Editing Wall

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Image wanted|reason=Stone and wooden wall textures}}
+
{{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}}{{infobox main|structure|
{{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}}
+
|name = Wall
{{Infobox main|structure
+
|image = Wall.png
| name               = Wall
+
|imagesize = 128px
| image             = Wall.png
+
|description = An impassable wall. Capable of holding up a roof.
| imagesize         = 128px
+
|type = Building
| description       = An impassable wall. Capable of holding up a roof.
+
|type2 = Structure
| type               = Building
+
|placeable = true
| type2             = Structure
+
|passability = impassable
| placeable         = true
+
|blockswind = true
| passability       = impassable
+
|cover = 1
| blockswind         = true
+
|minifiable = false
| cover             = 1
+
|size = 1 ˣ 1
| minifiable         = false
+
|flammability = 1
| size               = 1 × 1
+
|hp = 300
| flammability       = 1
+
|terrain affordance = depends on materials
| hp                 = 300
+
|work to make = 135
| terrain affordance = depends on materials
+
|stuff tags = Metallic, Woody, Stony
| work to make       = 135
+
|resource 1 = Stuff
| stuff tags         = Metallic, Woody, Stony
+
|resource 1 amount = 5
| resource 1         = Stuff
+
|destroyyield = nothing
| resource 1 amount = 5
+
}}{{Info|'''Walls''' are impassable structures primarily used to create [[room roles|rooms]].}}
| destroyyield       = nothing
 
}}
 
{{Info|'''Walls''' are impassable structures primarily used to create [[room roles|rooms]].}}
 
  
== Acquisition ==
+
==Acquisition==
 
Walls are built and repaired by colonists assigned to [[Work#Construct|construct]]. Walls are constructed with {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build.
 
Walls are built and repaired by colonists assigned to [[Work#Construct|construct]]. Walls are constructed with {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build.
  
 
Wall construction may sometimes fail and waste the materials, more often with lower construction skill.
 
Wall construction may sometimes fail and waste the materials, more often with lower construction skill.
  
== Summary ==
+
==Summary==
{{Stub|section=1|reason=door creation gizmo}}
+
Walls are impassible objects, blocking both movement and line of fire. Pawns can't move through diagonal gaps of walls or other terrain. An area enclosed by impassible objects, including [[door]]s, is considered a [[room]]. Walls can also support [[roof]]ing, up to 6 tiles away in all directions. If walls, [[column]]s, and other supporting objects are removed, then the roof will fall and injure any pawn below it.
Walls are impassible objects that block movement, line of sight, and line of fire. An area enclosed by walls, [[door]]s, or other impassible objects like [[cooler]]s is considered a [[room]]. Each room has its own [[room stats]] - consisting of cleanliness, beauty, wealth, and spaciousness. [[Power conduit]]s can be constructed below a wall, negating the conduit's [[beauty]] penalty. [[Floor]]s under a wall are also negated for room stats.
 
  
Walls can also support [[roof]]ing, up to 6 tiles away in all directions. If walls, [[column]]s, and all other supporting objects are removed, then the roof will collapse and injure pawns and objects below. While most natural walls count as walls for the purposes of rooms, [[collapsed rocks]] do not.
+
[[Power conduit]]s can be constructed below a wall, negating the conduit's [[beauty]] penalty.  
  
Corners, i.e., diagonal walls, are not required to complete a room. Corners will provide weaker temperature and beauty insulation than vertical or horizontal aligned walls, but still create rooms.  Pawns cannot travel or attack through diagonal gaps. However, [[fire]] ''can'' go through diagonals.
+
Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns will "peek" from a wall and fire to its side.
  
Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns behind a wall with an adjacent free space will "lean" around the wall to shoot at enemies on the other side.
+
===Special===
 
 
=== Special ===
 
 
Certain [[damage type]]s are designed to deal more damage to impassible terrain, and to walls specifically:
 
Certain [[damage type]]s are designed to deal more damage to impassible terrain, and to walls specifically:
* Walls take damage from [[Damage Type#Bomb|Bomb]] type damage; from being an impassable, and for being a wall
+
*Walls take 8x damage from [[Damage Type#Bomb|Bomb]] type damage; 4x from being an impassable, and 2x for being a wall
* Walls take 30× damage from [[Damage Type#Thump|Thump]] type damage; 15× from being an impassable, and for being a wall
+
*Walls take 30x damage from [[Damage Type#Thump|Thump]] type damage; 15x from being an impassable, and 2x for being a wall
* Walls take 7.damage from [[Damage Type#Breach|Breach]] type damage; 10× from being impassable, but 0.75× for being a wall
+
*Walls take 7.5x damage from [[Damage Type#Breach|Breach]] type damage; 10x from being impassable, but 0.75x for being a wall
  
=== Meditation ===
+
===Meditation===
 
{{Royalty|section=1}}
 
{{Royalty|section=1}}
[[Ascetic]]s can [[psyfocus|meditate]] at a wall for a Meditation Focus Strength of 22%.
+
[[Traits#Ascetic|Ascetic]]s can [[psyfocus|meditate]] at a wall for a Meditation Focus Strength of 22%.
 
 
== Analysis ==
 
{{stub|section=1|reason=Reason for double walling and explanation on why they should not be spaced}}<!--MortalSmurph's 7 rimworld combat techniques video has an explanation on this-->
 
Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around so long as ''any'' target can be reached.  
 
  
Note that non-sapper, non-breacher raiders will occasionally ignite or throw grenades or Molotovs at walls. These are infrequent and random - they won't intentionally attempt to breach a wall, but if the wall is destroyed by a single explosion or the resulting fire, they will path through the breach. As such, walls that are non-flammable and have over 400 HP to resist the damage from standard explosives should be used for defenses, even when only routing standard raiders. Ideally, these walls would be also be two thick.
+
==Analysis==
 +
Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around if it would be faster.
  
=== Material choice ===
+
===Material choice===
 
Wall materials each have their own advantages and disadvantages:
 
Wall materials each have their own advantages and disadvantages:
  
==== Wood ====
+
'''Wood'''
[[Wood]] is easily obtainable in a vast majority of [[biome]]s, and are the fastest wall to create. They are very helpful when first starting a Crashlanded [[scenario]], and often essential for Lost Tribe and Naked Brutality starts. However, wood is [[fire|flammable]]. Other than [[raider]]s lighting it on fire, a bad [[weather|dry thunderstorm]] or [[Events#Zzztt...|conduit explosion]] could end up engulfing your entire base in flames. Especially by the time you get to using [[Research#Electricity|Electricity]], you should replace wood with another material.
 
  
==== Stone ====
+
[[Wood]] is easily obtainable in a vast majority of [[biome]]s, and are the fastest wall to create. They are very helpful when first starting a Crashlanded [[scenario]], and nearly essential for Lost Tribe and Naked Brutality starts. However, wood is [[fire|flammable]]. Other than [[raider]]s lighting it on fire, a bad [[weather|dry thunderstorm]] or [[Events#Zzztt...|conduit explosion]] could end up engulfing your entire base in flames. Especially by the time you get to using [[Research#Electricity|Electricity]], you should replace wood with another material.
Stone is very abundant, but very time consuming. In addition to constructing the wall, cutting up [[stone block]]s takes quite a bit of work. However, stone types  are available in bulk, generally fairly hardy and are completely fire-proof. Ideally, all large walls should be made of one of the more durable stone types however strategically placed sections of stone walls will act as a "fire break" to limit the spread of a fire while your colonists fight it.
 
* [[Granite]] is the most durable wall material. [[Limestone blocks|Limestone]] is the 2nd most durable. Limestone has have no advantage as walls over granite, unless your biome happens to lack the harder stone.
 
* [[Sandstone blocks|Sandstone]] walls are the quickest stone wall to build, which can save a lot of time for large bases. They are also the weakest stone type able to resist a single standard 50 damage explosion without failure, while no material short of plasteel can resist two. This makes Sandstone the lowest acceptable tier for outer walls, mortar pits, [[unstable power cell]]{{RoyaltyIcon}} enclosures, and similar defences.  
 
* [[Slate blocks|Slate]] has essentially no redeeming qualities compared to other stone types. They are destroyed by a single explosion and their benefits of being lighter as when in material form is rarely relevant. They are still stronger than steel and wood, and are non-flammable, but they should only be used when other, stronger stone types aren't available.
 
* [[Marble blocks|Marble]] walls give {{+|1}} [[beauty]] to a room and colonists looking at it. Since even a [[quality|normal]] marble [[small sculpture]] provides {{#expr: {{Q|Small sculpture|Beauty Base}} * {{Q|Marble blocks|Beauty Factor}} + {{Q|Marble blocks|Beauty Offset}} -0.001 round 0}} already while requiring only ten times as much material it is usually more beneficial to craft sculptures instead. They are otherwise the least durable stone wall.
 
  
==== Metal ====
+
'''Stone'''
In comparison to stone, [[steel]] is less durable and flammable. However, steel is much faster to construct. It may also be a necessity in a material-scare biome like the [[Biomes#Ice sheet|ice sheet]]. Overall, steel walls are useful as a quick installation or when nothing else is available, but the other demands on steel supplies and the relative fragility of the resulting walls make them a poor choice in most circumstances.
 
  
[[Plasteel]] and [[Uranium]] make for the two strongest walls in the game and are non-flammable, but these materials are significantly rarer and more expensive than other alternatives. As such they should be reserved for locations that need to take a lot of damage without failure, such as the entrance, back wall, and defenses of a [[killbox]].
+
Stone is very plentiful, but very time consuming. In addition to actually creating the wall, cutting up [[stone block]]s takes quite a bit of work. However, stone is a fairly hardy material, and is completely fire-proof. Strategically placed sections of stone walls will act as a "fire break" to limit the spread of a fire while your colonists fight it.
 +
*[[Granite]] is the most durable wall material. [[Limestone blocks|Limestone]] is the 2nd most durable. Limestone and [[slate blocks|slate]] have no redeeming qualities as walls over granite, unless your biome happens to lack the harder stone.
 +
*[[Marble blocks|Marble]] walls give +1 [[beauty]] to a room and colonists looking at it. They are otherwise the least durable stone wall.
 +
*[[Sandstone blocks|Sandstone]] walls are the quickest stone wall to build, which can save a lot of time for large bases.
  
==== Precious materials ====
+
'''Metal'''
Not technically a category in-game [[gold]], [[silver]], and [[jade]] walls are similar in that they are significantly more [[beauty|beautiful]] than regular walls while offering very low HP. Whether you should invest your precious materials in walls or sculptures depends on the expected [[quality]] of the sculpture and how many rooms the walls are facing.
 
  
The increase in wealth of ten walls facing
+
[[Steel]] isn't as durable as stone, but is much quicker to make. Steel may be a necessity in wood-scare biomes like the [[Biomes#Ice sheet|ice sheet]]. Steel walls are also flammable, unlike [[concrete]] and the actual steel item. Overall, it's useful as a quick installation when creating defensive fortifications.
* '''One room''' is inferior to a [[small sculpture]] of at least '''normal quality''',
 
* '''Two rooms''' is inferior to a small sculpture of at least '''masterwork quality''' for silver and jade and none for gold,
 
* '''Three rooms''' is inferior to a small sculpture of at least '''legendary quality''' for silver and '''masterwork quality''' for jade,
 
* '''Four rooms''' is inferior to a small sculpture of at least '''legendary quality''' for silver and jade.
 
  
The increase in beauty of ten walls facing
+
[[Plasteel]] and [[Uranium]] are even bulkier than stone, but these materials shouldn't be wasted except on the most important of wall sections, like the entrance of a [[killbox]].
* '''One room''' is inferior to a small sculpture of at least '''normal quality''' for gold and silver and '''poor quality''' for jade,
 
* '''Two rooms''' is inferior to a small sculpture of at least '''good quality''',
 
* '''Three rooms''' is inferior to a small sculpture of at least '''excellent quality''' for gold and jade and '''good quality''' for silver, and
 
* '''Four rooms''' is inferior to a small sculpture of at least '''masterwork quality''' for gold and '''excellent quality''' for jade and silver.
 
  
Further advantages of walls are, however, that they don't reduce the room size and do not rely on having an [[artistic|artist]].
+
[[Gold]] and [[Jade]] walls are more beautiful than regular walls, but are inferior to [[sculpture]]s when increasing room stats.
  
{{Building Stats Table}}
+
{{Building Material Table|Wall||Terrain affordance}}
  
 
== Version history ==
 
== Version history ==
Line 97: Line 75:
 
* [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more.
 
* [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more.
 
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22.
 
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22.
* [[Version/1.3.3067|1.3.3067]] - Metallic walls now use stuff-specific UI and blueprint graphics.
+
* [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|thump damage]] multiplier versus walls reduced from 4x to 2x.
* [[Version/1.3.3117|1.3.3117]] - Added a "build door" gizmo that displays when a wall or wall blueprint is selected.
 
* [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|Thump damage]] multiplier versus walls reduced from to .
 
  
{{Nav|structure|wide}}
+
{{nav|structure|wide}}
 
[[Category:Structure]]
 
[[Category:Structure]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: