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{{Version Nav}}
 
{{Version Nav}}
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''This version was released on: February 18, 2015''
  
 
Alpha 9 is out! This time we’ve added alcohol, drunkenness, binges, hangovers, multiple sculpture types with generated art based on historical events, personal shields for melee fighters, and dozens of smaller improvements. A full change list is at the end of this post.
 
Alpha 9 is out! This time we’ve added alcohol, drunkenness, binges, hangovers, multiple sculpture types with generated art based on historical events, personal shields for melee fighters, and dozens of smaller improvements. A full change list is at the end of this post.
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* Added [[hops]] growing, [[beer]] brewing, beer drinking, inebriated thoughts and ability impacts
 
* Added [[hops]] growing, [[beer]] brewing, beer drinking, inebriated thoughts and ability impacts
 
* Added special ‘binge’ [[mental break]]s
 
* Added special ‘binge’ [[mental break]]s
* Added [[teetotaler]] and [[chemical fascination]] traits
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* Added teetotaler and chemical fascination [[traits]]
 
* Added hangovers
 
* Added hangovers
  
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===Misc Improvements===
 
===Misc Improvements===
 
* Deep optimization on various systems – especially AI. This should make big colonies run much more smoothly.
 
* Deep optimization on various systems – especially AI. This should make big colonies run much more smoothly.
* Added bad [[mood|thought]] for wearing tattered [[Apparel|clothes]].
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* Added bad thought for wearing tattered clothes.
 
* Apparel becomes damaged when owner dies from violence.
 
* Apparel becomes damaged when owner dies from violence.
 
* Apparel actually takes the damage it absorbs as armor.
 
* Apparel actually takes the damage it absorbs as armor.
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* [[Uranium]] ore now appears as a minable natural rock.
 
* [[Uranium]] ore now appears as a minable natural rock.
 
* Colonists will now go to extinguish nearby fires even if someone else is already coming to do it.
 
* Colonists will now go to extinguish nearby fires even if someone else is already coming to do it.
* [[Cryptosleep casket]]s are now sealed, come with warnings, and can contain deadly ancient defenders.
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* Cryptosleep caskets are now sealed, come with warnings, and can contain deadly ancient defenders.
 
* Reworked the ‘do until you have X’ option on bills; it now works for more bills and shows the number you currently have.
 
* Reworked the ‘do until you have X’ option on bills; it now works for more bills and shows the number you currently have.
 
* Eating now takes priority even over emergency work (doctoring, firefighting) if a colonist is starving.
 
* Eating now takes priority even over emergency work (doctoring, firefighting) if a colonist is starving.
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* Reworked auto-tutor to rely more on passive alerts and less on in-your-face interrupting modal dialogs.
 
* Reworked auto-tutor to rely more on passive alerts and less on in-your-face interrupting modal dialogs.
 
* Colonists are now bothered by people walking around inside the room while they sleep.
 
* Colonists are now bothered by people walking around inside the room while they sleep.
* People newly woken from cryptosleep have [[cryptosleep sickness]] for a while.
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* People newly woken from cryptosleep have cryptosleep sickness for a while.
 
* Wind varies over time (not just with weather changes), and so will the power output of wind turbines.
 
* Wind varies over time (not just with weather changes), and so will the power output of wind turbines.
 
* Fonts are now nicely antialiased.
 
* Fonts are now nicely antialiased.
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* Fixed a bug that caused savegames to become unloadable.
 
* Fixed a bug that caused savegames to become unloadable.
 
* Fixed a bug that caused binging people to never eat or sleep, leading to death.
 
* Fixed a bug that caused binging people to never eat or sleep, leading to death.
* Balance: [[Heater]]s and [[cooler]]s are somewhat more powerful to match new heat loss mechanics.
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* Balance: Heaters and coolers are somewhat more powerful to match new heat loss mechanics.
* Balance: [[Wind turbine]]s are now much more powerful.
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* Balance: Wind turbines are now much more powerful.
 
* Balance: Adjusted frequency of tales so your statues aren’t all of people hunting and vomiting.
 
* Balance: Adjusted frequency of tales so your statues aren’t all of people hunting and vomiting.
 
* Updated translation content.
 
* Updated translation content.
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* Fixed probability calculations so the game won’t constantly spam insane animals any more.
 
* Fixed probability calculations so the game won’t constantly spam insane animals any more.
 
* Fixed an issue that prevented Graphic_Collections loading mod content.
 
* Fixed an issue that prevented Graphic_Collections loading mod content.
* [[Raiders]] will no longer eat from players’ [[nutrient paste dispenser]]s.
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* Raiders will no longer eat from players’ nutrient paste dispensers.
  
 
==Alpha 9E==
 
==Alpha 9E==
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* Fixed a bug that caused temperatures indoors to sometimes become NaN (not a number).
 
* Fixed a bug that caused temperatures indoors to sometimes become NaN (not a number).
 
* Fixed a rare bug that prevented running a game that saved with some corrupted work priorities data.
 
* Fixed a rare bug that prevented running a game that saved with some corrupted work priorities data.
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[[Category:Version]]

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