Editing Version/0.17.1546

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* Colonists wearing human leather clothes now get a negative thought (unless they have a bloodlust or cannibal trait, in which case they get a mood bonus).
 
* Colonists wearing human leather clothes now get a negative thought (unless they have a bloodlust or cannibal trait, in which case they get a mood bonus).
 
* Balanced blood loss recovery time to be much slower (50 real seconds -> 4 game days)
 
* Balanced blood loss recovery time to be much slower (50 real seconds -> 4 game days)
* Buffed [[mortar]]s so players use them: Cheaper/faster to build, faster shooting, greater accuracy, cheaper shells
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* Buffed mortars so players use them: Cheaper/faster to build, faster shooting, greater accuracy, cheaper shells
 
* Armor now takes a constant fraction of incoming damage instead of absorbing all prevented damage. This solves an issue where good quality armor would be destroyed sooner.
 
* Armor now takes a constant fraction of incoming damage instead of absorbing all prevented damage. This solves an issue where good quality armor would be destroyed sooner.
* [[Sun lamp]]s now turn themselves off when plants are resting
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* Sun lamps now turn themselves off when plants are resting
* Equipment rack is now a general [[shelf]] which can hold pretty much anything.
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* Equipment rack is now a general shelf which can hold pretty much anything.
 
* Small items like gold and silver are now 10x smaller, not 20x, so it’s more feasible to build things from them.
 
* Small items like gold and silver are now 10x smaller, not 20x, so it’s more feasible to build things from them.
 
* Jade is not small any more.
 
* Jade is not small any more.

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