Difference between revisions of "Yayo"

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Yayo is a drug that can be produced at a [[drug lab]] after researching Psychite refining. Consumption will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]]  which has a +35 mood effect and affects the body with:
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Yayo is a drug of 10% addiction rate that can be produced at a [[drug lab]] with 8 [[Psychoid leaves|Psychoid Leaves]] after researching Psychite refining. Consumption will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]]  which has a +35 mood effect and affects the body with:
  
 
* Moving: +15%
 
* Moving: +15%
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== Analysis ==
 
== Analysis ==
  
Yayo is a drug that can be manufactured at a [[Drug lab|Drug Lab]] using 8 [[Psychoid leaves|Psychoid Leaves]]. Yayo is the more expensive, more potent cousin of [[Flake]]. It has greater benefits than Flake, increasing rest twice as much and joy by 10%, as well as increasing move speed by 15%. It also has lower addictiveness, with 10% vs. Flake's 20%. These stats make Yayo much more appealing to use than Flake, as it's simply a straight upgrade.
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Yayo has greater benefits, is more expensive than it's cousin, Flake, and has 10% less addictiveness making Yayo much more appealing to use than Flake (t's simply a straight upgrade). Yayo also has a higher value per weight, meaning your colonists can carry more value worth of drugs in a caravan. But Flake has more profitability with a market value of 14 [[Silver|silver]] for 4 psychoid leaves, while Yayo has a market value of 23 silver for 8 psychoid leaves, offering better return rate than Yayo.
 
 
Despite this, Flake does shine through in one regard over Yayo: profitability. Flake has a market value of 14 [[Silver|silver]] for the cost of 4 psychoid leaves, whereas Yayo has a market value of 23 silver for 8 psychoid leaves. This means that Flake offers a much better rate of return than Yayo. <br>
 
Yayo on the other hand has a higher value per weight, meaning your colonists can carry more value worth of drugs in a caravan.
 
 
 
  
  
  
 
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Revision as of 06:44, 29 September 2017

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Yayo

Yayo a.png

A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.
Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.


Type
DrugHard Drug
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
21
Mass
0.05
Max Hit Points
50

Stat Modifiers

Yayo is a drug of 10% addiction rate that can be produced at a drug lab with 8 Psychoid Leaves after researching Psychite refining. Consumption will generate the Feeling pumped! Let's do this! thought which has a +35 mood effect and affects the body with:

  • Moving: +15%
  • Improves joy 80%
  • Suppresses pain x50%
  • Reduces need for rest 40%

Those with visible tolerance to psychite, they will develop chemical damage in the kidneys in a mean time of 120 days.


Analysis

Yayo has greater benefits, is more expensive than it's cousin, Flake, and has 10% less addictiveness making Yayo much more appealing to use than Flake (t's simply a straight upgrade). Yayo also has a higher value per weight, meaning your colonists can carry more value worth of drugs in a caravan. But Flake has more profitability with a market value of 14 silver for 4 psychoid leaves, while Yayo has a market value of 23 silver for 8 psychoid leaves, offering better return rate than Yayo.