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===Changes===
 
===Changes===
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* Reworked debug lister menu to handle large numbers of options. Also added a type-in filter.
 
* Reworked debug lister menu to handle large numbers of options. Also added a type-in filter.
 
* Started refactoring map generation into encapsulated steps and parameterized them.
 
* Started refactoring map generation into encapsulated steps and parameterized them.
 
* Pawn decision trees are now defined in XML.
 
* Pawn decision trees are now defined in XML.
* Added '''simple [[door]]'''. Cheaper, but cannot be powered.
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* Added '''simple door'''. Cheaper, but cannot be powered.
 
* Filled out storyteller moddability.
 
* Filled out storyteller moddability.
 
* Finished refactoring map generation into encapsulated, parameterized steps.
 
* Finished refactoring map generation into encapsulated, parameterized steps.
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* Job reports like “Hauling Metal.” or “Eating meal.” are now in JobDef, not code.
 
* Job reports like “Hauling Metal.” or “Eating meal.” are now in JobDef, not code.
 
* Finished automated hunting. Colonists will hunt with guns or melee attacks.
 
* Finished automated hunting. Colonists will hunt with guns or melee attacks.
* Pawns now try to eat nice [[meals]] when they have the choice over [[Nutrient paste meal|nutrient meals]].
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* Pawns now try to eat nice meals when they have the choice over [[Nutrient paste dispenser|nutrient meals]].
* Aptitude has become “average of relevant [[skills]]” out of 20 to reduce confusion.
+
* Aptitude has become “average of relevant skills” out of 20 to reduce confusion.
 
* [[Damage Types|Damage types]] are now defined in xml definitions.
 
* [[Damage Types|Damage types]] are now defined in xml definitions.
 
* Recipes can now give skills.
 
* Recipes can now give skills.
* [[Hydroponics basin|Hydroponics]] are more fertile and now require power or the plants die. You can also now set what to grow on them.
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* Hydroponics are more fertile and now require power or the plants die. You can also now set what to grow on them.
* [[Raiders]] come from specific factions and don’t always drop from orbit.
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* Raiders come from specific factions and don’t always drop from orbit.
 
* Bedding in and debugging generated faction system.
 
* Bedding in and debugging generated faction system.
 
* Tribal [[raiders]] now spawn and attack. Created [[short bow]], [[great bow]], and handful-of-stones weapons.
 
* Tribal [[raiders]] now spawn and attack. Created [[short bow]], [[great bow]], and handful-of-stones weapons.
 
* Solidified faction relations. They are now reported on the faction overview.
 
* Solidified faction relations. They are now reported on the faction overview.
* Pawns of warring [[factions]] now fight.
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* Pawns of warring factions now fight.
 
* Let pawns spawn with [[minigun]] and [[LMG|L-15 LMG]].
 
* Let pawns spawn with [[minigun]] and [[LMG|L-15 LMG]].
 
* Refactored gun spawning system to work by tech level, spawn tags, and pawn kind money.
 
* Refactored gun spawning system to work by tech level, spawn tags, and pawn kind money.

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