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The most important modifier to raid points is [[difficulty]]. Specifically, the "[[AI_Storytellers#Threat scale|threat scale]]" setting is a multiplier to raid points. A colony at 200% threat scale will double the raid points, meaning wealth matters twice as much. Once processed, these points are converted directly into raiders. Each raider has a "Combat Points" value, where 1 raid point = 1 combat point. For example, a [[scyther]] is worth 150 combat points. The weakest possible raider is worth 30 combat points. For a list of what raiders the storyteller can "buy", see [[Raiders#Humanlike|Raiders]].
 
The most important modifier to raid points is [[difficulty]]. Specifically, the "[[AI_Storytellers#Threat scale|threat scale]]" setting is a multiplier to raid points. A colony at 200% threat scale will double the raid points, meaning wealth matters twice as much. Once processed, these points are converted directly into raiders. Each raider has a "Combat Points" value, where 1 raid point = 1 combat point. For example, a [[scyther]] is worth 150 combat points. The weakest possible raider is worth 30 combat points. For a list of what raiders the storyteller can "buy", see [[Raiders#Humanlike|Raiders]].
  
The storyteller setting, [[AI Storytellers#Wealth-independent progress mode|Wealth-independent progress mode]] will make colony wealth have no impact on the game. Instead, "Storyteller Wealth" will be separate from colony wealth. Storyteller Wealth instead will increase linearly over time, until reaching $1,000,000 wealth at the desired [[AI Storytellers#Years until maximum threat|Years until maximum threat]].
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The storyteller setting, [[AI Storytellers#Wealth-independent progress mode|Wealth-independent progress mode]] will make colony wealth have no impact on the game. Instead, "Storyteller Wealth" will be separate from colony wealth, and will increase linearly over time, until reaching $1,000,000 wealth at the desired [[AI Storytellers#Years until maximum threat|Years until maximum threat]].
  
 
== Expectations ==
 
== Expectations ==

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