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* Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time.
 
* Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time.
 
* Breachers no longer want to attack passable player buildings. They only target impassable buildings like walls.
 
* Breachers no longer want to attack passable player buildings. They only target impassable buildings like walls.
* Changed termite [[thump cannon]]'s [[Damage type#Thump|damage]] multiplier versus walls from 4x to 2x (so their damage versus walls dropped from 540 to 270). It now requires 2 shots from a termite to destroy a 300hp steel wall.
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* Changed termite thump cannon's [[Damage type#Thump|damage]] multiplier versus walls from 4x to 2x (so their damage versus walls dropped from 540 to 270). It now requires 2 shots from a termite to destroy a 300hp steel wall.
* Changed [[breach axe|breaching axe]]'s [[Damage type#Demolish|damage]] multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56).
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* Changed breaching axe's damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56).
 
* Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid.
 
* Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid.
 
* Adjusted human factions' raid strategy selection weights for slightly more variation.
 
* Adjusted human factions' raid strategy selection weights for slightly more variation.

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