Editing Wealth management

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To be specific, raid points have increased by 143.5, which is then multiplied by threat scale (e.g. 220% more points for Losing is Fun). These points are used to "buy" raiders worth a certain amount of combat power at a one-to-one exchange rate. A scyther is worth 150 combat power. A generic tribal is worth 30-60 combat power, a fairly well-armed pirate is worth 90 combat power, and the strongest pirates are worth 150 combat power. A [[centipede]] is worth 400 combat power.
 
To be specific, raid points have increased by 143.5, which is then multiplied by threat scale (e.g. 220% more points for Losing is Fun). These points are used to "buy" raiders worth a certain amount of combat power at a one-to-one exchange rate. A scyther is worth 150 combat power. A generic tribal is worth 30-60 combat power, a fairly well-armed pirate is worth 90 combat power, and the strongest pirates are worth 150 combat power. A [[centipede]] is worth 400 combat power.
  
The 1-2 scyther difference in Losing is Fun might seem small, but keep in mind that this is ''after'' reaching $100000 wealth. For example, the same {{icon small|silver||20000}} could increase 5 scythers to 7, which ''is'' quite a large increase. These 3 colonists will have a rough time handling 7 scythers, let alone 9, let alone 21 or 26 from a custom 500% difficulty.
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The 1-2 scyther difference in Losing is Fun might seem small, but keep in mind that this is ''after'' reaching $100000 wealth. For example, the same {{icon small|silver||20000}} could increase 5 scythers to 7, which ''is'' quite a large increase. These 3 colonists will have a rough time handling 7 scythers, let alone 9, let alone 21 or 26 from a custom difficulty.
  
 
=== Other impacts ===
 
=== Other impacts ===

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