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<div style="display:none;"><onlyinclude>0.6.532</onlyinclude></div>
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:''See '''[[upcoming features]]''' for future updates. Known bugs in the latest versions are listed '''[[List of known bugs|here]]'''.''
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*'''Public''' versions were announced on the [http://ludeon.com/blog/ Developer Blog]
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*'''Quiet''' versions were recorded on the [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Changelog]
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*'''Silent''' versions were released without record
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*Internal versions were not released to the public
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<div class="toclimit-{{{1|{{{limit|2}}}}}}">__TOC__</div>
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 +
= Current version (Alpha 12) =
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{{:Version/0.12.906}}
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= Recent version (Alpha 11C/11D)=
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{{:Version/0.11.877}}
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= Recent version (Alpha 10) =
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{{:Version/0.10.785}}
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__NOTITLE__
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<div style="width:100%; overflow:hidden;" class="mpb br15tr br15tl br15bl br15br">
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<div class="mpth mpbr mpbb br15br version_num">0.9.722</div>
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<div style="padding:0 10px; display:inline-block;">'''Alpha 10 - 0.10.785''' was released on April 15, 2015 - Alpha 10 Release + Hotfixes</div>
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== New content ==
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 +
====Joy====
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*New joy need added. Colonists want to have “joy”, which means anything that lets the stop working and enjoy themselves for a while.
 +
*Added joy sources
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*Skygazing
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*Meditating/praying
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*Social relaxation around campfire or table, with or without beer
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*Horseshoes game
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*Chess
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*Billiards
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*Television (purchasable)
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*Telescope for astronomy (purchasable)
 +
*Added armchair and dining chair
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*There are various kinds of joy. Repeated use of the same kind of joy builds up a tolerance, reducing its impact. Colonists will prefer joy sources they are not already tolerant to. Result: it’s beneficial to provide a variety of joy sources.
 +
 
 +
====Outfits system====
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 +
*New outfits manager system added. You can design ‘outfits’ (restrictions on what a colonist is allowed to a wear) and assign them to colonists in a central interface. Colonists will then independently work to find the best apparel possible given their outfit and the current season. They will automatically switch out damaged apparel for better apparel, or poor-quality apparel for high-quality apparel.
 +
*If the player manually assigns apparel, the colonist will never remove it until the manual assignment is cleared.
  
== Current version ==
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====Timetable system====
The most current PC version in our database is: '''{{Current Version|link=1}}'''
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*New timetable system added. You can assign each colonist a daily timetable which describes when they should sleep, work, have joy, or decide on their own.
  
The most current [[Console edition|console version]] in our database is: '''{{Current Version|link=1|console=1}}'''
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== Misc Improvements ==
  
Is this not correct? Please feel free to update it yourself, or let us know on the [https://discordapp.com/invite/UTaMDWc Rimworld Discord]!
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*Colonists can fall unconscious on their own if over-exhausted.
 +
*Reworked how melee verbs are selected so they’ll be selected with a bit more randomness. e.g. Someone with one scyther blade hand won’t use it exclusively; you’ll need to get them two if you want a true killing machine.
 +
*Beer can now be wielded as a weapon (like wood).
 +
*Passion flames are now displayed subtly on the work overview screen.
 +
*New end credits song from Al!
 +
*Reduced skill degradation rate.
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*Day length extended from 24,000 to 30,000 ticks. Days per month reduced from 12 to 10.
 +
*Hunters will now approach and execute downed animals at close range.
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*Reworked food search so it smoothly integrates information about food distance, taste, and psychological preference to get the most optimal food source.
 +
*Health tab now displays overall bleeding rate.
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*Starvation and blood loss are now staged and affect consciousness as they worsen.
 +
*Reworked how skills generate so there will be more initial skill variation and age affect starting skills more.
 +
*Rebalanced and reformatted plant ecology tunings to lengthen crop cycles and slow wild plant spread. Reworked plant growth in relation to light levels so plants can still grow slowly in dim light (e.g. tundra summers).
 +
*Pain now creates unhappiness.
 +
*String lists are now part of language data and can be translated.
 +
*Butcher table, sculptor’s table, and stonecutter’s table can now be made of various stuffs.
 +
*Trees are no longer sowable. Traders carry wood.
 +
*Characters will now sometimes resist arrest.
 +
*You can now set a minimum skill level on bills.
 +
*Visitors will now carry away wounded guests from their faction.
 +
*Hunted animals will occasionally fight back. Some animals always fight back.
 +
*Doctors now automatically rescue downed colonists.
 +
*Generalized toggle power interaction to ‘switch flicking’ and applied it to power switch toggling and door locking as well as building power on/off.
 +
*Many many other fixes, adjustments, and optimizations.
  
== Past PC versions ==
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== Hotfixes ==
All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the [[:Category:Version]] page.
 
  
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!
+
*Substantially increased the speed of joy gain. (Alpha 10b)
 +
*Door locking is really door forbidding, so it happens instantly again and does not require colonist interaction. (Alpha 10b)
 +
*Trees are sowable again. (Alpha 10b)
 +
*The first enemy raider will never flee (makes him easier to capture). (Alpha 10b)
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*Colonist names can now include numerals. (Alpha 10b)
 +
*Fixed colonist outfit apparel search so colonists with guns will not take personal shields. (Alpha 10b)
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*Improved colonist outfit apparel selection in general. (Alpha 10b)
 +
*Some other smaller fixes. (Alpha 10b)
 +
*Changes to speed up pacing: reduced building costs, start with more steel, a colonist will join reasonably early (on Cassandra or Phoebe). Recruiting is slightly easier. Joy tolerance is gained slower. (Alpha 10c)
 +
*You’ll get a letter when an animal goes insane due to taking damage. Also, the chance of this happening is reduced.(Alpha 10c)
 +
*Colonists will stand away from boomrats while executing them. (Alpha 10c)
 +
*Joy-related thoughts are broken up more finely and balanced. (Alpha 10c)
 +
*Planning designation has dark outline for easy visibility. (Alpha 10c)
 +
*Trees are still sowable, but it takes a lot of time to sow them. (Alpha 10c)
 +
*Bugfix: Colonists will no longer get stuck if you put a blueprint under a hopper and they try to fill it. (Alpha 10c)
 +
*Bugfix: Colonists no longer relax socially in prisons. (Alpha 10c)
 +
*Bugfix: Cooks will no longer make more meals than requested in the “do until you have X” bill repeat mode. (Alpha 10c)
 +
*Bugfix: Unpowered lamps will no longer start glowing after being destroyed. (Alpha 10c)
 +
*Fixed and rebalanced prisoner recruiting: Prisoners no longer get cabin fever and no longer have a joy need (until we get support for proper prison complexes). They can be recruited at any mood over 35% (though the chance may be very low). (Alpha 10d)
 +
*Fixed a units change bug that caused 40% of enemies to flee after taking one hit, and other enemies to never flee. Now the flee properly with individual health thresholds again. (Alpha 10d)
 +
*Fixed PawnName parsing so pawns with apostrophes in their names will work. (Alpha 10d)
 +
*Cleaned up and robustified the AI with regards to finding a space to stand next to medical beds. Abolished the “medical bed needs headspace” alert as it’s no longer needed. (Alpha 10d)
 +
*Fixed a bug that caused colonists to get stuck switching apparel over and over given certain weather conditions and combinations of apparel (they were considering the needed warmth in relation to their own current apparel instead of in relation to their absolute naked needs). (Alpha 10d)
 +
*Fixed a bug that would crash the UI if colonists hauled a sculpture or TV while the player was selecting an install location. (Alpha 10d)
 +
*Fixed bug that caused pawns to sometimes teleport to the bottom left corner of the map. (Alpha 10d)
 +
*Fixed the needs tab not displaying on animals if a human was never previously selected with the needs tab. (Alpha 10d)
 +
*Fixed a bug that caused colonists to spaz out around the billiards table when they reached full joy instead of just ending the job. (Alpha 10d)
 +
*Some minor storyteller tuning. (Alpha 10d)
 +
*Some minor typo fixes in game text. (Alpha 10d)
 +
*Reworked apparel optimization AI. Now they very much prefer wearing anything over wearing nothing (so they don’t walk around naked with clothes on the floor), and have a lower threshold of quality difference to replace apparel. (Alpha 10e/f)
 +
*Optimized fire significantly so large fires won’t slow down your computer as much. (Alpha 10e/f)
 +
*Some very minor fixes. (Alpha 10e/f)
  
{{#ask: [[Category:Version]] [[~Version/*]] [[!~Version/Current version]]
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<noinclude>[[Category:Alpha 10]]</noinclude>
| ? = Version
 
| ?Release Date = Release Date&nbsp;
 
| headers=plain
 
| sort = Release Date
 
| order = descending
 
| limit = 500
 
| format = class
 
| class = mw-collapsible mw-collapsed wikitable
 
}}
 
  
== Past console versions ==
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= Recent version (Alpha 9) =
All past console versions can be found on the [[:Category:Console version]] page. This has a list of every version tagged by that category.  
+
{{:Version/0.9.722}}
  
If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!
+
= Complete Version List =
 +
==Alpha==
 +
<div class="wrapper"><dl>
 +
;2015.08.21
 +
:[[Version/0.12.906|0.12.906]] (Alpha 12)
 +
;2015.08.xx
 +
:[[Version/0.11.877|0.11.877]] (Alpha 11C/11D)
 +
;2015.07.04
 +
:[[Version/0.11.857|0.11.857]] (Alpha 11B)
 +
;2015.06.10
 +
:[[Version/0.11.834|0.11.834]] (Alpha 11)
 +
;2015.04.15
 +
:[[Version/0.10.785|0.10.785]] (Alpha 10)
 +
;2015.02.18
 +
:[[Version/0.9.722|0.9.722]] (Alpha 9)
 +
;2014.12.15
 +
:[[Version/0.8.657|0.8.657]] (Alpha 8)
 +
;2014.10.01
 +
:[[Version/0.7.581|0.7.581]] (Alpha 7)
 +
;2014.08.13
 +
:[[Version/0.6.532|0.6.532]] (Alpha 6)
 +
;2014.07.14
 +
:[[Version/0.5.496B|0.5.496B]] (Alpha 5D)
 +
;2014.07.07
 +
:[[Version/0.5.496|0.5.496]] (Alpha 5C)
 +
;2014.07.06
 +
:[[Version/0.5.492B|0.5.492B]] (Alpha 5B)
 +
;2014.07.04
 +
:[[Version/0.5.492|0.5.492]] (Alpha 5)
 +
;2014.06.01
 +
:[[Version/0.4.460|0.4.460]] (Alpha 4)
 +
;2014.04.11
 +
:[[Version/0.3.410|0.3.410]] (Alpha 3)
 +
;2014.02.26
 +
:[[Version/0.2.363|0.2.363]] (Alpha 2)
 +
;2014.01.27
 +
:[[Version/0.1.334|0.1.334]] (Alpha 1)
 +
;2014.1.26
 +
:[[Internal version/0.1.334|Internal 0.0.334]]
 +
;2014.1.25
 +
:[[Internal version/0.1.333|Internal 0.0.333]]
 +
;2014.1.24
 +
:[[Internal version/0.1.332|Internal 0.0.332]]
 +
;2014.1.23
 +
:[[Internal version/0.1.331|Internal 0.0.331]]
 +
<br style="clear: both; height: 0px;" /></dl></div>
  
{{#ask: [[Category:Console version]] [[~Console version/*]] [[!~Version/Current version]]
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==Pre-Alpha==
| ? = Version
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<div class="wrapper"><dl>
| ?Release Date = Release Date&nbsp;
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;2014.1.22
| headers=plain
+
:[[Internal version/0.0.330B|Internal 0.0.330B]]
| sort = Release Date
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;2014.1.22
| order = descending
+
:[[Internal version/0.0.330|Internal 0.0.330]]
| limit = 500
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;2014.1.21
| format = class
+
:[[Internal version/0.0.329|Internal 0.0.329]]
| class = mw-collapsible mw-collapsed wikitable
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;2014.1.20
}}
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:[[Internal version/0.0.328|Internal 0.0.328]]
 +
;2014.1.19
 +
:[[Internal version/0.0.327|Internal 0.0.327]]
 +
;2014.1.17
 +
:[[Internal version/0.0.325|Internal 0.0.325]]
 +
;2014.1.16
 +
:[[Internal version/0.0.324|Internal 0.0.324]]
 +
;2014.1.15
 +
:[[Internal version/0.0.323|Internal 0.0.323]]
 +
;2014.1.14
 +
:[[Internal version/0.0.322|Internal 0.0.322]]
 +
;2014.1.13
 +
:[[Internal version/0.0.321|Internal 0.0.321]]
 +
;2014.1.12
 +
:[[Internal version/0.0.320|Internal 0.0.320]]
 +
;2014.1.10
 +
:[[Internal version/0.0.318|Internal 0.0.318]]
 +
;2014.1.09
 +
:[[Internal version/0.0.317B|Internal 0.0.317B]]
 +
;2014.1.08
 +
:[[Internal version/0.0.317|Internal 0.0.317]]
 +
;2014.1.06
 +
:[[Internal version/0.0.314|Internal 0.0.314]]
 +
;2013.12.17
 +
:[[Internal version/0.0.294|Internal 0.0.294]]
 +
;2013.11.07
 +
:[[Version/0.0.254B|0.0.254B]] (Pre-Alpha Backer 2)
 +
;2013.11.07
 +
:[[Internal version/0.0.254|Internal 0.0.254]]
 +
;2013.11.06
 +
:[[Internal version/0.0.253c|Internal 0.0.253c]]
 +
;2013.11.06
 +
:[[Internal version/0.0.253b|Internal 0.0.253b]]
 +
;2013.11.06
 +
:[[Internal version/0.0.253|Internal 0.0.253]]
 +
;2013.11.03
 +
:[[Version/0.0.250|0.0.250]] (Pre-Alpha Backer 1)
 +
;2013.11.03
 +
:[[Internal version/0.0.250|Internal 0.0.250]]
 +
;2013.11.02
 +
:[[Internal version/0.0.249a|Internal 0.0.249a]]
 +
;2013.11.01
 +
:[[Internal version/0.0.248|Internal 0.0.248]]
 +
;2013.10.31
 +
:[[Internal version/0.0.247|Internal 0.0.247]]
 +
;2013.10.29
 +
:[[Version/0.0.245|0.0.245]] (Pre-Alpha Press Release 2)
 +
;2013.10.29
 +
:[[Internal version/0.0.245|Internal 0.0.245]]
 +
;2013.10.27
 +
:[[Internal version/0.0.243|Internal 0.0.243]]
 +
;2013.10.25
 +
:[[Internal version/0.0.241|Internal 0.0.241]]
 +
;2013.10.24
 +
:[[Internal version/0.0.240|Internal 0.0.240]]
 +
;2013.10.16
 +
:[[Version/0.0.232|0.0.232]] (Pre-Alpha Press Release 1)
 +
<br style="clear: both; height: 0px;" /></dl></div>
  
[[Category:RimWorld game]]
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[[Category:Version]]

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