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{{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}} | {{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}} | ||
− | {{ | + | {{infobox main|structure| |
| name = Wall | | name = Wall | ||
| image = Wall.png | | image = Wall.png | ||
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== Summary == | == Summary == | ||
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Walls are impassible objects that block movement, line of sight, and line of fire. An area enclosed by walls, [[door]]s, or other impassible objects like [[cooler]]s is considered a [[room]]. Each room has its own [[room stats]] - consisting of cleanliness, beauty, wealth, and spaciousness. [[Power conduit]]s can be constructed below a wall, negating the conduit's [[beauty]] penalty. [[Floor]]s under a wall are also negated for room stats. | Walls are impassible objects that block movement, line of sight, and line of fire. An area enclosed by walls, [[door]]s, or other impassible objects like [[cooler]]s is considered a [[room]]. Each room has its own [[room stats]] - consisting of cleanliness, beauty, wealth, and spaciousness. [[Power conduit]]s can be constructed below a wall, negating the conduit's [[beauty]] penalty. [[Floor]]s under a wall are also negated for room stats. | ||
Walls can also support [[roof]]ing, up to 6 tiles away in all directions. If walls, [[column]]s, and all other supporting objects are removed, then the roof will collapse and injure pawns and objects below. While most natural walls count as walls for the purposes of rooms, [[collapsed rocks]] do not. | Walls can also support [[roof]]ing, up to 6 tiles away in all directions. If walls, [[column]]s, and all other supporting objects are removed, then the roof will collapse and injure pawns and objects below. While most natural walls count as walls for the purposes of rooms, [[collapsed rocks]] do not. | ||
− | Corners, i.e., diagonal walls, are not required to complete a room. Corners will provide weaker temperature and beauty insulation than vertical or horizontal aligned walls, but still create rooms. Pawns cannot travel or | + | Corners, i.e., diagonal walls, are not required to complete a room. Corners will provide weaker temperature and beauty insulation than vertical or horizontal aligned walls, but still create rooms. Pawns cannot travel or shoot through diagonal gaps. However, [[fire]] ''can'' go through diagonals. If there is an open [[door]] on the other side of the diagonal, then pawns can [[melee]] attack through. |
Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns behind a wall with an adjacent free space will "lean" around the wall to shoot at enemies on the other side. | Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns behind a wall with an adjacent free space will "lean" around the wall to shoot at enemies on the other side. | ||
− | === Special === | + | ===Special=== |
Certain [[damage type]]s are designed to deal more damage to impassible terrain, and to walls specifically: | Certain [[damage type]]s are designed to deal more damage to impassible terrain, and to walls specifically: | ||
* Walls take 8× damage from [[Damage Type#Bomb|Bomb]] type damage; 4× from being an impassable, and 2× for being a wall | * Walls take 8× damage from [[Damage Type#Bomb|Bomb]] type damage; 4× from being an impassable, and 2× for being a wall | ||
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* Walls take 7.5× damage from [[Damage Type#Breach|Breach]] type damage; 10× from being impassable, but 0.75× for being a wall | * Walls take 7.5× damage from [[Damage Type#Breach|Breach]] type damage; 10× from being impassable, but 0.75× for being a wall | ||
− | === Meditation === | + | ===Meditation=== |
{{Royalty|section=1}} | {{Royalty|section=1}} | ||
[[Ascetic]]s can [[psyfocus|meditate]] at a wall for a Meditation Focus Strength of 22%. | [[Ascetic]]s can [[psyfocus|meditate]] at a wall for a Meditation Focus Strength of 22%. | ||
− | == Analysis == | + | ==Analysis== |
− | + | Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around so long as ''any'' target can be reached. | |
− | Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around so long as ''any'' target can be reached | ||
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=== Material choice === | === Material choice === | ||
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==== Stone ==== | ==== Stone ==== | ||
− | Stone is very abundant, but very time consuming. In addition to | + | Stone is very abundant, but very time consuming. In addition to actually creating the wall, cutting up [[stone block]]s takes quite a bit of work. However, stone is a fairly hardy material, and is completely fire-proof. Strategically placed sections of stone walls will act as a "fire break" to limit the spread of a fire while your colonists fight it. |
− | * [[Granite]] is the most durable wall material. [[Limestone blocks|Limestone]] is the 2nd most durable. Limestone | + | * [[Granite]] is the most durable wall material. [[Limestone blocks|Limestone]] is the 2nd most durable. Limestone and [[slate blocks|slate]] have no redeeming qualities as walls over granite, unless your biome happens to lack the harder stone. |
− | + | * [[Marble blocks|Marble]] walls give +1 [[beauty]] to a room and colonists looking at it. They are otherwise the least durable stone wall. | |
− | + | * [[Sandstone blocks|Sandstone]] walls are the quickest stone wall to build, which can save a lot of time for large bases. | |
− | * [[Marble blocks|Marble]] walls give | ||
==== Metal ==== | ==== Metal ==== | ||
− | + | [[Steel]] isn't as durable as stone, but is much quicker to make. Steel may be a necessity in stone-scare biomes like the [[Biomes#Ice sheet|ice sheet]]. Steel walls are also flammable, unlike [[concrete]] and the actual steel item. Overall, it's useful as a quick installation when creating defensive fortifications. | |
− | [[Plasteel]] and [[Uranium]] | + | [[Plasteel]] and [[Uranium]] are even bulkier than stone, but these materials shouldn't be wasted except on the most important of wall sections, like the entrance of a [[killbox]]. |
− | + | [[Gold]] and [[Jade]] walls are more beautiful than regular walls, but are inferior to [[sculpture]]s when increasing room stats. | |
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− | + | {{Building Material Table|Wall||Terrain affordance}} | |
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− | {{Building | ||
== Version history == | == Version history == | ||
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* [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more. | * [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more. | ||
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22. | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22. | ||
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* [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|Thump damage]] multiplier versus walls reduced from 4× to 2×. | * [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|Thump damage]] multiplier versus walls reduced from 4× to 2×. | ||
− | {{ | + | {{nav|structure|wide}} |
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[[Category:Structure]] | [[Category:Structure]] |