Editing Watermill generator

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[[File:Watermill-defense.png|thumb|300px|left|Despite being surrounded by wood walls, this watermill gives 100% power and is reasonably safe. Raiders will rarely, if ever, target this.]]
 
[[File:Watermill-defense.png|thumb|300px|left|Despite being surrounded by wood walls, this watermill gives 100% power and is reasonably safe. Raiders will rarely, if ever, target this.]]
  
Watermill generators offer 100% consistent power, without requiring fuel, while also being cheaper to obtain and research than [[geothermal generator]]s. Therefore, watermills are a great source of power. Their main problem is map limitation, requiring a river or creek to build off of. And, because efficient watermills need to be spread out, they are slightly harder to defend than other power systems.
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Watermill generators offer 100% consistent power, without requiring fuel, while also being cheaper to obtain and research than [[geothermal generator]]s. Therefore, watermills are a great source of power. Their main problem is map limitation, requiring a river or creek to build off of. And as efficient watermills need to be spread out, they are slightly harder to defend than other power systems.
  
===Defense===
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In practice, watermills can be defended by surrounding them in [[wall]]s. Most [[raider]]s will not target anything enclosed in walls & doors if they have another target (colonist, targetable animal, or building) that is accessible without breaking a wall. [[Sapper]]s and [[breacher]]s will only break walls if it would be in their way. As these generators are created over water, it is unlikely for them to willingly pass through. Therefore, even [[wood]]en walls, constructed over [[bridge]]s, are sufficient to protect a watermill generator for the majority of cases. Double thick walls will help prevent casual grenade throws from breachers from opening up the generator to attack, as two such random attacks will be necessary to allow the raiders to target the generator.
In practice, watermills can be defended by surrounding them in [[wall]]s. Most [[raider]]s will not target anything enclosed in walls & doors if they have another target (colonist, targetable animal, or building) that is accessible without breaking a wall. [[Sapper]]s and [[breacher]]s will only break walls if it would be in their way. As watermills are created over water, it is unlikely for them to willingly pass through. Therefore, even [[wood]]en walls, constructed over [[bridge]]s, are sufficient to protect a watermill generator for the majority of cases. Double thick walls will help prevent casual grenade throws from breachers from opening up the generator to attack, as two such random attacks will be necessary to allow the raiders to target the generator.
 
  
 
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