Editing Version/0.15.1279

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 41: Line 41:
 
* Drugs can be assigned for regular taking through the drug policy system. Similar to Outfits, drug policies are an assigned schedule for taking drugs. You can set any number of drugs, each with a frequency. For example, you can assign a colonist to drink 2 beers every day, and take one Malari-Block every 5 days.
 
* Drugs can be assigned for regular taking through the drug policy system. Similar to Outfits, drug policies are an assigned schedule for taking drugs. You can set any number of drugs, each with a frequency. For example, you can assign a colonist to drink 2 beers every day, and take one Malari-Block every 5 days.
 
* The drugs are:
 
* The drugs are:
** [[Beer]] – Improved mood but worsened capacities. Addictive.
+
** Beer – Improved mood but worsened capacities. Addictive.
** [[Malari-block]] – Prevents malaria infection for 5 days.
+
** Malari-block – Prevents malaria infection for 5 days.
** [[Yayo]] – Stimulant pleasure drug, addictive.
+
** Yayo – Stimulant pleasure drug, addictive.
** [[Flake]] – Cheap, short high, very addictive.
+
** Flake – Cheap, short high, very addictive.
** [[Wake-up]] – Improves work performance, addictive.
+
** Wake-up – Improves work performance, addictive.
** [[Smokeleaf]] – Improved mood but worsened capacities. More hunger, slower movement. Can form dependence.
+
** Smokeleaf – Improved mood but worsened capacities. More hunger, slower movement. Can form dependence.
** [[Go-juice]] – Synthetic futuristic combat drug. Boost speed and fighting capacity tremendously. Addictive.
+
** Go-Juice – Synthetic futuristic combat drug. Boost speed and fighting capacity tremendously. Addictive.
** [[Luciferium]] – Glitterworld mechanites that give huge bonuses to most capacities. However, without repeated doses the user goes insane and dies. It is impossible to clear the addiction, and the drug is 100% addictive on one dose.
+
** Luciferium – Glitterworld mechanites that give huge bonuses to most capacities. However, without repeated doses the user goes insane and dies. It is impossible to clear the addiction, and the drug is 100% addictive on one dose.
 
* Drugs are produced in various ways, typically at the new Drug Lab building, from various precursor chemicals and growable crops. They require research to create.
 
* Drugs are produced in various ways, typically at the new Drug Lab building, from various precursor chemicals and growable crops. They require research to create.
  

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)