Editing Version/1.4.3523
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Version Nav}} | {{Version Nav}} | ||
+ | ''Released October 21, 2022'' | ||
− | RimWorld update 1.4 is also released! | + | RimWorld update 1.4 is also released! |
Compatibility: | Compatibility: | ||
Line 7: | Line 8: | ||
Many mods have already been updated by wonderful modders during the 1.4 preview over the last few weeks. However, some are not yet updated and won't work on 1.4. | Many mods have already been updated by wonderful modders during the 1.4 preview over the last few weeks. However, some are not yet updated and won't work on 1.4. | ||
If you want to keep playing version 1.3, please use Steam beta branch "version-1.3-latest". To do this, r-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown. | If you want to keep playing version 1.3, please use Steam beta branch "version-1.3-latest". To do this, r-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown. | ||
− | |||
− | |||
== New stuff - base game == | == New stuff - base game == | ||
Line 16: | Line 15: | ||
* Under the “Orders” tab, you can direct colonists to “paint wall”, “paint floor”, and “remove paint.” | * Under the “Orders” tab, you can direct colonists to “paint wall”, “paint floor”, and “remove paint.” | ||
* Choose from a large variety of colors to customize your colony! | * Choose from a large variety of colors to customize your colony! | ||
− | * Moved the | + | * Moved the tinctoria crop and its harvestable dye from Ideology to Core. |
* Added many new carpet colors. | * Added many new carpet colors. | ||
=== Turrets, gas, gear, and medicine === | === Turrets, gas, gear, and medicine === | ||
* Added two new turret types: Foam turret and rocketswarm launcher. | * Added two new turret types: Foam turret and rocketswarm launcher. | ||
− | * The | + | * The foam turret spits firefoam to extinguish nearby blazes. It stands idle until activated by a colonist. |
* The rocket swarm turret is a defensive launcher - when triggered, it blankets a wide area in a barrage of small missiles. It must be activated by a colonist to fire. | * The rocket swarm turret is a defensive launcher - when triggered, it blankets a wide area in a barrage of small missiles. It must be activated by a colonist to fire. | ||
* Added new gas system and health conditions. | * Added new gas system and health conditions. | ||
Line 114: | Line 113: | ||
== Improvements and adjustments - Royalty == | == Improvements and adjustments - Royalty == | ||
− | + | Imperial champions can use spears and longswords. | |
− | + | Skip and chaos skip have a max body size set. | |
− | + | Gunlink no longer counts as clothing for nudity. | |
− | + | Limit noble wimp to knight or praetor. | |
− | + | Ensure persona weapons are unbound if you leave them on a temporary map. | |
− | + | Improvements and adjustments - Ideology | |
− | + | “Ideology system inactive” games can set and use all styles of buildings, items and floors. | |
− | + | Moved ideology buildings to new Ideology architect tab. | |
− | + | Downed pawns can perform duties in a ritual if their ritual role allows them to be downed. | |
− | + | Allow style selection in bill configuration dialog in classic mode. | |
− | + | Added a gizmo to blueprints in classic ideology mode that allows changing the built style. | |
− | + | Ensure ideoligions are recalculated after an archonexus win. | |
− | + | Added complex furniture as a prerequisite for reliquary and styling station. | |
− | + | Negative thoughts related to not having enough scarification scars do not apply at very low expectations or lower. | |
− | + | "No slaves in colony" thought does not apply at "Very low" expectations or below. | |
− | + | Rituals are called off if the target is reserved by another pawn during the ritual. | |
− | + | Ritual opportunity letters are skipped for most rituals for the first 10 days of play. | |
− | + | Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it. | |
− | + | Added “cannot be assigned” reason to pawn portrait tooltip on the ritual begin window. | |
− | + | Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts. | |
== Dev tools == | == Dev tools == |