Watermill generator

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Revision as of 13:05, 5 February 2021 by CyberShadow (talk | contribs) (Document exclusion zone power reduction)
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Watermill generator

Watermill generator

Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.

Base Stats

Type
BuildingsPower
Market Value
600 Silver [Note]
HP
400
Flammability
100%

Building

Size
5 × 6
Placeable
Yes
Power
+ 1100 W

Creation

Work To Make
4,000 ticks (1.11 mins)
Resources to make
Wood 280 + Steel 80 + Component 3
Deconstruct yield
Wood 210 + Steel 60 + Component 2

Watermill generators are built on moving water to generate a constant 1100W of electricity, regardless of weather or other conditions.

A watermill generator must be placed:

  1. with its water wheel in moving water,
  2. with its base on tiles that can support Heavy (for example, not on a bridge or marsh).

Power output does not depend on water tiles covered. However, the output of watermills will be reduced to 30% (330W) if you overlap their exclusion zones. If you wish to build multiple maximally efficient watermills, they will need to be spread out a bit making them slightly harder to defend than most other power generating systems.

The 30% reduction does not stack, so given a sufficiently straight river, an alternative strategy to maximize power output would be to cram as many watermill generators as possible along both sides of the river bank.

Bridges do not interfere with power generation if built within the generator's exclusion zone.

Requires Watermill Generator research.

Version history

Introduced in Beta 19.