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{{Image wanted|reason=Stone and wooden wall textures}}
 
 
{{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}}
 
{{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}}
{{Infobox main|structure
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{{infobox main|structure|
 
  | name              = Wall
 
  | name              = Wall
 
  | image              = Wall.png
 
  | image              = Wall.png
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== Summary ==
 
== Summary ==
{{Stub|section=1|reason=door creation gizmo}}
 
 
Walls are impassible objects that block movement, line of sight, and line of fire. An area enclosed by walls, [[door]]s, or other impassible objects like [[cooler]]s is considered a [[room]]. Each room has its own [[room stats]] - consisting of cleanliness, beauty, wealth, and spaciousness. [[Power conduit]]s can be constructed below a wall, negating the conduit's [[beauty]] penalty. [[Floor]]s under a wall are also negated for room stats.
 
Walls are impassible objects that block movement, line of sight, and line of fire. An area enclosed by walls, [[door]]s, or other impassible objects like [[cooler]]s is considered a [[room]]. Each room has its own [[room stats]] - consisting of cleanliness, beauty, wealth, and spaciousness. [[Power conduit]]s can be constructed below a wall, negating the conduit's [[beauty]] penalty. [[Floor]]s under a wall are also negated for room stats.
  
 
Walls can also support [[roof]]ing, up to 6 tiles away in all directions. If walls, [[column]]s, and all other supporting objects are removed, then the roof will collapse and injure pawns and objects below. While most natural walls count as walls for the purposes of rooms, [[collapsed rocks]] do not.
 
Walls can also support [[roof]]ing, up to 6 tiles away in all directions. If walls, [[column]]s, and all other supporting objects are removed, then the roof will collapse and injure pawns and objects below. While most natural walls count as walls for the purposes of rooms, [[collapsed rocks]] do not.
  
Corners, i.e., diagonal walls, are not required to complete a room. Corners will provide weaker temperature and beauty insulation than vertical or horizontal aligned walls, but still create rooms.  Pawns cannot travel or attack through diagonal gaps. However, [[fire]] ''can'' go through diagonals.
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Corners, i.e., diagonal walls, are not required to complete a room. Corners will provide weaker temperature and beauty insulation than vertical or horizontal aligned walls, but still create rooms.  Pawns cannot travel or shoot through diagonal gaps. However, [[fire]] ''can'' go through diagonals. If there is an open [[door]] on the other side of the diagonal, then pawns can [[melee]] attack through.
  
 
Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns behind a wall with an adjacent free space will "lean" around the wall to shoot at enemies on the other side.
 
Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns behind a wall with an adjacent free space will "lean" around the wall to shoot at enemies on the other side.
  
=== Special ===
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===Special===
 
Certain [[damage type]]s are designed to deal more damage to impassible terrain, and to walls specifically:
 
Certain [[damage type]]s are designed to deal more damage to impassible terrain, and to walls specifically:
 
* Walls take 8× damage from [[Damage Type#Bomb|Bomb]] type damage; 4× from being an impassable, and 2× for being a wall
 
* Walls take 8× damage from [[Damage Type#Bomb|Bomb]] type damage; 4× from being an impassable, and 2× for being a wall
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* Walls take 7.5× damage from [[Damage Type#Breach|Breach]] type damage; 10× from being impassable, but 0.75× for being a wall
 
* Walls take 7.5× damage from [[Damage Type#Breach|Breach]] type damage; 10× from being impassable, but 0.75× for being a wall
  
=== Meditation ===
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===Meditation===
 
{{Royalty|section=1}}
 
{{Royalty|section=1}}
 
[[Ascetic]]s can [[psyfocus|meditate]] at a wall for a Meditation Focus Strength of 22%.
 
[[Ascetic]]s can [[psyfocus|meditate]] at a wall for a Meditation Focus Strength of 22%.
  
 
== Analysis ==
 
== Analysis ==
{{stub|section=1|reason=Reason for double walling and explanation on why they should not be spaced}}<!--MortalSmurph's 7 rimworld combat techniques video has an explanation on this-->
 
 
Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around so long as ''any'' target can be reached.  
 
Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around so long as ''any'' target can be reached.  
  
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* [[Sandstone blocks|Sandstone]] walls are the quickest stone wall to build, which can save a lot of time for large bases. They are also the weakest stone type able to resist a single standard 50 damage explosion without failure, while no material short of plasteel can resist two. This makes Sandstone the lowest acceptable tier for outer walls, mortar pits, [[unstable power cell]]{{RoyaltyIcon}} enclosures, and similar defences.  
 
* [[Sandstone blocks|Sandstone]] walls are the quickest stone wall to build, which can save a lot of time for large bases. They are also the weakest stone type able to resist a single standard 50 damage explosion without failure, while no material short of plasteel can resist two. This makes Sandstone the lowest acceptable tier for outer walls, mortar pits, [[unstable power cell]]{{RoyaltyIcon}} enclosures, and similar defences.  
 
* [[Slate blocks|Slate]] has essentially no redeeming qualities compared to other stone types. They are destroyed by a single explosion and their benefits of being lighter as when in material form is rarely relevant. They are still stronger than steel and wood, and are non-flammable, but they should only be used when other, stronger stone types aren't available.
 
* [[Slate blocks|Slate]] has essentially no redeeming qualities compared to other stone types. They are destroyed by a single explosion and their benefits of being lighter as when in material form is rarely relevant. They are still stronger than steel and wood, and are non-flammable, but they should only be used when other, stronger stone types aren't available.
* [[Marble blocks|Marble]] walls give {{+|1}} [[beauty]] to a room and colonists looking at it. Since even a [[quality|normal]] marble [[small sculpture]] provides {{#expr: {{Q|Small sculpture|Beauty Base}} * {{Q|Marble blocks|Beauty Factor}} + {{Q|Marble blocks|Beauty Offset}} -0.001 round 0}} already while requiring only ten times as much material it is usually more beneficial to craft sculptures instead. They are otherwise the least durable stone wall.
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* [[Marble blocks|Marble]] walls give +1 [[beauty]] to a room and colonists looking at it. They are otherwise the least durable stone wall.
  
 
==== Metal ====
 
==== Metal ====
In comparison to stone, [[steel]] is less durable and flammable. However, steel is much faster to construct. It may also be a necessity in a material-scare biome like the [[Biomes#Ice sheet|ice sheet]]. Overall, steel walls are useful as a quick installation or when nothing else is available, but the other demands on steel supplies and the relative fragility of the resulting walls make them a poor choice in most circumstances.
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[[Steel]] isn't as durable as stone. And, unlike [[concrete]] and the actual steel item, steel walls are flammable. However, steel is much faster to construct than stone. It may also be a necessity in a material-scare biome like the [[Biomes#Ice sheet|ice sheet]]. Overall, steel walls are useful as a quick installation or when nothing else is available, but the other demands on steel supplies and the relative fragility of the walls make them a poor choice in most circumstances.
  
[[Plasteel]] and [[Uranium]] make for the two strongest walls in the game and are non-flammable, but these materials are significantly rarer and more expensive than other alternatives. As such they should be reserved for locations that need to take a lot of damage without failure, such as the entrance, back wall, and defenses of a [[killbox]].
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[[Plasteel]] and [[Uranium]] are even stronger than stone (and are non-flammable), but these materials are significantly rarer and more expensive than other alternatives. As such they should be reserved for locations that need to take a lot of damage without failure, such as the entrance, back wall, and defenses of a [[killbox]].
  
 
==== Precious materials ====
 
==== Precious materials ====
Not technically a category in-game [[gold]], [[silver]], and [[jade]] walls are similar in that they are significantly more [[beauty|beautiful]] than regular walls while offering very low HP. Whether you should invest your precious materials in walls or sculptures depends on the expected [[quality]] of the sculpture and how many rooms the walls are facing.
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Not technically a category in-game [[Gold]], [[Silver]], and [[Jade]] walls are similar in that they more [[beauty|beautiful]] than regular walls while offering very low HP. Typically, they are inferior to the same materials turned into [[sculpture]]s when increasing room stats,{{Check Tag|Verify|Wb when the wall is shown to 4 rooms}} but do not rely on having an [[Artistic|Artist]].
  
The increase in wealth of ten walls facing
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{{Building Material Table|Wall||Terrain affordance}}
* '''One room''' is inferior to a [[small sculpture]] of at least '''normal quality''',
 
* '''Two rooms''' is inferior to a small sculpture of at least '''masterwork quality''' for silver and jade and none for gold,
 
* '''Three rooms''' is inferior to a small sculpture of at least '''legendary quality''' for silver and '''masterwork quality''' for jade,
 
* '''Four rooms''' is inferior to a small sculpture of at least '''legendary quality''' for silver and jade.
 
 
 
The increase in beauty of ten walls facing
 
* '''One room''' is inferior to a small sculpture of at least '''normal quality''' for gold and silver and '''poor quality''' for jade,
 
* '''Two rooms''' is inferior to a small sculpture of at least '''good quality''',
 
* '''Three rooms''' is inferior to a small sculpture of at least '''excellent quality''' for gold and jade and '''good quality''' for silver, and
 
* '''Four rooms''' is inferior to a small sculpture of at least '''masterwork quality''' for gold and '''excellent quality''' for jade and silver.
 
 
 
Further advantages of walls are, however, that they don't reduce the room size and do not rely on having an [[artistic|artist]].
 
 
 
{{Building Stats Table}}
 
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more.
 
* [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more.
 
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22.
 
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22.
* [[Version/1.3.3067|1.3.3067]] - Metallic walls now use stuff-specific UI and blueprint graphics.
 
* [[Version/1.3.3117|1.3.3117]] - Added a "build door" gizmo that displays when a wall or wall blueprint is selected.
 
 
* [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|Thump damage]] multiplier versus walls reduced from 4× to 2×.
 
* [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|Thump damage]] multiplier versus walls reduced from 4× to 2×.
  
{{Nav|structure|wide}}
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{{nav|structure|wide}}
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[[Category:Structure]]
 
[[Category:Structure]]

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