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{{Version Nav}}
 
 
 
This is a follow-on update to last week’s major content additions with some refinements and fixes.
 
This is a follow-on update to last week’s major content additions with some refinements and fixes.
  
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== Improvements ==
 
== Improvements ==
* You can now configure a desired psyfocus level on your [[psycast]]ers and they will meditate enough to maintain it, without needing to use the schedule.
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* You can now configure a desired psyfocus level on your psycasters and they will meditate enough to maintain it, without needing to use the schedule.
 
* Reworked how destroyed buildings generate slag so small buildings don’t generate giant slag blooms; they’ll leave steel behind instead.
 
* Reworked how destroyed buildings generate slag so small buildings don’t generate giant slag blooms; they’ll leave steel behind instead.
* Implemented toggle for [[anima tree]]s that toggles whether building ghosts are showing connections to meditation foci or not.
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* Implemented toggle for anima trees that toggles whether building ghosts are showing connections to meditation foci or not.
 
* All Empire pawns have at least the title of Freeholder.
 
* All Empire pawns have at least the title of Freeholder.
 
* Player-created names update.
 
* Player-created names update.
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== Training and feedback ==
 
== Training and feedback ==
 
* Implemented warning message for pawns with psychically dull or deaf traits when becoming a royal or trying to gain a psylink by anima tree.
 
* Implemented warning message for pawns with psychically dull or deaf traits when becoming a royal or trying to gain a psylink by anima tree.
* Rename [[difficulty]]: “The price of survival is blood” to “Blood and dust”.
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* Rename difficulty: “The price of survival is blood” to “Blood and dust”.
* Rename esquire to acolyte. Adjust some [[title]] descriptions.
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* Rename esquire to acolyte. Adjust some title descriptions.
 
* Added warning message when designating an anima tree for cutting.
 
* Added warning message when designating an anima tree for cutting.
 
* Clarify undignified thronerooms reason text.
 
* Clarify undignified thronerooms reason text.
 
* Anima tree now sends a letter when enough anima grass is available for linking.
 
* Anima tree now sends a letter when enough anima grass is available for linking.
* We now prompt the user to confirm using a [[psytrainer]] if the pawn’s psylink level is too low to use the psycast.
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* We now prompt the user to confirm using a psytrainer if the pawn’s psylink level is too low to use the psycast.
 
* Add “Meditation desired psyfocus” learning helper lesson.
 
* Add “Meditation desired psyfocus” learning helper lesson.
 
* Add “Meditation schedule” learning helper lesson.
 
* Add “Meditation schedule” learning helper lesson.
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* Remove psylink neuroformer from traders (but most still buy it).
 
* Remove psylink neuroformer from traders (but most still buy it).
 
* Reduce nature shrine build times by 40%.
 
* Reduce nature shrine build times by 40%.
* Reduced [[yayo]] new addiction chance from 10% to 1%, and removed the min tolerance to addict.
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* Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict.
* Reduce [[flake]] new addition chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4% (matches yayo).
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* Reduce flake new addition chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4% (matches yayo).
 
* Increase toxic fallout earliestDay from 20 to 60. Reduce base chance from 0.14 to 0.12. Increase volcanic winter earliest day from 30 to 60.
 
* Increase toxic fallout earliestDay from 20 to 60. Reduce base chance from 0.14 to 0.12. Increase volcanic winter earliest day from 30 to 60.
 
* Reduce anima tree regrowth check cycle from 40 days to 30 days.
 
* Reduce anima tree regrowth check cycle from 40 days to 30 days.
 
* Ship chunks now leave a component if killed, even if not deconstructed.
 
* Ship chunks now leave a component if killed, even if not deconstructed.
 
* Reduce blood rot severity per day gain from 60% to 40%.
 
* Reduce blood rot severity per day gain from 60% to 40%.
* Reduce chance for [[disease]]s in caravans by 4x.
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* Reduce chance for diseases in caravans by 4x.
 
* Min market value for neuroformer quest rewards reduced from 720 to 600. Neuroformer market value increased from 1200 to 2600.
 
* Min market value for neuroformer quest rewards reduced from 720 to 600. Neuroformer market value increased from 1200 to 2600.
 
* Reduced the selection weight of hostile factions as quest askers to 15%.
 
* Reduced the selection weight of hostile factions as quest askers to 15%.
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== Fixes ==
 
== Fixes ==
 
* Fix: Psyfocus meditation effect shown for psychically deaf pawns.
 
* Fix: Psyfocus meditation effect shown for psychically deaf pawns.
* Fix: [[Wake-up]] meditation focus gain is overtuned, should be 20% not 40%. Also it needs to be expressed in the right format of % per day.
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* Fix: Wake-up meditation focus gain is overtuned, should be 20% not 40%. Also it needs to be expressed in the right format of % per day.
 
* Fix: Lodgers with blood rot and abasia spawn with equipment that immediately gets dropped.
 
* Fix: Lodgers with blood rot and abasia spawn with equipment that immediately gets dropped.
* Fix: [[Research#Tree sowing|Tree sowing research]] project lists [[anima tree]] as hyperlink.
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* Fix: Tree sowing research project lists anima tree as hyperlink.
 
* Fix: Incorrect pluralisation in goodwill letter text and removed reference to asker in success/failure letter to match quest text.
 
* Fix: Incorrect pluralisation in goodwill letter text and removed reference to asker in success/failure letter to match quest text.
 
* Fix: Item stash quest uses asker’s short name instead of full name.
 
* Fix: Item stash quest uses asker’s short name instead of full name.
 
* Fix: Typo in deserter quest description.
 
* Fix: Typo in deserter quest description.
* Fix: [[Unstable power cell]] can be rotated.
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* Fix: Unstable power cell can be rotated.
 
* Fix: Accidentally referencing MeditationFocusStrength directly in StatWorker_PossibleCompOffsets.
 
* Fix: Accidentally referencing MeditationFocusStrength directly in StatWorker_PossibleCompOffsets.
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[[Category:Current version]]
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[[Category:Version]]

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