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{{Version Nav|date=2020-02-24}}
 
 
 
RimWorld versions 1.1, a major update from version 1.0, is now available for public testing and modding on Steam’s unstable beta branch. That’s right everyone – RimWorld is done, but that doesn’t mean we’re done with it!
 
RimWorld versions 1.1, a major update from version 1.0, is now available for public testing and modding on Steam’s unstable beta branch. That’s right everyone – RimWorld is done, but that doesn’t mean we’re done with it!
  
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==Royalty Trailer==
 
==Royalty Trailer==
  
<youtube>https://www.youtube.com/watch?v=ex5_XpQ-uJk</youtube>
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https://www.youtube.com/watch?v=ex5_XpQ-uJk
  
 
=Change summary=
 
=Change summary=
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==New features==
 
==New features==
 
* UI now looks sharp at UI scales over 1.0. Great for 4K monitors.
 
* UI now looks sharp at UI scales over 1.0. Great for 4K monitors.
* New [[Quests]] tab provides information about available, active, and historical quests.
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* New Quests tab provides information about available, active, and historical quests.
 
* Added a new data-driven quests generation and management system. This should make it straightforward for modders and us to add or change quests without programming.
 
* Added a new data-driven quests generation and management system. This should make it straightforward for modders and us to add or change quests without programming.
 
* UI now uses colored text to highlight important words like character names, places, and rewards.
 
* UI now uses colored text to highlight important words like character names, places, and rewards.
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* Loading screen now displays present and active expansions and mods.
 
* Loading screen now displays present and active expansions and mods.
 
* Added room stats gizmo, which displays the stats of the room containing a selected building, at a glance.
 
* Added room stats gizmo, which displays the stats of the room containing a selected building, at a glance.
* Added [[recon armor]], a lighter variant of [[marine armor]].
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* Added recon armor, a lighter variant of marine armor.
* Added [[EMP launcher]] weapon. It fires [[EMP grenades]] a long distance.
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* Added EMP launcher weapon. It fires EMP grenades a long distance.
* Added [[smoke launcher]] weapon. It fires smoke grenades a long distance.
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* Added smoke launcher weapon. It fires smoke grenades a long distance.
 
* Added smoke grenadier enemy.
 
* Added smoke grenadier enemy.
 
* Added a planet population slider to the planet generation parameters.
 
* Added a planet population slider to the planet generation parameters.
* Added animals: [[Bison]], [[donkey]], [[duck]], [[goat]], [[goose]], [[guinea pig]], [[horse]], [[sheep]], [[yak]].
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* Added animals: Bison, donkey, duck, goat, goose, guinea pig, horse, sheep, yak.
* Added [[tortured artist]] trait. The character has a permanent mood debuff, but gets art inspirations from low mood.
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* Added ‘tortured artist’ trait. The character has a permanent mood debuff, but gets art inspirations from low mood.
 
* Added a bunch of new backstories across multiple categories.
 
* Added a bunch of new backstories across multiple categories.
 
* Added heatstroke alert for colonists and tame animals.
 
* Added heatstroke alert for colonists and tame animals.
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* Added fertility overlay, which shows terrain fertility in an easy-to-see way.
 
* Added fertility overlay, which shows terrain fertility in an easy-to-see way.
 
* Added terrain affordance overlay, which shows where you can build what in an easy-to-see way.
 
* Added terrain affordance overlay, which shows where you can build what in an easy-to-see way.
* Added [[barricades]], which are like [[sandbags]], but can be constructed of metal, wood, or stone. Changed sandbags to be constructed of textile stuff instead of [[steel]].
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* Added barricades, which are like sandbags, but can be constructed of metal, wood, or stone. Changed sandbags to be constructed of textile stuff instead of steel.
 
* Added an option to choose which kinds of letters pause the game.
 
* Added an option to choose which kinds of letters pause the game.
 
* Added recipes to burn entire stacks of drugs at once.
 
* Added recipes to burn entire stacks of drugs at once.
* Added [[wooden hand]] and [[wooden foot]].
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* Added wooden hand and wooden foot.
* Added a variety of new tribal [[backstories]].
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* Added a variety of new tribal backstories.
 
* Added a letter to the player when a colonist is kidnapped, noting that there will be chances to get them back.
 
* Added a letter to the player when a colonist is kidnapped, noting that there will be chances to get them back.
* Added [[Asexual|asexual]] trait.
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* Added asexual trait.
 
* Bisexual trait is no longer hidden.
 
* Bisexual trait is no longer hidden.
 
* Context menu now shows icons next to each option depending on what’s being chosen. E.g. When choosing a building material, see icons for the material. When choosing a drug to administer, see icons for the drugs. And so on.
 
* Context menu now shows icons next to each option depending on what’s being chosen. E.g. When choosing a building material, see icons for the material. When choosing a drug to administer, see icons for the drugs. And so on.
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* Faction icons are now differentiated by shape as well as color, to help out colorblind players.
 
* Faction icons are now differentiated by shape as well as color, to help out colorblind players.
 
* Redesigned how the underground mineral scanner works. Instead of showing all minerals on the map instantly, it can be worked at by a pawn, who will periodically find new mineral patches. This can go on forever, so minerals are never exhausted.
 
* Redesigned how the underground mineral scanner works. Instead of showing all minerals on the map instantly, it can be worked at by a pawn, who will periodically find new mineral patches. This can go on forever, so minerals are never exhausted.
* Split tribe into two [[factions]], the gentle tribe (naturally neutral) and fierce tribe (naturally hostile).
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* Split tribe into two factions, the gentle tribe (naturally neutral) and fierce tribe (naturally hostile).
 
* Redesigned the system for generating ruined buildings on map start to make much more varied and interesting ruins.
 
* Redesigned the system for generating ruined buildings on map start to make much more varied and interesting ruins.
 
* Prisoner tab now shows slave price, recruitment chance, potential faction relation gain upon release, and information about the last recruiter and their impacting.
 
* Prisoner tab now shows slave price, recruitment chance, potential faction relation gain upon release, and information about the last recruiter and their impacting.
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* Downed pawns can now be loaded into transport pods like prisoners.
 
* Downed pawns can now be loaded into transport pods like prisoners.
 
* Added confirmation dialog before attacking friendly factions.
 
* Added confirmation dialog before attacking friendly factions.
* Added ‘allow refueling’ toggle to [[torch lamp|torch]], [[campfire]] and [[passive cooler]].
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* Added ‘allow refueling’ toggle to torch, campfire and passive cooler.
 
* Pawns now really like the pawn who rescued them.
 
* Pawns now really like the pawn who rescued them.
* Added toggle refuel allow command to [[pod launcher]], [[Wood-fired generator|wood generator]], [[Chemfuel powered generator|chemfuel generator]], [[fueled smithy]] and [[fueled stove]].
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* Added toggle refuel allow command to pod launcher, wood generator, chemfuel generator, fueled smithy and fueled stove.
* Added an explanatory letter telling players how to get [[advanced component]]s for the [[fabrication bench]].
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* Added an explanatory letter telling players how to get advanced components for the fabrication bench.
 
* Added skill descriptions to combat log text.
 
* Added skill descriptions to combat log text.
 
* Added an arrow that points at the UI during the tutorial.
 
* Added an arrow that points at the UI during the tutorial.
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* Added mood boost when prisoner released.
 
* Added mood boost when prisoner released.
 
* Open caskets now look different from closed ones.
 
* Open caskets now look different from closed ones.
* Brawler [[trait]] disallows shooting passion.
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* Brawler trait disallows shooting passion.
 
* Colonists attending a party gain recreation value.
 
* Colonists attending a party gain recreation value.
 
* Player can now inspect the contents of cryptosleep caskets on a new tab.
 
* Player can now inspect the contents of cryptosleep caskets on a new tab.
 
* Stomach is no longer a vital organ.
 
* Stomach is no longer a vital organ.
 
* Changed animal rescue radius from 30 to 75.
 
* Changed animal rescue radius from 30 to 75.
* Info card for [[surgery|surgeries]] now shows the chance of death upon failure.
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* Info card for surgeries now shows the chance of death upon failure.
 
* Info card shows max hit points factor for materials.
 
* Info card shows max hit points factor for materials.
 
* Interface now reports the chance of a successful arrest before you try to make it.
 
* Interface now reports the chance of a successful arrest before you try to make it.
 
* Insect hives slowly heal over the course of days.
 
* Insect hives slowly heal over the course of days.
 
* Reworked how traits and work disables are laid out in the Bio tab for greater space efficiency.
 
* Reworked how traits and work disables are laid out in the Bio tab for greater space efficiency.
* Changed [[caravan]] reform to be allowed with sleeping hostiles on site.
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* Changed caravan reform to be allowed with sleeping hostiles on site.
 
* Changed sites to stop and reset forced exit timer when enemies start a battle (for awakening mechanoids and hidden ambushes).
 
* Changed sites to stop and reset forced exit timer when enemies start a battle (for awakening mechanoids and hidden ambushes).
 
* Reworked the world site system to allow easier combination of different site parts, and to feed things back to the player more flexibly.
 
* Reworked the world site system to allow easier combination of different site parts, and to feed things back to the player more flexibly.
 
* Added the ability for world sites to have unknown parts.
 
* Added the ability for world sites to have unknown parts.
 
* Rebalanced sleeping sickness.
 
* Rebalanced sleeping sickness.
* Rebalanced [[mechanoid]] bodypart coverages
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* Rebalanced mechanoid bodypart coverages
* Changed rare thrumbo [[Events|incident]] to send from 2 to 6 [[thrumbo]]s.
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* Changed rare thrumbo incident to send from 2 to 6 thrumbos.
 
* Adjusted a lot of text to use a colon instead of brackets, and to consistent use a capital after colon.
 
* Adjusted a lot of text to use a colon instead of brackets, and to consistent use a capital after colon.
 
* Ashes from burned plants and buildings now survive rain and disappear after 10-15 days. They’re also visually larger.
 
* Ashes from burned plants and buildings now survive rain and disappear after 10-15 days. They’re also visually larger.
* [[Trade Price Improvement|Trade price improvement]] from negotiator is now reported on the trade screen.
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* Trade price improvement from negotiator is now reported on the trade screen.
 
* Tattered apparel and unhappy nudity alerts now shows how many are affected.
 
* Tattered apparel and unhappy nudity alerts now shows how many are affected.
 
* Changed and fixed some hotkeys.
 
* Changed and fixed some hotkeys.
* Smelting, burning and destruction review. [[Plate armor]] is now smeltable, except for wooden plate armor which is burnable. Wooden [[club]] also is burnable now and the metallic variants are smeltable. Apparels from [[hyperweave]] or [[devilstrand]] can no longer be burnt, can destroy apparels now same as with weapons. Neolithic ranged weapons can now be burnt.
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* Smelting, burning and destruction review. Plate armor is now smeltable, except for wooden plate armor which is burnable. Wooden club also is burnable now and the metallic variants are smeltable. Apparels from hyperweave or devilstrand can no longer be burnt, can destroy apparels now same as with weapons. Neolithic ranged weapons can now be burnt.
 
* Placing turrets now shows min and max range, not just max range.
 
* Placing turrets now shows min and max range, not just max range.
 
* IEDs now explode when bullets hit them.
 
* IEDs now explode when bullets hit them.
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* Fix: Prisoner gets mood debuff when colonist euthanized.
 
* Fix: Prisoner gets mood debuff when colonist euthanized.
 
* Fix: Wind turbines register no wind during windy storm.
 
* Fix: Wind turbines register no wind during windy storm.
* Fix: [[Shelf|Shelves]] have no path cost and description doesn’t state they hide [[beauty]] of things inside of them.
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* Fix: Shelves have no path cost and description doesn’t state they hide beauty of things inside of them.
 
* Fix: No mood penalty for giving bonded animal as a gift if sent by transport pod.
 
* Fix: No mood penalty for giving bonded animal as a gift if sent by transport pod.
 
* Fix: Pawns with one-arm and alcohol withdrawal are unable to manipulate anything at all.
 
* Fix: Pawns with one-arm and alcohol withdrawal are unable to manipulate anything at all.
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* Fix: Pregnant animal is also viewed as sick one (since pregnancy affects its capacities), so it sells for less than one with no health conditions.
 
* Fix: Pregnant animal is also viewed as sick one (since pregnancy affects its capacities), so it sells for less than one with no health conditions.
 
* Fix: No forced departure countdown for caravan if there are sleeping mechanoids.
 
* Fix: No forced departure countdown for caravan if there are sleeping mechanoids.
* Fix: [[Luciferium]] wont remove Frail. Now, lucifierum can remove all chronic health conditions.
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* Fix: Luciferium wont remove Frail. Now, lucifierum can remove all chronic health conditions.
 
* Fix: Even if campfire runs out of fuel during cooking, cooking continues.
 
* Fix: Even if campfire runs out of fuel during cooking, cooking continues.
 
* Fix: Raiders keep attacking walls forever after their group flees.
 
* Fix: Raiders keep attacking walls forever after their group flees.
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* Fix: Hopper and vitals monitor rotate in the opposite direction from other buildings.
 
* Fix: Hopper and vitals monitor rotate in the opposite direction from other buildings.
 
* Fix: Can’t restrict ambrosia in food restrictions.
 
* Fix: Can’t restrict ambrosia in food restrictions.
* Fix: Administered [[beer]] does not provide nutrition.
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* Fix: Administered beer does not provide nutrition.
 
* Fix: Steadfast and iron-willed traits effects’ are clamped to a small effect.
 
* Fix: Steadfast and iron-willed traits effects’ are clamped to a small effect.
 
* Fix: When a colonist dies while being rescued, others get no negative thoughts.
 
* Fix: When a colonist dies while being rescued, others get no negative thoughts.
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* Fix: Insects can be tamed and hunted after their hives are destroyed.
 
* Fix: Insects can be tamed and hunted after their hives are destroyed.
 
* Fix: Preferred character list not working correctly.
 
* Fix: Preferred character list not working correctly.
* Fix: [[Power conduit]] graphic does not display properly on top of grave.
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* Fix: Power conduit graphic does not display properly on top of grave.
 
* Fix: Change colonist schedule to ‘sleep’ instantly ends the food binge mental state.
 
* Fix: Change colonist schedule to ‘sleep’ instantly ends the food binge mental state.
 
* Fix: Selecting several beds causes a major performance drop.
 
* Fix: Selecting several beds causes a major performance drop.
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* Fix: Escape ship letter mentions raiders even in peaceful difficulty, where they are not present.
 
* Fix: Escape ship letter mentions raiders even in peaceful difficulty, where they are not present.
 
Many other fixes.
 
Many other fixes.
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[[Category:Version]]

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