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− | {{Ideology}}{{Stub | + | {{Ideology}}{{Stub}}{{infobox main|animal| |
− | | page verified for version = 1.3.3066 | + | |page verified for version = 1.3.3066 |
− | | name = Woodmaker | + | |name = Woodmaker |
− | | image = Woodmaker.png | + | |image = Woodmaker.png |
− | | description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes. | + | |description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes. |
− | | type = Animal | + | |type = Animal |
− | | type2 = Dryad | + | |type2 = Dryad |
− | | movespeed = 3 | + | |movespeed = 3 |
− | | basemeatamount = 2 | + | |basemeatamount = 2 |
− | | baseleatheramount = 0 | + | |baseleatheramount = 0 |
− | | min comfortable temperature = -50 | + | |min comfortable temperature = -50 |
− | | max comfortable temperature = 50 | + | |max comfortable temperature = 50 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | bodysize = 0.667 | + | |bodysize = 0.667 |
− | | healthscale = 0.8 | + | |healthscale = 0.8 |
− | | diet = none | + | |diet = none |
− | | wildness = 0 | + | |wildness = 0 |
− | | petness = 0 | + | |petness = 0 |
− | | manhunter = 1 | + | |manhunter = 1 |
− | | trainable = none | + | |trainable = none |
− | | meatname = immature dryad meat | + | |meatname = immature dryad meat |
− | | lifespan = 80 | + | |lifespan = 80 |
− | | tradeTags = AnimalDryad | + | |tradeTags = AnimalDryad |
− | | attack1dmg = 8 | + | |attack1dmg = 8 |
− | | attack1type = Scratch | + | |attack1type = Scratch |
− | | attack1cool = 2 | + | |attack1cool = 2 |
− | | attack1part = front left paw | + | |attack1part = front left paw |
− | | attack1stun = 14 | + | |attack1stun = 14 |
− | | attack2dmg = 8 | + | |attack2dmg = 8 |
− | | attack2type = Scratch | + | |attack2type = Scratch |
− | | attack2cool = 2 | + | |attack2cool = 2 |
− | | attack2part = front right paw | + | |attack2part = front right paw |
− | | attack2stun = 14 | + | |attack2stun = 14 |
− | | attack3dmg = 9 | + | |attack3dmg = 9 |
− | | attack3type = Bite | + | |attack3type = Bite |
− | | attack3cool = 2 | + | |attack3cool = 2 |
− | | attack3part = teeth | + | |attack3part = teeth |
− | | attack3chancefactor = 0.9 | + | |attack3chancefactor = 0.9 |
− | | attack3stun = 14 | + | |attack3stun = 14 |
− | | attack4dmg = 4 | + | |attack4dmg = 4 |
− | | attack4type = Blunt | + | |attack4type = Blunt |
− | | attack4cool = 2 | + | |attack4cool = 2 |
− | | attack4part = head | + | |attack4part = head |
− | | attack4chancefactor = 0.2 | + | |attack4chancefactor = 0.2 |
}} | }} | ||
'''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. | '''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. | ||
− | + | Generates [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. Or between {{ticks|20500}} and {{ticks|9000}} for 64 wood. | |
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In comparison, for the same yield: | In comparison, for the same yield: | ||
* [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}} | * [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}} | ||
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}} | * [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}} | ||
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}} | * [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}} | ||
− | Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, | + | Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, with low skill retarding rates until level 8, and high skill or the use of a [[field hand]] {{RoyaltyIcon}} drastically improving upon the listed numbers. Additionally, [[Plant Harvest Yield]] negatively affects yields below skill 8, and increases it above. Both factors, as well as plant selection are relevant in deciding if planting is better than utilizing woodmakers |
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− | + | For example, if restricted to work-inefficient fibercorn, a healthy pawn requires a plants skill of at least 6 to produce as much wood/work as a skill 0 pawn maintaining 4 woodmakers, while with Plants skill of 14 planting and harvesting the fibercorn produces more wood per unit-work than a skill 20 pruner. More analysis on various options is needed for generalsations to be made however. | |
− | == Version history == | + | Like all dryads, they are immune to disease events. |
+ | ==Version history== | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
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* [[Version/1.3.3101|1.3.3101]] - output every 2 days increased from 25 wood to 32 wood. | * [[Version/1.3.3101|1.3.3101]] - output every 2 days increased from 25 wood to 32 wood. | ||
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Dryad]] | [[Category:Dryad]] |