Difference between revisions of "Wooden foot"

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{{infobox main|
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{{Infobox main|
 
| name = Wooden foot
 
| name = Wooden foot
| image = Wood log.png|Wooden foot
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| image = Woodlog a.png
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 
| description = An installed wooden foot.
 
| description = An installed wooden foot.
 
| class = Medieval
 
| class = Medieval
| work to make = 0
+
| marketvalue = 1.2
 +
| max hit points base = 30
 +
<!-- Creation -->
 +
| skill 1 = medical
 +
| skill 1 level = 3
 +
| work to make = 1500
 +
| work speed stat = Medical Operation Speed
 
| resource 1 = Wood
 
| resource 1 = Wood
 
| resource 1 amount = 1
 
| resource 1 amount = 1
| marketvalue = 1.2
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| resource 2 = Herbal medicine
| max hit points base = 30
+
| resource 2 amount = 2
 +
<!-- Technical -->
 
| tradeTags = TechHediff
 
| tradeTags = TechHediff
 
| techHediffsTags = Poor
 
| techHediffsTags = Poor
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== Acquisition ==
 
== Acquisition ==
A wooden foot requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
+
Unlike most other prostheses, wooden feet don't have a separate item form and the materials require no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, {{Required Resources}} is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
  
===Installation===
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== Summary ==
{{stub|section=1}}
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Wooden feet replace the user's [[Table of Human Body Parts|entire organic foot]]. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a [[Moving]] importance of 50%, it results in restoring 40% [[moving]] per missing foot replaced, or a loss of 10% when replacing a healthy foot.  
Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
 
  
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
+
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.1}} levels of [[Melee]] skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
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Each wooden foot results in -4% character quality and thus a 4% reduction in the affected individual's pawn value.
  
== Analysis ==
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As an artificial part, wooden feet will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
Wooden feet have 80% part efficiency. As a pawns [[Moving]] stat relies on both legs averaged, this translates to a 10% reduction in [[Move Speed]] to an otherwise healthy pawn (per wooden foot added), or 90% for one wooden foot. This is significantly better than having a disabled or missing foot however, which removes 50% mobility per foot.  
 
  
A wooden foot is a noticeable impediment to any pawn that has most its activities involving walking. Additionally it also affects [[Melee Dodge Chance]]. With an 1800% importance placed on movement, the loss of 10% results in loss of dodge chance equivalent to 1.8 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 7.  
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=== Installation ===
 +
Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
  
The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire [[peg leg]], its replacement with a modern prosthesis should be considered. Unfortunately, there currently<sup>(ver 1.3)</sup> is no "prosthetic/bionic foot", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all.
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Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
  
So, remembering that 1 wooden foot leaves the colonist at 90% movement, the options are:
+
If the operation fails, the wood will be destroyed.
  
*[[prosthetic leg]] (market value 260/) '''92.5%''' for 1 foot. Prosthetic legs are slower than natural legs and only barely faster than a wooden foot, so this minor upgrade might not be worth the trouble, depending. (It'd be more worth it for a [[peg leg]], 80% to 92.5%, or a ''relative'' +16% increase in movement speed.)
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== Analysis ==
* [[bionic leg]] (market value 1,030/) '''112.5%''' for replacing 1 leg, which is a +25% improvement over 90%. Might be worth replacing both for 125% movement, if your colony, and the patient's mood, can afford it.
+
A wooden foot is significantly better than having a missing foot or using a whole [[peg leg]], and slightly better than 3 lost toes. Meanwhile, a [[prosthetic leg]] only improves Moving from a wooden foot by 2.5%, though it replaces the full leg (including leg scars). For pawns in general, a wooden foot isn't a dealbreaker, but less moving means they are less effective at work and combat.
* [[archotech leg]] (market value 2,800/) '''125%''' movement for 1 leg,150% movement for both!
 
  
Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value, e.g. on the [[slavery|slave market]] or in raid calculations.
+
Regardless, replacing a wooden foot with a [[bionic leg]] should be a priority. There are no "prosthetic feet" or "bionic feet"; you must replace the entire leg to improve a foot.
  
Wooden feet count as a foreign object attached to the body, no different than any other artificial limb, regardless of tech level. As such, they will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a heavy penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
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{{Moving Part Efficiency Table}}
  
==Version History==
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== Version history ==
 
* [[Version/1.1.0|1.1.0]] - Added
 
* [[Version/1.1.0|1.1.0]] - Added
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
[[Category: Medical Item]]
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[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
[[Category: Body Part]]
 

Latest revision as of 18:18, 14 January 2024

Wooden foot

Wooden foot

An installed wooden foot.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Market Value
1.2 Silver

Creation

Skill Required
Medical 3
Work To Make
1,500 ticks (25 secs)
Work Speed Stat
Medical Operation Speed
Resources to make
Wood 1 + Herbal medicine 2
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Wooden feet are medieval artificial body parts that replace a pawn's foot. They are better than having a missing foot or replacing the foot with a peg leg, but are inferior to all other options.

Acquisition[edit]

Unlike most other prostheses, wooden feet don't have a separate item form and the materials require no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, Wood 1 Wood, Herbal medicine 2 Herbal medicines is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.

Summary[edit]

Wooden feet replace the user's entire organic foot. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a Moving importance of 50%, it results in restoring 40% moving per missing foot replaced, or a loss of 10% when replacing a healthy foot.

Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 1.8 levels of Melee skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.

Each wooden foot results in -4% character quality and thus a 4% reduction in the affected individual's pawn value.

As an artificial part, wooden feet will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation[edit]

Installing the part requires 1,000 ticks (16.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 3.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails, the wood will be destroyed.

Analysis[edit]

A wooden foot is significantly better than having a missing foot or using a whole peg leg, and slightly better than 3 lost toes. Meanwhile, a prosthetic leg only improves Moving from a wooden foot by 2.5%, though it replaces the full leg (including leg scars). For pawns in general, a wooden foot isn't a dealbreaker, but less moving means they are less effective at work and combat.

Regardless, replacing a wooden foot with a bionic leg should be a priority. There are no "prosthetic feet" or "bionic feet"; you must replace the entire leg to improve a foot.

Moving Right leg
No leg Peg leg Wooden foot Prosthetic leg Organic leg Bionic leg Archotech leg
Left leg
No leg 0% 30% 40% 42.5% 50% 62.5% 75%
Peg leg 30% 60% 70% 72.5% 80% 92.5% 105%
Wooden foot 40% 70% 80% 82.5% 90% 102.5% 115%
Prosthetic leg 42.5% 72.5% 82.5% 85% 92.5% 105% 117.5%
Organic leg 50% 80% 90% 92.5% 100% 112.5% 125%
Bionic leg 62.5% 92.5% 102.5% 105% 112.5% 125% 137.5%
Archotech leg 75% 105% 115% 117.5% 125% 137.5% 150%

Version history[edit]