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[[File:world_gen_preview.png|160px|right]]'''World generation''' - as the name would imply - are the worlds in RimWorld that are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple [[biomes]] that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands.
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Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple [[biomes]] that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands.
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There are sliders for overall planet temperature and overall rainfall, with the result of changing them being true to what would happen in real life. Time zones are also modelled as the world actually physically exists and is fully interactive. Temperatures in regards to proximity from the equator are also correct; with hotter biomes being more central and colder biomes being closer to the poles. The seasonal differences are also less pronounced near the equator, with there being a permanent summer in it.
 
There are sliders for overall planet temperature and overall rainfall, with the result of changing them being true to what would happen in real life. Time zones are also modelled as the world actually physically exists and is fully interactive. Temperatures in regards to proximity from the equator are also correct; with hotter biomes being more central and colder biomes being closer to the poles. The seasonal differences are also less pronounced near the equator, with there being a permanent summer in it.
  
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===Overall rainfall===
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<h4>Overall rainfall</h4>
 
Choose among wetter, drier, or normal range of biomes to generate across the planet.
 
Choose among wetter, drier, or normal range of biomes to generate across the planet.
  
===Overall temperature===
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<h4>Overall temperature</h4>
 
Choose among cooler, hotter, or normal range of biomes to generate across the planet.
 
Choose among cooler, hotter, or normal range of biomes to generate across the planet.
  
===Population===
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<h4>Population</h4>
 
Choose desired density of faction sites to generate on the planet. This will largely affect your base's possible proximity to a number of faction bases and the time to reach them by caravan. This does not affect the frequency of friendly visits or enemy raids as that is instead affected by the chosen AI and difficulty.
 
Choose desired density of faction sites to generate on the planet. This will largely affect your base's possible proximity to a number of faction bases and the time to reach them by caravan. This does not affect the frequency of friendly visits or enemy raids as that is instead affected by the chosen AI and difficulty.
  
==={{BiotechIcon}} Pollution===
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<h4>Factions</h4>
Choose the percentage of world tiles that will have some initial level of [[pollution]]. A value of 100% will apply at least 25% pollution to all generated tiles, while a value of 0% will generate no initial pollution whatsoever.
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Chose the desired amount of factions that spawn in the world. The faction count is limited to 11(?), with the Empire{{RoyaltyIcon}}, Mechanoid, and insectoid factions restricted to only one. Removing the empire means deactivating empire quests(?), and removing mechanoid and insectoids prevents mechanoid raids and infestations respectively.
  
Note that this only affects the coverage of polluted areas, not the amount of pollution per-tile. It also does not affect pollution sources during gameplay, such as [[toxifier generator]]s and [[toxic wastepack]]s.
 
 
===Factions===
 
Choose the desired numbers of each type of [[faction]] to spawn in the world, including outright disabling certain faction types by selecting zero of that type. The total faction count is limited to 11, with the [[Empire]] {{RoyaltyIcon}}, [[Mechanoid]], and [[Insectoid|Insect Hive]] factions restricted to only one. Removing the Empire means deactivating empire quests, and removing mechanoid and insectoids prevents mechanoid raids and [[infestation]]s respectively.
 
 
If the [[Biotech DLC]] is active, many factions appear with variants that contain some concentration of [[xenotype]]s {{BiotechIcon}}, or a single xenotype entirely. You can view the make-up of a faction by looking at the "Member xenotypes" section of its tooltip.
 
  
 
{{key|Generate}} Click to continue with the current settings.
 
{{key|Generate}} Click to continue with the current settings.
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The '[[Factions]]' button displays the different factions in the world.
 
The '[[Factions]]' button displays the different factions in the world.
  
There are three base kinds of factions in the base game: [[outlanders]], [[tribes]], and [[pirates]] and the [[Royalty DLC]] adds a fourth in the [[Empire]] faction. {{RoyaltyIcon}} Additionally there are the hidden [[ancients]], [[insectoid]], and [[mechanoid]] factions.
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There are four kinds of factions in the base game: outlanders, tribes, pirates, and an empire{{RoyaltyIcon}}, not including the hidden [[ancients]], [[insectoid]], and [[mechanoid]] factions. Normally, without faction amount customization, there are a total of 6 to 10 different factions, depending on the combination of DLC used: one neutral outlander nation, one hostile outlander union, one neutral tribe, one fierce tribe, one savage tribe, a band of pirates, the Empire{{RoyaltyIcon}}, a nudist tribe{{IdeologyIcon}}, a cannibal tribe{{IdeologyIcon}}, and a cannibal pirate gang{{IdeologyIcon}}. The colors on the factions and the shape of their bases screen help identify them on the world map. Also shown is each faction's relation with your colony and with each other. These relations can improve and decrease over time. Relations with the savage tribe and pirates can never improve and they will always raid your settlements.
 
 
Normally, without faction amount customization, there are a total of 6 to 10 different factions, depending on the combination of DLC used: one neutral outlander nation, one hostile outlander union, one neutral tribe, one fierce tribe, one savage tribe, a band of pirates, the Empire {{RoyaltyIcon}}, a nudist tribe{{IdeologyIcon}}, a cannibal tribe{{IdeologyIcon}}, and a cannibal pirate gang{{IdeologyIcon}}. The colors on the factions and the shape of their bases screen help identify them on the world map. Also shown is each faction's relation with your colony and with each other. These relations can improve and decrease over time. Relations with the savage tribe and pirates can never improve and they will always raid your settlements.
 
  
 
You can never land or settle directly adjacent to a faction base.
 
You can never land or settle directly adjacent to a faction base.
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Each year in a RimWorld planet is separated into four quadrums: Aprimay, Jugust, Septober and Decembary.
 
Each year in a RimWorld planet is separated into four quadrums: Aprimay, Jugust, Septober and Decembary.
  
The quadrums are the same across the planet, however the corresponding seasons are reversed between the northern hemisphere and the southern hemisphere (e.g. Jugust is summer in the northern hemisphere, and winter in the southern). It is considered permanent summer near the equator, and permanent winter near the poles, however these areas will still have warmer and cooler seasons.
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The quadrums are the same across the planet, however the corresponding seasons are reversed between the northern hemisphere and the southern hemisphere, and it is permanent summer near the equator.
  
 
=== Roads ===
 
=== Roads ===
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== Version history ==
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== Version History ==
 
* [[Version/0.18.1722|0.18.1722]] - Caves now form sometimes in mountainous maps. Inside there are special cave plants. There can also be dormant insect hives.
 
* [[Version/0.18.1722|0.18.1722]] - Caves now form sometimes in mountainous maps. Inside there are special cave plants. There can also be dormant insect hives.
* 1.1 - Added a planet population slider to the planet generation parameters.
 
  
[[Category:Game mechanics]]
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[[Category:Running the game]]

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