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Latest revision | Your text | ||
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===New Stuff=== | ===New Stuff=== | ||
* Personal [[Shield belt|shields]] added. These one-person shields block a certain amount of damage from ranged attacks and also prevent shooting out. Great for melee fighters. | * Personal [[Shield belt|shields]] added. These one-person shields block a certain amount of damage from ranged attacks and also prevent shooting out. Great for melee fighters. | ||
− | * Artillery | + | * Artillery shells are now needed by artillery cannons. Shells on the ground can explode. Siegers will come with shells to use to bombard you. Shells can be crafted at the machining table. |
* Added deterioration: items left outside for a very long time will deteriorate and eventually crumble away. | * Added deterioration: items left outside for a very long time will deteriorate and eventually crumble away. | ||
− | * | + | * Surgery can fail now, sometimes catastrophically. Failure chance is related to the surgeon’s medical skill and the quality of the medicine. |
− | * You can now rescue incapacitated neutral people and heal them. Their | + | * You can now rescue incapacitated neutral people and heal them. Their faction will be appreciative. |
− | * Guns now have | + | * Guns now have quality levels which affect accuracy. |
* Added [[Heavy SMG]] | * Added [[Heavy SMG]] | ||
* Added [[psychic foil helmet]] | * Added [[psychic foil helmet]] | ||
* Added [[Corn plant|corn]] and [[Rice plant|rice]] crops. | * Added [[Corn plant|corn]] and [[Rice plant|rice]] crops. | ||
− | * Vomiting: Some | + | * Vomiting: Some diseases, drunkenness, cryptosleep sickness, and hangovers now cause people to vomit. |
− | * People can now get food poisoning. | + | * People can now get food poisoning. Bad cooks are more likely to accidentally poison meals. |
* Game now records total real playtime per colony. | * Game now records total real playtime per colony. | ||
* Added ‘pause on load game’ option. | * Added ‘pause on load game’ option. |