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{{Infobox main|misc
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{{infobox main|misc|
| name = Vitals monitor
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|name = Vitals monitor
| image = Vitals monitor south.png
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|image = Vitals_monitor.png|Vitals_monitor
| description = Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.
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|description = Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.
| type = Building
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|type = Building
| type2 = Misc
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|type2 = Misc
| placeable = true
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|placeable = true
| passability = pass through only
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|passability = pass through only
| cover = 0.2
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|cover = 0.2
| minifiable = true
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|minifiable = true
| size = 1 ˣ 1
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|size = 1 ˣ 1
| mass base = 20
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|mass base = 20
| flammability = 0.7
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|flammability = 0.7
| hp = 100
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|hp = 100
| sell price multiplier = 0.7
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|sell price multiplier = 0.7
| power = -80
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|power = -80
| terrain affordance = light
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|terrain affordance = light
| research = vitals monitor
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|research = vitals monitor
| thingCategories = BuildingsMisc
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|thingCategories = BuildingsMisc
| skill 1 = Construction
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|skill 1 = Construction
| skill 1 level = 8
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|skill 1 level = 8
| work to make = 6000
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|work to make = 6000
| resource 1 = Steel
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|resource 1 = Steel
| resource 1 amount = 50
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|resource 1 amount = 50
| resource 2 = Component
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|resource 2 = Component
| resource 2 amount = 3
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|resource 2 amount = 3
 
}}
 
}}
 
A '''vitals monitor''' is a [[miscellaneous]] building that can be attached to a [[hospital bed]] to improve medical outcomes. It cannot be attached to any other type of bed.
 
A '''vitals monitor''' is a [[miscellaneous]] building that can be attached to a [[hospital bed]] to improve medical outcomes. It cannot be attached to any other type of bed.
  
 
== Acquisition ==
 
== Acquisition ==
Vitals monitors can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Vitals monitors can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}
  
 
== Summary ==
 
== Summary ==
{{Rewrite|section=1|reason=Proper explanation of difference between direct factors and offsets}}
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{{rewrite|section=1|reason=Proper explaination of difference between direct factors and offsets and the fact that the vitals monitor just act as offsets to those of the hospital bed}}
 
[[File:8 hospital beds compact.png|175px|thumb|left|Example compact placement of 8 hospital beds around a vitals monitor]]  
 
[[File:8 hospital beds compact.png|175px|thumb|left|Example compact placement of 8 hospital beds around a vitals monitor]]  
When placed adjacent to a [[hospital bed]] and provided with power, a vitals monitor improves the bed's
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When placed adjacent to a [[hospital bed]] and provided with power, a vitals monitor increases the Medical Tend Quality Offset of the bed by 7%, the [[Surgery Success Chance Factor]] by 5%, and the Immunity Gain Speed Factor by 2%. These in turn, affect the [[medical tend quality]], [[surgery]] success chance, and [[immunity gain speed]] of the patient. These effects stack with the doctor's base healing quality and medicine usage.
* Medical Tend Quality Offset by {{+|7%}}
 
* [[Surgery Success Chance Factor]] by {{+|5%}}
 
* [[Immunity Gain Speed]] Factor by {{+|2%}}
 
All 3 stats are applied additively to ''the bed''. For example, a normal quality hospital bed, which has a 110% surgery success factor, would now have 115% surgery success factor. This bed stat is then multiplied by other impacts to [[surgery]], such as doctor skill and [[cleanliness]]. Notably, this includes Surgery Success offset being scaled by the [[quality]] of the attached bed. For example, a legendary quality hospital bed would have its surgery success factor increased by {{+|7%}}, instead of {{+|5%}} due to the {{Good|x1.3}} legendary quality multiplier.
 
  
 
Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. '''Note:''' Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed.  A vitals monitor ''only'' works for ''hospital'' beds - patients in any other type of bed or sleeping spot will not benefit.   
 
Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. '''Note:''' Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed.  A vitals monitor ''only'' works for ''hospital'' beds - patients in any other type of bed or sleeping spot will not benefit.   
  
The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. Unlike the [[end table]], the vitals monitor can connect to any part of a medical bed and can connect through diagonals.
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The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown.
  
 
== Analysis ==
 
== Analysis ==
The vitals monitor is very cheap - less expensive than a single [[hospital bed]] - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. It requires a dedicated 2500 point research project, plus [[Research#Sterile tiles|Sterile Tiles]], [[Research#Hospital bed|Hospital Bed]], and [[Research#Microelectronics|Microelectronics]] as prerequistes, so it tends to be reserved for the mid- to late-game.
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{{Stub|section=1}}
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Both the medical tend quality and surgery success chance increase can be used to assist low skill doctors in their ability to execute operations and to heal.
  
The increase in [[tend quality]] is always a good thing, boosting recovery speed from physical [[injury]] and disease alike.
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A vitals monitor increases the level of care for injuries by boosting the [[Medical Tend Quality|medical tend quality]], which is always a good thing, making recovery from combat injuries and [[disease]]s faster.  For self-tending, that figure is at 70%, so every boost helps if your best doctor is forced to tend to their own ailments.{{Check Tag|Fact Check|Can you lie in the bed and get the bonus when you're self tending? If not, this should be clarified to improving IGS to prevent infection AFTER tending}}
  
It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.
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It also increases the surgery success chance, however that has a maximum of 98%. This cap is relatively to reach, so it so may not be helpful or necessary for surgeons with very high [[Medical]] skill or even modestly skilled surgeons in a well equipped, clean hospital.
  
The increase of immunity gain speed helps pawns fight off against most potentially deadly diseases, like [[infection]] and [[plague]]. The bonus from a vitals monitor can save the life of pawns with lowered immunity speed. Even when you can comfortably handle a disease, a vitals monitor will reduce the time spent resting in bed.
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Where the vital monitor is not so replacemable however, is in its boost to immunity. Several [[diseases]] are a "race" where the ongoing tend quality is weighed against the rapid progress of the disease, and there the bonus from a vitals monitor can save the life of pawns with lower [[immunity gain speed]].
 
 
== Gallery ==
 
<gallery>
 
Vitals monitor south.png|Facing south
 
Vitals monitor north.png|Facing north
 
Vitals monitor east.png|Facing west
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/0.12.906|0.12.906]] - Added
  
<gallery>
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{{nav|misc|wide}}
Vitals monitor old.png|Old sprite
 
</gallery>
 
 
 
{{Nav|misc|wide}}
 
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

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