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{{Ideology}}{{Stub|reason=Format standard and expansions}}{{infobox main|animal|
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{{Ideology}}{{Stub}}{{infobox main|animal|
| page verified for version = 1.3.3066
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|page verified for version = 1.3.3066
| name = Woodmaker
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|name = Woodmaker
| image = Woodmaker.png
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|image = Woodmaker.png
| description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
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|description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
| type = Animal
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|type = Animal
| type2 = Dryad
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|type2 = Dryad
| movespeed = 3
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|movespeed = 3
| basemeatamount = 2
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|basemeatamount = 2
| baseleatheramount = 0
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|baseleatheramount = 0
| min comfortable temperature = -50
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|min comfortable temperature = -50
| max comfortable temperature = 50
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|max comfortable temperature = 50
| flammability = 0.7
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|flammability = 0.7
| bodysize = 0.667
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|bodysize = 0.667
| healthscale = 0.8
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|healthscale = 0.8
| diet = none
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|diet = none
| wildness = 0
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|wildness = 0
| petness = 0
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|petness = 0
| manhunter = 1
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|manhunter = 1
| trainable = none
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|trainable = none
| meatname = immature dryad meat
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|meatname = immature dryad meat
| lifespan = 80
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|lifespan = 80
| tradeTags = AnimalDryad
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|tradeTags = AnimalDryad
| attack1dmg = 8
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|attack1dmg = 8
| attack1type = Scratch
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|attack1type = Scratch
| attack1cool = 2
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|attack1cool = 2
| attack1part = front left paw
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|attack1part = front left paw
| attack1stun = 14
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|attack1stun = 14
| attack2dmg = 8
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|attack2dmg = 8
| attack2type = Scratch
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|attack2type = Scratch
| attack2cool = 2
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|attack2cool = 2
| attack2part = front right paw
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|attack2part = front right paw
| attack2stun = 14
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|attack2stun = 14
| attack3dmg = 9
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|attack3dmg = 9
| attack3type = Bite
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|attack3type = Bite
| attack3cool = 2
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|attack3cool = 2
| attack3part = teeth
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|attack3part = teeth
| attack3chancefactor = 0.9
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|attack3chancefactor = 0.9
| attack3stun = 14
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|attack3stun = 14
| attack4dmg = 4
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|attack4dmg = 4
| attack4type = Blunt
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|attack4type = Blunt
| attack4cool = 2
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|attack4cool = 2
| attack4part = head
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|attack4part = head
| attack4chancefactor = 0.2
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|attack4chancefactor = 0.2
 
}}
 
}}
 
'''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]].   
 
'''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]].   
  
== Summary ==
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==Summary==
{{Dryad Summary}}
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All dryads, including the carrier, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup. Dryads are also immune to blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.
  
 
Woodmakers generate [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately {{ticks|20500}} and {{ticks|9000}} for 64 wood.  
 
Woodmakers generate [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately {{ticks|20500}} and {{ticks|9000}} for 64 wood.  
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Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, and [[Plant Harvest Yield]] affects trees but not dryads.
 
Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, and [[Plant Harvest Yield]] affects trees but not dryads.
  
== Analysis ==
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==Analysis==
 
Woodmakers produce a very consistent source of wood, that "grows" even during extreme cold. They create wood without upsetting Tree Connection or Nature Primacy pawns that hate cutting down trees.  
 
Woodmakers produce a very consistent source of wood, that "grows" even during extreme cold. They create wood without upsetting Tree Connection or Nature Primacy pawns that hate cutting down trees.  
  
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Woodmakers have a major advantage: they are remarkably efficient for space. They produce wood at a reasonably fast rate: 4 dryads are equal to 64 oak trees planted in rich soil, or about 76 hydroponics basins full of fibercorn. Therefore, dryads are easier to fence in. Dryads also don't require research, are unaffected by soil. Finally, they are much more resistant against temperature, making them useful in [[biome]]s with harsh winters, like tundras or ice sheets.
 
Woodmakers have a major advantage: they are remarkably efficient for space. They produce wood at a reasonably fast rate: 4 dryads are equal to 64 oak trees planted in rich soil, or about 76 hydroponics basins full of fibercorn. Therefore, dryads are easier to fence in. Dryads also don't require research, are unaffected by soil. Finally, they are much more resistant against temperature, making them useful in [[biome]]s with harsh winters, like tundras or ice sheets.
  
== Version history ==
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==Version history==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.
 
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.

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