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− | {{Version | + | {{ VersionFrame | Version = 0.7.581 | Description = '''Alpha 7 - 0.7.581''' was released on October 1, 2014 - Alpha 7 Release |
− | + | | Body = <noinclude>{{Version}}</noinclude> | |
− | + | | Installation = | |
− | + | | Changes = *Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials. | |
− | + | *New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors. | |
− | + | *There are now multiple types of stone: sandstone, granite, marble, slate, and limestone. | |
− | + | *There are now multiple mineable minerals: metal, silver, gold, plasteel. | |
− | + | *Leather harvesting from animals, and cloth harvesting from cotton crops. | |
− | + | *Special space-tech cloth types. | |
− | + | *Make clothing from arbitrary fabrics or leathers. | |
− | = | + | *Reworked damage deflection chance per-damagetype armor system. |
− | + | *Some animals and mechanoids have natural armor. | |
− | < | + | *New biome: tropical rainforest. A choking, disease-infested jungle. |
− | + | *Disease rates are linked to biomes. | |
− | = | + | *Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes. |
− | * | + | *Organ harvesting and transplanting. |
− | * New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors. | + | *Diseases: flu, plague, malaria, sleeping sickness. |
− | * There are now multiple types of stone: | + | *Chronic conditions (age-related): Cataracts, bad back |
− | * There are now multiple mineable minerals: | + | *A bunch of new traits. Brawler, prosthophile, and more |
− | * | + | *New trade system and interface. |
− | * Make | + | *Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities. |
− | * Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor. | + | *Neutrotrainers: Matrix-style instant training devices. |
− | * New | + | *Lockable doors |
− | * | + | *Melee weapons: Club, knife, spear, shiv, short sword |
− | * Organ harvesting and transplanting. | + | *New animals: cobra, monkey, camel, tortoise, boar, rhino. |
− | * | + | *Storyteller redesigned and rebalanced. |
− | * | + | *Visitors carry their own food and hopefully won’t raid your food supplies. |
− | * A bunch of new | + | *Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable). |
− | * New | + | *Rewritten credits system integrates translator credits from each translation automatically. |
− | * Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities. | + | *Piles of other additions, fixes, and tunings. |
− | * | + | | NewContents = |
− | * Lockable | + | | Bugfixes = |
− | * Melee weapons: | + | | Hotfixes = |
− | * New animals: | + | }} |
− | * Storyteller redesigned and rebalanced. | + | <noinclude>[[Category:Alpha_7]]</noinclude> |
− | * Visitors carry their own food and hopefully won’t raid your food supplies. | ||
− | * Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable). | ||
− | * Rewritten credits system integrates translator credits from each translation automatically. | ||
− | * Piles of other additions, fixes, and tunings. | ||
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