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{{Ideology}}{{Stub|reason=Format standard and expansions}}{{infobox main|animal|
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{{Ideology}}{{Stub}}{{infobox main|animal|
| page verified for version = 1.3.3066
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|page verified for version = 1.3.3066
| name = Woodmaker
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|name = Woodmaker
| image = Woodmaker.png
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|image = Woodmaker.png
| description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
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|description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
| type = Animal
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|type = Animal
| type2 = Dryad
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|type2 = Dryad
| movespeed = 3
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|movespeed = 3
| basemeatamount = 2
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|basemeatamount = 2
| baseleatheramount = 0
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|baseleatheramount = 0
| min comfortable temperature = -50
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|min comfortable temperature = -50
| max comfortable temperature = 50
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|max comfortable temperature = 50
| flammability = 0.7
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|bodysize = 0.667
| bodysize = 0.667
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|healthscale = 0.8
| healthscale = 0.8
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|diet = none
| diet = none
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|wildness = 0
| wildness = 0
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|petness = 0
| petness = 0
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|manhunter = 1
| manhunter = 1
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|trainable = none
| trainable = none
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|meatname = immature dryad meat
| meatname = immature dryad meat
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|lifespan = 80
| lifespan = 80
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|attack1dmg = 8
| tradeTags = AnimalDryad
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|attack1type = Scratch
| attack1dmg = 8
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|attack1cool = 2
| attack1type = Scratch
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|attack1part = front left paw
| attack1cool = 2
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|attack1stun = 14
| attack1part = front left paw
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|attack2dmg = 8
| attack1stun = 14
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|attack2type = Scratch
| attack2dmg = 8
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|attack2cool = 2
| attack2type = Scratch
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|attack2part = front right paw
| attack2cool = 2
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|attack2stun = 14
| attack2part = front right paw
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|attack3dmg = 9
| attack2stun = 14
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|attack3type = Bite
| attack3dmg = 9
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|attack3cool = 2
| attack3type = Bite
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|attack3part = teeth
| attack3cool = 2
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|attack3chancefactor = 0.9
| attack3part = teeth
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|attack3stun = 14
| attack3chancefactor = 0.9
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|attack4dmg = 4
| attack3stun = 14
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|attack4type = Blunt
| attack4dmg = 4
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|attack4cool = 2
| attack4type = Blunt
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|attack4part = head
| attack4cool = 2
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|attack4chancefactor = 0.2
| attack4part = head
 
| attack4chancefactor = 0.2
 
 
}}
 
}}
 
'''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]].   
 
'''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]].   
  
== Summary ==
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Generates [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. Or between {{ticks|20500}} and {{ticks|9000}} for 64 wood.  
{{Dryad Summary}}
 
 
 
Woodmakers generate [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately {{ticks|20500}} and {{ticks|9000}} for 64 wood.  
 
 
In comparison, for the same yield:
 
In comparison, for the same yield:
 
* [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}}
 
* [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}}
 
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, and [[Plant Harvest Yield]] affects trees but not dryads.
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Note however, that the [[Plant Work Speed]] significantly affects the amount of work required, and high skill or the use of a [[field hand]] {{RoyaltyIcon}} drastically improve these numbers.
 
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==Version history==
== Analysis ==
 
Woodmakers produce a very consistent source of wood, that "grows" even during extreme cold. They create wood without upsetting Tree Connection or Nature Primacy pawns that hate cutting down trees.
 
 
 
===Comparison to other sources of wood===
 
[[File:WoodWorkChart.png|450px|Wood Work Chart]] [[File:WoodWorkChart8Plants.png|450px|Wood Work Chart (8-20 Plants Skill]]
 
Woodmakers are fairly consistent for work per wood, which makes them good without a skilled tree-cutter. From 6 Plants skill, most trees are on-par with dryads - and trees happen to require 6 skill in the first place. Using [[field hand]]s{{RoyaltyIcon}} or the [[Ideoligion#Plants specialist|Plants specialist role]]{{IdeologyIcon}} makes trees even better.
 
 
 
If restricted to work-inefficient [[fibercorn]] due to the Nature Primacy meme, dryads compare better. A healthy baseline pawn requires a Plants skill of 6 to produce as much wood as a skill 0 pawn maintaining 4 woodmakers. At Plants skill 14, using fibercorn produces more wood per unit-work than a skill 20 pruner, and is equal to a skill 14 pruner with Tree Connection.
 
 
 
Woodmakers have a major advantage: they are remarkably efficient for space. They produce wood at a reasonably fast rate: 4 dryads are equal to 64 oak trees planted in rich soil, or about 76 hydroponics basins full of fibercorn. Therefore, dryads are easier to fence in. Dryads also don't require research, are unaffected by soil. Finally, they are much more resistant against temperature, making them useful in [[biome]]s with harsh winters, like tundras or ice sheets.
 
 
 
== Version history ==
 
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.
 
 
* [[Version/1.3.3101|1.3.3101]] - output every 2 days increased from 25 wood to 32 wood.
 
* [[Version/1.3.3101|1.3.3101]] - output every 2 days increased from 25 wood to 32 wood.
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Dryad]]
 
[[Category:Dryad]]

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