than both.

On the market, yayo is worth 50% more silver than flake, with a 20% increase in the Work To Make and a 100% increase in ingredient cost. Which drug is more economical depends on which is the greater bottleneck: drug production (yayo is more efficient) or psychoid leaf production (flake is more efficient). If caravan weight is a limiting factor, yayo is worth more proportional to mass. Yayo can also be further refined into go-juice with the addition of 2 neutroamine.

Psychite tea is economically inferior to both; its only potential advantage is that it may be used safely by your colonists if scheduled. It is also produced at a campfire or stove instead.