Editing Work To Make
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Latest revision | Your text | ||
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| min value = 0 | | min value = 0 | ||
| round to five over = 300 | | round to five over = 300 | ||
− | | to string style = WorkAmount | + | | to string style = WorkAmount |
− | | description = The base amount of work it takes to make an item, once all materials are gathered. | + | | description = The base amount of work it takes to make an item, once all materials are gathered; given as in-game seconds at normal speed. |
}} | }} | ||
− | + | One second in-game, at normal game speed, corresponds to 60 game ticks. To determine the ''work to make'' in game ticks, multiple this stat value by 60. Work to make is defined in the game files in terms of game ticks, so a WorkToMake state of 60,000 in the game files (ex. a [[Charge Lance]]) will display in-game in the bills selection, which uses in-game seconds as the unit, as 1000 work. | |
− | + | For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed. | |
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− | For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed | ||
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