Difference between revisions of "Version/0.8.657"

From RimWorld Wiki
Jump to navigation Jump to search
m (Noinclude around category.)
(converted to Template:VersionFrame)
Line 1: Line 1:
__NOTITLE__
+
{{ VersionFrame | Version = 0.8.657 | Description = '''Alpha 8 - 0.8.657''' was released on December 15, 2014 - Alpha 8 Release + Hotfixes
<div style="width:100%; overflow:hidden;" class="mpb br15tr br15tl br15bl br15br">
+
| Body = <noinclude>{{Version}}</noinclude>
<div class="mpth mpbr mpbb br15br version_num">0.8.657</div>
+
| Installation =  
<div style="padding:0 10px; display:inline-block;">'''Alpha 8 - 0.8.657''' was released on December 15, 2014 - Alpha 8 Release + Hotfixes</div>
+
| Changes = *Temperature and seasons
<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
 
====Changes====
 
</div>
 
 
 
*Temperature and seasons
 
 
*A new temperature system tracks temperatures indoors and outdoors.
 
*A new temperature system tracks temperatures indoors and outdoors.
 
*Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas.
 
*Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas.
Line 26: Line 21:
 
*Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).
 
*Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).
 
*Added art trading.
 
*Added art trading.
 
+
| NewContents = *New animals: elk, hare
 
 
 
 
== New content ==
 
 
 
*New animals: elk, hare
 
 
*New plants: pine tree, birch tree, moss, xerigium
 
*New plants: pine tree, birch tree, moss, xerigium
 
*Xerigium plants can be farmed and refined into herbal medicine.
 
*Xerigium plants can be farmed and refined into herbal medicine.
Line 45: Line 35:
 
*You can now configure your keyboard hotkeys.
 
*You can now configure your keyboard hotkeys.
 
*Dozens of other fixes and improvements.
 
*Dozens of other fixes and improvements.
 
+
| Bugfixes =
== Hotfixes ==
+
| Hotfixes = *There was a bug in Alpha 8: If a colonist smoothed a terrain that wasn’t rough stone, the game would crash (Alpha 8B)
*There was a bug in Alpha 8: If a colonist smoothed a terrain that wasn’t rough stone, the game would crash (Alpha 8B)
 
  
 
*Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when *laying large amounts of carpet without enough cloth).
 
*Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when *laying large amounts of carpet without enough cloth).
Line 57: Line 46:
  
 
*Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded. (Alpha 8 D/E)
 
*Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded. (Alpha 8 D/E)
<noinclude>[[Category:Alpha 8]]</noinclude>
+
}}
 +
<noinclude>[[Category:Alpha_8]]</noinclude>

Revision as of 03:14, 26 September 2015

0.8.657
Alpha 8 - 0.8.657 was released on December 15, 2014 - Alpha 8 Release + Hotfixes

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.

Changes

  • Temperature and seasons
  • A new temperature system tracks temperatures indoors and outdoors.
  • Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas.
  • Certain clothing can protect against temperature discomfort/harm.
  • Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons.
  • There are special heat wave/cold snap events.
  • Added heater and cooler buildings.
  • Food spoils. This can be slowed or prevented with refrigeration.
  • Snow falls and accumulates over winter. It slows down movement.
  • Snow can be cleared manually, and will melt if heated.
  • New apparel: Parka and tuque.
  • Added new biomes: boreal forest and tundra
  • Art and crafting
  • Sculptor’s table added. Colonists can create abstract sculptures.
  • Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.
  • Apparel crafting now allows crafting any kind of apparel.
  • Can now craft any kind of melee weapon from appropriate materials.
  • Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).
  • Added art trading.

New Contents

  • New animals: elk, hare
  • New plants: pine tree, birch tree, moss, xerigium
  • Xerigium plants can be farmed and refined into herbal medicine.
  • New power plant: wind turbine.
  • New weapons: triple rocket launcher, doomsday rocket launcher.
  • New items: Glitterworld medicine, herbal medicine.
  • Alphabeaver event creates alphabeavers who will consume trees until stopped.
  • Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.
  • Economy and trader stock generation reworked and rebalanced from the ground up.
  • Stats inspector allows inspecting more things in more places, and provides more, clearer info.
  • Several new songs from Alistair Lindsay.
  • You can now release prisoners. This gains you goodwill from their faction.
  • You can now configure your keyboard hotkeys.
  • Dozens of other fixes and improvements.

Hotfixes

  • There was a bug in Alpha 8: If a colonist smoothed a terrain that wasn’t rough stone, the game would crash (Alpha 8B)
  • Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when *laying large amounts of carpet without enough cloth).
  • Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.
  • The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill *several times and ending up with multiple unfinished versions of the same item.
  • The ‘was imprisoned’ thought now has a greater effect on mood.
  • Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).
  • Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light. (Alpha 8C)
  • Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded. (Alpha 8 D/E)