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{{Infobox main|leathery
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{{Infobox main|leathery|
 
| name = Wolfskin
 
| name = Wolfskin
| image = Wolfskin b.png
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| image = Wolfskin.png|Wolfskin
 
| description = A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
 
| description = A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| mass base = 0.03
 
| mass base = 0.03
 
| stack limit = 75
 
| stack limit = 75
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
<!-- Stat Modifiers -->
 
<!-- Stat Modifiers -->
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The following animals provide wolfskin.
 
The following animals provide wolfskin.
 
{{Leather List}}
 
{{Leather List}}
 
== Usage ==
 
Wolfskin can be used to craft and build the following things:
 
{{Ingredient List}}
 
  
 
== Analysis ==
 
== Analysis ==
Wolfskin is the 8th most protective [[textile]] in the game. It also has good cold insulation and average heat insulation. This make it is a very good candidate for [[duster]]s and other protective [[clothing]], especially in cold [[biomes]].  
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Wolfskin is the 8th most protective [[textile]] in the game, and has good cold insulation and average heat insulation. This make it is a very good candidate for [[duster]]s and other protective [[clothing]] in the early game, especially in cold [[biomes]]. However where the environment permits, it should be replaced in the mid-game by more protective materials such as [[devilstrand]], with dusters receiving priority. As it provides enough sharp protection for even [[pants]] and [[button-down shirt]]s to have a chance to stop attacks, though mostly only at higher qualities, it can be valuable to transition to using wolfksin for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP. Additionally their good cold insulation may permit more protective but less insulative materials to be used for the duster, or allow the wearing of a duster where only a [[parka]] would be sufficient otherwise.
 
 
But when the environment permits, it should be replaced in the mid-game by more protective materials like [[devilstrand]]. Prioritize your best material for dusters, where they will have the greatest impact. If you are limited on better textile, wolfskin can be decent for [[pants]] and [[button-down shirt]]s. Wolfskin still offers some chance to deflect bullets. Additionally their good cold insulation may permit more protective but less insulative materials to be used for the duster, or allow the wearing of a [[jacket]] where only a [[parka]] would be sufficient otherwise.
 
 
 
For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]]. But more beautiful textiles like thrumbofur are in high demand as clothing. So, once redundant as clothing, it is a decent choice for furniture [[beauty]].
 
  
== Gallery ==
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For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]], but its eventual redundancy as clothing and the demand for more beautiful textiles like [[Thrumbofur]] in other roles makes it a decent choice for improving furniture [[beauty]] once the colony has transitioned to more protective textiles.
<gallery>
 
Wolfskin a.png|One wolfskin
 
Wolfskin b.png|Stack of wolfskins
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
 
* 0.19/1.0 - Added as a merger of different fur types, including timber wolfskin, arctic wolfskin, and, because of wargs' similarities to wolves, warg fur.
 
* 0.19/1.0 - Added as a merger of different fur types, including timber wolfskin, arctic wolfskin, and, because of wargs' similarities to wolves, warg fur.
  
{{Nav|materials|wide}}
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{{nav|materials|wide}}
 
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]
 
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

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